Yescek Posted June 27, 2012 Share Posted June 27, 2012 So I went back to my favorite spec, Carnage for 1.3. There's NO *********** way that such a sublte change to Gore improved my performance that much. The dumbest of PuGs MUST be out for 1.3 or SOMETHING. I LOVE what they did to it and all, but I feel MUCH stronger now for some reason. Idk, how've ya'll faired with it? I feel like Carnage is finally ALMOST on par with Annihilation. Link to comment Share on other sites More sharing options...
Tserik Posted June 27, 2012 Share Posted June 27, 2012 People are still adjusting to changes, and if you werent queueing rateds than you were prolly facing a group that was eating full ravages (though it happened in rateds a few times as well, lol). that being said hitting 996 power with full augments and double power relics... i hit like a damn truck unless the healer is guarded and getting multiple taunts. gore change was big if for nothing else i feel more freedom to burst with scream rather than trying to crutch on it for ravage for a big burst everytime. and bursting with guarenteed 4-5k scream crits is just nasty. Also first day ive hit a 6.8k final ravage tick on someone. gunna try to find me a squishy with bloodthirst AND an expertise buff tomorrow see if i can break me some 7k and idk if there was a stealth nerf to anni, or if i was just running into more bads, but killing them 1v1 before they get 2 bleeds on me after obfuscate is pretty entertaining. good first day as carnage, and this is the rated spec ill be running with. i think it will be fun. Link to comment Share on other sites More sharing options...
Avalian Posted June 27, 2012 Share Posted June 27, 2012 The burst... is... obnoxious. So much easier to get a combo off on a squishy now that you don't have to eat up 1.5 seconds with the gore gcd. Dunno if I was facing people in recruit/pve gear tonight or what, but it was gooood times! Link to comment Share on other sites More sharing options...
NogueiraA Posted June 27, 2012 Share Posted June 27, 2012 Carnage is awesome. Gore + Ravage + Force Scream = 11~13k damage. In medium and light armor. Link to comment Share on other sites More sharing options...
Venjirai Posted June 27, 2012 Share Posted June 27, 2012 Carnage is awesome. Gore + Ravage + Force Scream = 11~13k damage. In medium and light armor. Like armor matters with gore up. Link to comment Share on other sites More sharing options...
zxckakel Posted June 27, 2012 Share Posted June 27, 2012 Thing is, I'm still adjusting with gore not being affected by GCD. I have to wait for 1 sec to pop up ravage as I always forget that adrenals/relic are not what they're used to be. Link to comment Share on other sites More sharing options...
Thures Posted June 27, 2012 Share Posted June 27, 2012 Like armor matters with gore up. Like a can opener ! Link to comment Share on other sites More sharing options...
Yescek Posted June 27, 2012 Author Share Posted June 27, 2012 The feedback's appreciated guys, thats more or less what I thought. And yeah, I've not been queue'ing rated yet. 7/14 WH doesn't justify it yet. Link to comment Share on other sites More sharing options...
nosmos Posted June 27, 2012 Share Posted June 27, 2012 So, with the changes to Gore I respec'd back today to rock some daily's. Yeah, being able to immediately ravage and force scream is pretty awesome, and rocking an elite or something - they go down fast. However, this did not change the viability of carnage over anni for ops, has it? Gore is on a 15 second cooldown with a 4.5 second window, ravage is on a 27 second cooldown. So basically you just end up spamming massacre most of the time until your big hitters are able to be used again. Whereas anni you can REFRESH the cooldown on rupture and lower the cooldown on annihilate. Or am I missing something here? I can see how Carnage would be good for the Kephess fight, all those short, bursty windows with the bombadeer and whatnot. Is it up to par though? Link to comment Share on other sites More sharing options...
Thures Posted June 27, 2012 Share Posted June 27, 2012 Berserk -->Gore-->Massacre...oh my dear !!! Link to comment Share on other sites More sharing options...
Jagil Posted June 28, 2012 Share Posted June 28, 2012 Berserk -->Gore-->Massacre...oh my dear !!! Hmm, I actually have not tried this >< though I wouldn't think you'd get your money's worth as you'd only get off 2 or 3 massacres before gore ran out on its new duration. Link to comment Share on other sites More sharing options...
Wookieenator Posted June 28, 2012 Share Posted June 28, 2012 Hmm, I actually have not tried this >< though I wouldn't think you'd get your money's worth as you'd only get off 2 or 3 massacres before gore ran out on its new duration. i'm able to get off 4 in 4 seconds that hit for 2-2.5k each Link to comment Share on other sites More sharing options...
Thures Posted June 28, 2012 Share Posted June 28, 2012 i'm able to get off 4 in 4 seconds that hit for 2-2.5k each Right and hit with 2-3.6k each and it is worth every cent. Link to comment Share on other sites More sharing options...
Crawelc Posted June 28, 2012 Share Posted June 28, 2012 If you time your resource pool and zen/berzerk right you should be able to get 6 of them off under the gore window, optimally only costing 1 focus/rage each. Link to comment Share on other sites More sharing options...
Varicite Posted June 28, 2012 Share Posted June 28, 2012 If you time your resource pool and zen/berzerk right you should be able to get 6 of them off under the gore window, optimally only costing 1 focus/rage each. It's really better to just do 3 Massacres and follow it w/ the crit Force Scream while still Gored, imo. You'll get more damage out of the Gore that way. Link to comment Share on other sites More sharing options...
