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Potfish

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  1. I don't think so. WoW had systems similar to what I'm proposing and they worked fine. For example, Warriors could not roll "Need" on leather items. In addition, the game's dungeon finder would not let, say, a Warlock select "Healer" as their role in the dungeon finder. How the long the system has been around is irrelevant.
  2. Um... no? Greed for companion? Pass for companion? What would those do and what would be the purpose of those options?
  3. Greetings, Players should not be able to roll "Need" on items they cannot equip. There is literally no logical reason whatsoever why this should be enabled. Some people may think it should be this way for companions, but gearing a companion should most certainly not take precedence over gearing a player. The reason why is simple: companions are less important than players because they have little use in Flashpoints, none in Warzones, and cannot even be used against world bosses. They are minor extensions of the player whose primary combat purpose is to assist throughout the leveling phase. It is the same concept with "Greed" the way it works now. Yes, a player can sell an item for credits, but because doing so is deemed less important than actually equipping it, "Need" takes precedence. BioWare should prevent players from rolling "Need" on items their character cannot personally equip, and then proceed to implement a "Companion Need" option that takes precedence over "Greed." Needing for a companion is like a group of people shoveling a sidewalk so that some ******* can use it as a parking space. Really, if a Smuggler spends an hour in a Flashpoint and the Scattergun he wants drops, why should a Jedi Knight's companion be more deserving? BioWare, please consider changing the current loot system. Thank you, Potfish/Turtlemilk
  4. Greetings, I have OCD and NEED all of Coruscant explored. It MUST HAPPEN. NOW. However, for some reason, the spaceport is still unexplored... and this is absolutely unacceptable. I have tried everything and cannot get the map to open up. There is still "fog" over the planet. I am in DIRE NEED and require IMMEDIATE ASSISTANCE with this matter. Thank you, Potfish
  5. Slicing is so obviously broken I am shocked there are people who cannot see that. As long as companions are sent on "bountiful" or "rich" missions, profit is guaranteed. Thanks to slicing, I have a level 35 Trooper with ~400,000 credits and a level 27 Smuggler with ~200,000. What is truly sad about these numbers is that I did not even try to get the money... all I did was send my idle companions on slicing missions while I continued leveling. Literally, slicing is passive income. How is that not broken? What's even worse, there is absolutely no reason to get any gathering or mission skills over slicing. For example, why would I bother sending my companions on underworld trading missions for resources when through slicing I can just buy the resources myself? The nerf was needed.
  6. Bump for update to original post. Anyway, as one of the YouTube comments said, these imbalances also mean the Trooper should never use Full Auto when taking any sort of damage because pushback makes the ability useless. It could be argued that this is a good thing because it adds an element of skill to the game, but that's not the problem... the issue is that Unload does not have this vulnerability.
  7. YOU ARE RIGHT. I was looking at when the damage numbers appeared. You are genius. Thank you.
  8. You people are not understanding what I'm saying. Full Auto is great. Mortar Volley is great. The problem is that the Bounty Hunter has superior versions of these abilities. The classes are imbalanced when they are supposed to be mirrored. The reason is obvious... the Trooper's abilities are not functioning correctly, such as when Mortar Volley launches a shell after the channeling time has already expired. Also such as when the Trooper spends half of Full Auto's channel time doing a preparation animation, when the Bounty Hunter does not. Here is my video demonstrating these imbalances. http://www.youtube.com/watch?v=ayZJfjVGkao
  9. The classes are mirrored. Meaning they are supposed to be the exact same. My video is saving and I will post it. It compares three abilities (except it does not show Death from Above because I am not level 10 yet).
  10. No. You are wrong. The Bounty Hunter can be hit all he/she wants while channeling his version of Full Auto and will not suffer any pushback. The Trooper being "slower" applies in several other cases as well. Even the Bounty Hunter's Rocket Punch has a much faster activation time than the Trooper's Stockstrike. Also, you can be hit all you want while channeling Pulse Cannon and all three hits will register. I will make a video comparing several of these abilities to demonstrate this.
  11. Greetings, The problem with these two abilities is their cast times. The Trooper spends so much time going through a casting animation instead of actually using the abilities whereas the Bounty Hunter does not. For example, Mortar Volley is supposed to launch three shells over three seconds. Instead, the Trooper spends the first two seconds going through an animation and the final second launching two shells. The third shell launches after the channel time has already expired. The Bounty Hunter does not have this problem, so obviously he has an advantage especially in PvP because enemies have an additional 2-3 seconds to move from Mortar Volley as opposed to Death from Above. In addition, Full Auto will only deal damage twice (as opposed to three times) if the Trooper suffers from pushback. This would be fine except the Bounty Hunter's Unload is not vulnerable to pushback and will always deal its full damage. Full Auto must also be channeled for at least 1.4 seconds before it begins doing any damage, whilst Unload must only be channeled for at least .8 seconds. The following video demonstrates these imbalances: http://www.youtube.com/watch?v=ayZJfjVGkao This should be addressed because the Bounty Hunter and Trooper are supposed to be mirrored and on even ground. The way it is now, the Bounty Hunter is simply better than the Trooper. BioWare, please take note and consider fixing these problems. Thank you, Potfish/Turtlemilk
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