MOPSFounder Posted October 3, 2012 Share Posted October 3, 2012 I approve. Link to comment Share on other sites More sharing options...
SebastiaanZ Posted October 4, 2012 Share Posted October 4, 2012 I approve but in the near future when people go F2P because they lack money to pay for the game, make it P2P only! Or give P2P'ers lower prices then F2P'ers. Link to comment Share on other sites More sharing options...
Nataph Posted October 4, 2012 Share Posted October 4, 2012 /signed Great Idea. Link to comment Share on other sites More sharing options...
GraxRawos Posted October 5, 2012 Share Posted October 5, 2012 /signed The funny thing is, this thread goes on for almost 3 months now, 11 pages, 98% of the posters agreed, but I bet we won't see this change in-game anytime soon. Kinda sad. I really enjoy this game, but I'm annoyed by all the money sinks in it. When leveling a toon, every time I have just over $100K credits, it goes down to 40K after visiting the trainer. Later on, if you refuse to do the endgame grind, but you keep leveling toons, because you're curious about their class stories, you will end up broke... The most money I've ever had was something like 680K, after turning in the pvp recuit coin once! Link to comment Share on other sites More sharing options...
Omble Posted October 5, 2012 Share Posted October 5, 2012 That's actually a pretty good idea. /signed Link to comment Share on other sites More sharing options...
dscount Posted October 5, 2012 Share Posted October 5, 2012 /signed I agree that BW needs to fix this. I go broke everytime I want to level a toon. My legacy level doesn't mean anything and doesn't align with the "Marketing" that Legacy was account wide. If we must buy legacy it should be account wide at the same price for one Character. Sorry BW - I feel Legacy got turned into a credit sink instead of a valuable benefit for those playing multiple ALT's. Link to comment Share on other sites More sharing options...
darklordpotter Posted October 5, 2012 Share Posted October 5, 2012 /signed. Legacy has some vaguely entertaining ideas - I love legacy of persuasion / altruism for instance but most of the unlocks just don't justify the associated costs so the only people who can afford them tend to be the people with a strong end game presence rather than the people running alts - which is what legacy is supposed to support/ encourage. Legacy could be awesome but right now it's just another tedious credit sink. Link to comment Share on other sites More sharing options...
well Posted October 6, 2012 Share Posted October 6, 2012 Suggestion: As Legacy Level Increases prices decrease for Legacy Unlocks. This will increase the marginal utility of the legacy "rewards". As it stands, the abilities are overpriced for the actual utility obtained. Having a sliding scale would allow the buyer to opt in when the price per utility gained is at the acceptable "pain threashold" of the purchase in the eyes of the buyer. Right now Legacy Level is useless. I am currently "rewarded" the "privilage" to pay huge amounts of credits for abilites that are just very "meh" at best. /signed Link to comment Share on other sites More sharing options...
Nissyen Posted October 6, 2012 Share Posted October 6, 2012 I agree that the legacy system's prices should drop as your legacy level increases... you add the requirement that the prices will not drop until at least 1 toon is level 50 (Free to Play maxes at level 15). Link to comment Share on other sites More sharing options...
Cakellene Posted October 7, 2012 Share Posted October 7, 2012 I agree that the legacy system's prices should drop as your legacy level increases... you add the requirement that the prices will not drop until at least 1 toon is level 50 (Free to Play maxes at level 15). Where did you read that? All I have seen says FTP to 50. Link to comment Share on other sites More sharing options...
ufarax Posted October 7, 2012 Share Posted October 7, 2012 Where did you read that? All I have seen says FTP to 50. I think he meant legacy level, not character level. Link to comment Share on other sites More sharing options...
stormravn Posted October 7, 2012 Share Posted October 7, 2012 /signed Link to comment Share on other sites More sharing options...
Cakellene Posted October 7, 2012 Share Posted October 7, 2012 I think he meant legacy level, not character level. FTP limits Legacy level to 15? Link to comment Share on other sites More sharing options...
Urael Posted October 9, 2012 Author Share Posted October 9, 2012 I agree that the legacy system's prices should drop as your legacy level increases... you add the requirement that the prices will not drop until at least 1 toon is level 50 (Free to Play maxes at level 15). FYI .. "currently" F2P max level is 15. When the new FULL BLOWN Freemium model is implemented later this fall, F2P will be up to level 50. Subscription vs. Free Features Link to comment Share on other sites More sharing options...
revansowns Posted October 9, 2012 Share Posted October 9, 2012 Suggestion: As Legacy Level Increases prices decrease for Legacy Unlocks. This will increase the marginal utility of the legacy "rewards". As it stands, the abilities are overpriced for the actual utility obtained. Having a sliding scale would allow the buyer to opt in when the price per utility gained is at the acceptable "pain threashold" of the purchase in the eyes of the buyer. Right now Legacy Level is useless. I am currently "rewarded" the "privilage" to pay huge amounts of credits for abilites that are just very "meh" at best. I support this. Link to comment Share on other sites More sharing options...
