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Sardusx

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    Southern California
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    http://www.trggaming.net
  1. Sardusx

    Ilum?

    Sounds like just about anything done by EA now adays. Mythic, bioware, westwood studios... they all used to be amazing companies until they were swallowed up by the entertainment giant.
  2. Nice. At least maybe now they know what it is they can FIX it then?
  3. The bug appears to be related to the quest tracker. There is a rumor out there that if you "untick" the daily warzone quest from your tracker that it will fix the issue. I tested this all last night and I was never robbed of a win.
  4. QUOTED AGAIN so you people can figure out how to get your wins Hell.. i just made a new thread for it... http://www.swtor.com/community/showthread.php?t=289062
  5. Sardusx

    Ilum?

    I'm just disapointed that threads like these always seem to get burried by the whining. I think people just love to post and read about drama. Kinda like reality TV show?
  6. Sardusx

    Ilum?

    Naw, I'm hoping for something more than alterac valley. I originally came from planetside so my ideas come from that direction- a game with persistent warfare and controlled assets. The the only thing planetside was missing though some sort of economy. Global Agenda attempted this too, but it had a few weaknesses that killed it.
  7. Sardusx

    Ilum?

    Just my idea of what Ilum needs. I submitted this to FeedbackSWTOR@swtor.com for what it's worth and I'm posting this here for discussion. 1) Meaningful objectives - Bases, outposts, choke points, fixed weapon emplacements, weapon production facilities, etc. Ilum should be it's own persistent world of constantly changing objectives. Objectives should be somewhat linear.. to keep the battle flowing in a specific direction, rather than spread out across the entire map. 2) Territory/Resource management - base building, guild management, vehicles, upgrades, etc. all add to the flavor of the game. If the objectives are truly controlled and operated by the players, it adds an entire new level of depth to the end game. 4) Time - the game should be fast paced, exciting and fun. Flipping objectives, building structures and managing territory should be by the minute, not by the day. Epic battles should be common. 5) Rewards - Both the winners and the losers should have the potential to score rewards based on their contribution to the war effort. 6) Balance - Population and power balance mechanics should encourage players to join the weaker side through exp, valor, or cash rewards. I do not believe that making the individual players "stronger" or harder to kill to be an effective solution. The map should be designed in such a way to give the defenders increasingly larger strategic bonuses the farther they are pushed back (faster spawn points being the key). In the end, strategy should define Ilum, where different tactics, ideas, and strong leadership can win a fight, even if outnumbered or outgunned.
  8. I remember this. AO had the worst launch ever. And Age of Conan.. don't even get me started on that crappy game. I'm never buying a funcom game ever again.
  9. The bug appears to be related to the quest tracker. There is a rumor out there that if you "untick" the daily warzone quest from your tracker that it will fix the issue. I tested this all last night and I was never robbed of a win.
  10. I know a guy who went 34 bags before his first piece. Consider yourself lucky >.>
  11. Sardusx

    Sorcerer Nerf....

    Grav round. Grav round. Grav round. Grav round. Grav round. Grav round. Hum what? Someone say something?
  12. Two fully geared healers working together makes it very very difficult to kill people- especially on maps like voidstar. In my honest opinion healers don't run out of force/ammo fast enough. On my trooper for example- a good commando healer can focus heal for a very very long time without running out of ammo (and sages are even cazier when it comes to this). Whereas my DPS tree requires me to spend it more wisely- I can burst a target down and run out of ammo, or I can slow my damage down to keep my ammo regenerating more efficiently. I like the tactics involved, but I don't think its working as intended for healing trees.
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