Crawelc Posted June 29, 2012 Share Posted June 29, 2012 It's really better to just do 3 Massacres and follow it w/ the crit Force Scream while still Gored, imo. You'll get more damage out of the Gore that way. I didnt think yellow damage was effected by armor anyway, am I wrong about that or does gore get extra damage from armor pen? Link to comment Share on other sites More sharing options...
Varicite Posted June 29, 2012 Share Posted June 29, 2012 I didnt think yellow damage was effected by armor anyway, am I wrong about that or does gore get extra damage from armor pen? Force Scream is yellow damage, but if you look at the tooltip in your abilities list, its damage type is Kinetic, which gets mitigated by armor. It benefits quite a bit from Gore, and you should always try to get one in there if you can, imo. : ) Link to comment Share on other sites More sharing options...
Yescek Posted June 29, 2012 Author Share Posted June 29, 2012 Force Scream is yellow damage, but if you look at the tooltip in your abilities list, its damage type is Kinetic, which gets mitigated by armor. It benefits quite a bit from Gore, and you should always try to get one in there if you can, imo. : ) This is correct. It's also why the Ataru Procs benefit, they're weapon damage. That's the quintessential issue with Carnage, pretty much ALL the damage is Weapon/Kinetic. This is why the Massacre + Gore + Ravage + Force Scream combo will slice through Bounty Hunters and Troopers like butter, but Berserk'ed Massacre spam is pretty much ineffective against them. The reverse is true for Sages and Sorcerers. Link to comment Share on other sites More sharing options...
Jagil Posted June 30, 2012 Share Posted June 30, 2012 This is correct. It's also why the Ataru Procs benefit, they're weapon damage. That's the quintessential issue with Carnage, pretty much ALL the damage is Weapon/Kinetic. This is why the Massacre + Gore + Ravage + Force Scream combo will slice through Bounty Hunters and Troopers like butter, but Berserk'ed Massacre spam is pretty much ineffective against them. The reverse is true for Sages and Sorcerers. There is also the item changes which offset this a little though. We can now carry 2 100+ power relics and add power and str augments to more items which increases bonus damage significantly. Yeah I tried the combo mentioned above and HOLY COW healers go down quick now. I've found my new favourite spec. Link to comment Share on other sites More sharing options...
Yescek Posted June 30, 2012 Author Share Posted June 30, 2012 There is also the item changes which offset this a little though. We can now carry 2 100+ power relics and add power and str augments to more items which increases bonus damage significantly. Yeah I tried the combo mentioned above and HOLY COW healers go down quick now. I've found my new favourite spec. I don't think you'd believe it, but this **** was 100% possible PRE-1.2 and it wasn't necessarily harder. Link to comment Share on other sites More sharing options...
Zorcha Posted June 30, 2012 Share Posted June 30, 2012 This is why the Massacre + Gore + Ravage + Force Scream combo will slice through Bounty Hunters and Troopers like butter. What do you do as an opener? As charge-massacre-gore-ravage is rage spent, do you throw a battering in before the gore so you catch scream on the end of the gore proc? Link to comment Share on other sites More sharing options...
Varicite Posted July 1, 2012 Share Posted July 1, 2012 What do you do as an opener? As charge-massacre-gore-ravage is rage spent, do you throw a battering in before the gore so you catch scream on the end of the gore proc? Personally, I always lead w/ Battering Assault > Massacre > Gore > Ravage > Scream or Battering Assault > Berserk > Gore > Massacre x3 > Force Scream. I never count on using Force Charge as an opener in PvP. <.< Link to comment Share on other sites More sharing options...
Yescek Posted July 1, 2012 Author Share Posted July 1, 2012 (edited) Personally, I always lead w/ Battering Assault > Massacre > Gore > Ravage > Scream or Battering Assault > Berserk > Gore > Massacre x3 > Force Scream. I never count on using Force Charge as an opener in PvP. <.< Neither do I, which is why when I talk about it I usually note it like so: (Rage Builders) > Massacre > (Wait for the GCD) > Gore + Ravage > Force Scream And the cool part is, these days at least, that whole rotation fits perfectly within a Battering Assault. If you have full Enraged Slash, you end up with enough Rage to tack on a Crippling Slash at the end so you can run out, Charge back, build more rage, and if you have Frenzy up instantly launch into the Massacre-nado combo. Edited July 1, 2012 by Yescek Link to comment Share on other sites More sharing options...
Zorcha Posted July 1, 2012 Share Posted July 1, 2012 If you do the battering after massacre though, thats an extra chance of an ataru trigger for the scream crit? Link to comment Share on other sites More sharing options...
Yescek Posted July 1, 2012 Author Share Posted July 1, 2012 (edited) If you do the battering after massacre though, thats an extra chance of an ataru trigger for the scream crit? Why? You DO know that Massacre auto-procs both ataru AND blood frenzy right? Meaning that there's no need to do what you're suggesting. That Battering Assault is just gonna make DAMN sure that Blood Frenzy isn't going to be up when you throw the scream. Edited July 1, 2012 by Yescek Link to comment Share on other sites More sharing options...
Recommended Posts