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Who do we pay when we rip mods out?


DarthWoad

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I have to pay myself my own money which disappears when I make mods myself, make items myself, and rip them out myself?

 

It costs nothing to go to your car and completely dismantle the engine bit by bit with no idea what you're doing. But it does cost you to get someone to put it all together and make it work.

 

This should be the same with putting out/in mods. Why should I have to pay to rip things out? I should be paying to install them, because they take more time (you can delete a program on your computer quicker than it takes for you to install one).

 

At the moment I have about 20 purple, level 50 items in my bank. I should be able to pull out all the useful mods from those items FOR FREE and put them on an item that would be useful to me, or my companion. So all the mods are out and I can see which ones would be best. But at the moment, I'm skint, and I have to ctrl-right click each item and see which mods are good. And then I pay to take out the mod, but then realise I don't need it when I suddenly realise I could have pulled out a better mod. And then I have no money.

 

However, if a CAR MECHANIC were to rip out his engine bit by bit, he could put it back together by himself, and not pay a thing, because he has the skills.

 

Why should I keep paying to rip mods out despite doing it loads and loads of times. Is there no one in the galaxy who knows themselves how to rip mods out and put them together without paying a thing? Also, where does the money go to?

 

We need mod skills, 1 to 400, the higher you are the less you have to pay or something.

 

And anything made by the player should be FREE to take mods out from.

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The Force.

 

The Force is what takes your credits when you remove a mod. It's an energy field created by all mods. It surrounds them and penetrates them. It binds all customizable items together.

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The difference is that you are paying to remove the mod so it will be usable again.

 

You can dismantle your car without knowing what you are doing but that is no guarantee that all those dismantled parts will be usable when it is put back together. With out proper tools you can strip bolts, ruin a computer chip.

 

So basically if they used the mod tables like they were supposed to, it would be in effect paying a professional to take it out so it can be used again in something else.

 

Just sticking the new mod in without first removing it is like ripping the old one out and replacing it with a new one.

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Maybe the money goes towards therapy, since every time you rip the mods out of gear you hear it scream in agony

 

Lol! too funny! :D I have no issues paying to remove the mods. Afterall getting credits in this game is super easy.

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I have to pay myself my own money which disappears when I make mods myself, make items myself, and rip them out myself?

 

It costs nothing to go to your car and completely dismantle the engine bit by bit with no idea what you're doing. But it does cost you to get someone to put it all together and make it work.

 

 

 

Good question. :)

 

I guess it made sense when you HAD to use the modification points, but since you don't anymore..... I dunno. Maybe there's some Galaxtic Modification Tax Service and they monitior and tax you automatically. :eek:

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For those of you who complain of money sinks, which of the alternatives would you prefer?

 

[ ] Hyperinflation

[ ] Non-repairable item wear

[ ] Replace credits and loot received from missions with hours spent harvesting resources

Edited by Kthx
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For those of you who complain of money sinks, which of the alternatives would you prefer?

 

[ ] Hyperinflation

[ ] Non-repairable item wear

[ ] Replace credits and loot received from missions with hours spent harvesting resources

 

 

Player Housing, with rent. :)

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Money sinks are despicable.

 

Such an archaic way to contain inflation.

 

I mean, if they really wanted to be avant-garde, they could make money sinks in form of taxes contributed to a representative form of government, elected by the players. This money then would be reapplied in each faction in for of improvements.

 

Such improvements could be put to test with Open World PvP and City Raids.

 

Mod intervention would be only necessary during the elections and to ensure 0 corruption, any expenses with those funds would be openly available in the site.

 

 

Nothing ultra hard, just out of the box.

Edited by Socialist
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As has already been stated, it's a money sink. With all the other money sinks in the game, I believe it's unnecessary.

 

Seriously, the money sinks are everywhere. lol

And yet I've still been pushing upwards of several million without putting in much effort. Seems to me more money sinks are required. Either that, or the existing money sinks need to be increased in magnitude. Edited by HeavensAgent
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It is done in economical laboratories. Under academic perspectives and uberly more complex.
This is irrelevant. The laboratories you speak of work with models of true economic systems. The monetary units of a true economy have actual value. Both changes in that value and the quantity of the monetary unit available impact the entirety of the economic system.

 

SWTOR does not boast a true economic system. Credits have no real value. The quantity of credits generated by various activities is unlimited, yet has no impact on the value of goods or services within the game. SWTOR's economy is simulated, sometimes referred to as synthetic. The principles and practices that work in true economic systems nearly always fail in a synthetic system, because these practices are reliant on limited wealth.

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I have to pay myself my own money which disappears when I make mods myself, make items myself, and rip them out myself?

 

It costs nothing to go to your car and completely dismantle the engine bit by bit with no idea what you're doing. But it does cost you to get someone to put it all together and make it work.

 

This should be the same with putting out/in mods. Why should I have to pay to rip things out? I should be paying to install them, because they take more time (you can delete a program on your computer quicker than it takes for you to install one).

 

At the moment I have about 20 purple, level 50 items in my bank. I should be able to pull out all the useful mods from those items FOR FREE and put them on an item that would be useful to me, or my companion. So all the mods are out and I can see which ones would be best. But at the moment, I'm skint, and I have to ctrl-right click each item and see which mods are good. And then I pay to take out the mod, but then realise I don't need it when I suddenly realise I could have pulled out a better mod. And then I have no money.

 

However, if a CAR MECHANIC were to rip out his engine bit by bit, he could put it back together by himself, and not pay a thing, because he has the skills.

 

Why should I keep paying to rip mods out despite doing it loads and loads of times. Is there no one in the galaxy who knows themselves how to rip mods out and put them together without paying a thing? Also, where does the money go to?

 

We need mod skills, 1 to 400, the higher you are the less you have to pay or something.

 

And anything made by the player should be FREE to take mods out from.

 

 

because it is a poorly designed system that someone at BW invneted, and now is too stubborn to admit it is just not very good.

 

in it's inital stages, the system had promise...

 

you could remove/add mods, share with companions, and kkep your gear up to date easily...and even mold the stats to how you like them!!

 

then, the whole augment tables, beta debacle and the added cost to mod BOUND TO YOU GEAR...

 

i'm tellin ya, whoever QA's this is getting a free ride.

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Its a themepark gear grind money sink. If this game was more of a sand box and theme park hybrid and more varied money sinks in the game then it would not need this as a great money sink, and therefore it would not be as expensive to be a long term goal/grind.

 

If it wasnt for the augments and switching mods for min maxing, then the gear grind would be even more limited and so would the crafting.

 

Its designed in such a way to fit with making crafting, dailies, money sinks, the game economy, and themepark end game have some activity... or otherwise with the given existing parts of the game how would you make people need to do dailies?

 

Having to repair gear is not that expensive. So there has to be other reasons other than buying custom gear and vanity items. Since those dont stimulate crafting and the real player economy... so therefore thats how they do it with items which are in demand to become a more impactful player with better items.

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