DarthBandeth Posted October 9, 2012 Share Posted October 9, 2012 Suggestion: As Legacy Level Increases prices decrease for Legacy Unlocks. This will increase the marginal utility of the legacy "rewards". As it stands, the abilities are overpriced for the actual utility obtained. Having a sliding scale would allow the buyer to opt in when the price per utility gained is at the acceptable "pain threashold" of the purchase in the eyes of the buyer. Right now Legacy Level is useless. I am currently "rewarded" the "privilage" to pay huge amounts of credits for abilites that are just very "meh" at best. Agreed. Link to comment Share on other sites More sharing options...
Alduinsm Posted October 10, 2012 Share Posted October 10, 2012 Support +1 . Link to comment Share on other sites More sharing options...
Grinstone Posted October 10, 2012 Share Posted October 10, 2012 Right now Legacy Level is useless. I am currently "rewarded" the "privilage" to pay huge amounts of credits for abilites that are just very "meh" at best. That's my opinion almost word for word. I could certainly have enough credits across my characters that the cost for these legacy "rewards" would be trivial, but I'm not one to care for playing the markets and the dailies simply aren't interesting enough that I'd want to do them that regularly. If all the Legacy Levels unlock is the necessity for a money grind then they might as well go away. The legacy benefit I've used most frequently by far is the ability to mail characters in the opposite faction, and all that requires is for you to have a legacy. Link to comment Share on other sites More sharing options...
Urael Posted October 11, 2012 Author Share Posted October 11, 2012 That's my opinion almost word for word. I could certainly have enough credits across my characters that the cost for these legacy "rewards" would be trivial, but I'm not one to care for playing the markets and the dailies simply aren't interesting enough that I'd want to do them that regularly. If all the Legacy Levels unlock is the necessity for a money grind then they might as well go away. The legacy benefit I've used most frequently by far is the ability to mail characters in the opposite faction, and all that requires is for you to have a legacy. Indeed. You are illustrating what I am speaking about with regards to "the pain threshold" and the "untility value" of the Legacy perks. If our Legacy Levels actually mattered in a way that we would bennefit by the sliding scale, then there may be a point where you or I would be willing to pay for the lack luster perks of Legacy. Link to comment Share on other sites More sharing options...
Ghengiska Posted October 12, 2012 Share Posted October 12, 2012 /signed Link to comment Share on other sites More sharing options...
OGsam Posted October 12, 2012 Share Posted October 12, 2012 /signed I've been legacy level 50 for over 6 months now and there's no point at all. Link to comment Share on other sites More sharing options...
jamesedjones Posted October 12, 2012 Share Posted October 12, 2012 Totally agree with the sentiment. But disagree with almost everyone here on implementation. This needs to be an either/or solution. That's what was promised, but they never delivered. You should be able to max out your Legacy with your main, and provide all of the perks to your alts for free. Or you should be able to dump a bunch of credits onto one character and buy all of the perks with no legacy requirement whatsoever. By the time you hit 50 on one character, you are only Legacy 7 or 8. Originally, that was not enough for anything beyond the first Tier. It's ridiculous. If you spent a bunch of time on your main crafting and selling while you leveled to 50 (and were successful at it), you might have a couple mil credits. This should allow your first alt to max out one of the XP options. But you're forced to run dailies or whatever to increase your legacy. Thankfully, they backed off the level 25 legacy requirement, but 10 is still too high if you are tired of the same quests that you ran last time, and you don't want to switch factions. Link to comment Share on other sites More sharing options...
Quoll Posted October 16, 2012 Share Posted October 16, 2012 /signed The idea of paying into a cred sink for the privilege of using things I earned is just moronic. Bonuses shouldn't be reserved for the rich players. Link to comment Share on other sites More sharing options...
Planar Posted October 16, 2012 Share Posted October 16, 2012 All of the legacy should have a credit OR legacy level unlock Character perks need some changing: For example Speeder 1 should be free and unlocked immediately at level 1 for someone Legacy 50,level 10 for someone Legacy 40-49 and as it is now for anyone lower in Legacy. Link to comment Share on other sites More sharing options...
JediNg Posted October 18, 2012 Share Posted October 18, 2012 Or how about 'spending' legacy XP to unlock stuff? /signed Link to comment Share on other sites More sharing options...
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