Sardusx Posted December 23, 2011 Share Posted December 23, 2011 (edited) I'm more concerned about full auto doing crap damage period. It does about 60-70% the damage of grav round over twice the duration (3.0 cast time versus 1.5 of grav round- and that's IF you get all the ticks off without being interrupted)? Maybe it will be better when I go down the gunnery tree a bit more and get the +% increases up there, but yikes. Edited December 23, 2011 by Sardusx Link to comment Share on other sites More sharing options...
Lexlo Posted December 23, 2011 Share Posted December 23, 2011 Mortar Volley: The trooper fires the shot until the 1.1 mark on the timer. Damage isn't taken until 0.5 on the timer. Death From Above: The BH fires the first rocket at the 2.3 mark on the meter. Damage is taken at the 1.4 mark. (Looking at the health meter, not the number pop up). These abilities are not balanced. Link to comment Share on other sites More sharing options...
KrelosDarksky Posted December 23, 2011 Share Posted December 23, 2011 Guys, it isn't that hard: Pulse Cannon is a Channeled spell. Please .. for the love of God stop using WoW speak. It isn't a spell. Link to comment Share on other sites More sharing options...
KrelosDarksky Posted December 23, 2011 Share Posted December 23, 2011 (edited) . Hello Lexlo Nice avatar! Edited December 23, 2011 by KrelosDarksky Link to comment Share on other sites More sharing options...
hadoken Posted December 23, 2011 Share Posted December 23, 2011 I'm more concerned about full auto doing crap damage period. It does about 60-70% the damage of grav round over twice the duration (3.0 cast time versus 1.5 of grav round- and that's IF you get all the ticks off without being interrupted)? Maybe it will be better when I go down the gunnery tree a bit more and get the +% increases up there, but yikes. This has not been my experience at all, though I was pretty far into gunnery before I really used it because I didn't like being hit while doing it. Later on each tic is about the damage of one grav round, and crits restore energy. Link to comment Share on other sites More sharing options...
The_Black_Baron Posted December 23, 2011 Share Posted December 23, 2011 This thread needs a bump because this issue needs to be fixed. I have a level 50 Bounty Hunter and a level 22 Trooper and its obvious the trooper needs some tweaking. Link to comment Share on other sites More sharing options...
Golbez Posted December 23, 2011 Share Posted December 23, 2011 Agreed. Link to comment Share on other sites More sharing options...
FinalHeavenZero Posted December 23, 2011 Share Posted December 23, 2011 yeah I also noticed that delay and two different classes? The trooper and BH are supposed to be mirrors of each other Link to comment Share on other sites More sharing options...
SafeJungleFever Posted December 23, 2011 Share Posted December 23, 2011 Have noticed this too. It makes group questing difficult as well. Please fix Bioware. Link to comment Share on other sites More sharing options...
pawnstar Posted December 23, 2011 Share Posted December 23, 2011 yes notice this too, and no it isn't as intended. worked fine in beta. does not now. Link to comment Share on other sites More sharing options...
Xezkaiel Posted December 23, 2011 Share Posted December 23, 2011 Yea and on top of hte annoying cast lag, full auto is way less satisfying than the trailer. Aside from the cast lag, it is pretty pathetic (could be cause its meant for commando where I am a vanguard?) The mortar volley is still pretty kool but lame compared to its "death from above" mirror move =/ STILL love my trooper tho =) Link to comment Share on other sites More sharing options...
fatduck Posted December 23, 2011 Share Posted December 23, 2011 I hope someone pointed out already that Unload IS vulnerable to pushback. So the argument of Full Auto being less effective than Unload is incorrect. I play a lvl 38 Powertech and can't ever get full Unload damage off unless the enemy is stunned while I do it. Furthermore, I've never used Mortar Volley but I'm 99% positive the OP is overhyping exactly how long it takes to see damage using that skill, both from the experience of having it used *against* me, and the fact that Death From Above takes roughly a second before you start seeing damage and I doubt very much Bioware decided to not mirror this skill alone out of every single other skill in the game. I am fairly certain it's roughly a second for Mortar Volley to start damaging as well. This whole thread is null and void imho. you have no idea what you are talking about. watch the video. Link to comment Share on other sites More sharing options...
Lexlo Posted December 23, 2011 Share Posted December 23, 2011 Hello Lexlo Nice avatar! Hey Krelos, long time, no see. Link to comment Share on other sites More sharing options...
Caneos Posted December 24, 2011 Share Posted December 24, 2011 I stopped reading posts around page 6.Definite issues that need addressed.Just posting to get numbers higher and hopefully it will get their attention. Link to comment Share on other sites More sharing options...
blackpajamas Posted December 24, 2011 Share Posted December 24, 2011 Don't let this drop it's too important! Link to comment Share on other sites More sharing options...
pezit Posted December 24, 2011 Share Posted December 24, 2011 I wonder how many decides to roll BH over trooper because the trooper both feels worse and is worse... The republic is outnumbered Bioware, show us some love and at least make us equal to the BH. Link to comment Share on other sites More sharing options...
Sickarius Posted December 24, 2011 Share Posted December 24, 2011 I've noticed this too. Thought it was just me. Relieved! Link to comment Share on other sites More sharing options...
padawan_urudu Posted December 24, 2011 Share Posted December 24, 2011 Bump for great justice! Make the factions even! Link to comment Share on other sites More sharing options...
Regamon Posted December 24, 2011 Share Posted December 24, 2011 Absolutly AGREE !!! PLS fix it very very quit. Its just so anoying Link to comment Share on other sites More sharing options...
blackpajamas Posted December 24, 2011 Share Posted December 24, 2011 Nothing on the PTR notes about this! Mighty disapproval! Link to comment Share on other sites More sharing options...
Novamar Posted December 24, 2011 Share Posted December 24, 2011 Bump, please fix Link to comment Share on other sites More sharing options...
Shandarin Posted December 24, 2011 Share Posted December 24, 2011 I've played both classes, and the abilities are mirrored exactly. The graphics used are the only thing that's different. I too have noticed problems with the mechanics, where the channeled ability (not "concentrated" as one poster put it. Idiot.) appears to be finished but the remaining rounds finally go off, long after the targets moved out of the way. It has nothing to do with pushback due to myself not being targeted. It's a glitch and it needs to be fixed. Link to comment Share on other sites More sharing options...
KyoKunChan Posted December 24, 2011 Share Posted December 24, 2011 Yes the delay is bad on the skills but that's really only in PvP. PvE it don't even matter because they stand still anyway. Link to comment Share on other sites More sharing options...
TehMerc Posted December 24, 2011 Share Posted December 24, 2011 Bump for great justice. Link to comment Share on other sites More sharing options...
marchesq Posted December 24, 2011 Share Posted December 24, 2011 i lov motar volley. it's so high damage everyone on the team waits for u to toss it. It is not meant to be tossed in heavy combat. its an opener, treat it that way. full auto on the other hand. is an interruptible/channeled spell. I never liked these in any game, and really dont like it on the trooper u have other options. Unless u r a gunnery - i wouldnt mess with it. Link to comment Share on other sites More sharing options...
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