Cerdo_hormiguero Posted June 4, 2012 Share Posted June 4, 2012 Well ... yes Among others: Client side choose the in game font (actually too bold so not convenient to read)Separate buff bars from vitalsMore quickslots bars (&& bartender options)Ability to move companions skills in any quicslot bar and even unlock companions skills in their barIntegrate chat in editor toolDoc UI elements one to other and dock to an edge of the screenGroup UI elements and apply settings to all of themManually edit scaling parametersMove UI frames with arrow keysSave/load character key bindingsHide portraitsHave nameplates located at the character/npc emplacement vs them being in front of all game elementsKey bind abilities without needing to set them in quickslot barsChange Key binding UI to [skill] [key_1] [key_2] (because we read from left to right and up to down.. vs Chinese/Japanese)Totally revamp the map UI: consistent scaling, being able to browse it seemlessly, resize the frame, move it, mouse zoom in/out, different icons nodes for resources, add fleet and space port markers, show all mailboxes icon not only the ones nearby, players map notes, squared minimap option, show/hide minimap key binding.Resize + zoom in/out character preview window, preview weaponsHotkey to show/hide head slot.Sort, filter & search for bags/bank (&& Arkinventory)Lock items in inventory == not sellable[modifier_key] + space to skip dialogs to dialog choicesRevamp mods UI especially for comparison with already equipped on all companions at once and make it less click fest to change modsRevamp the GTN in first Wow one then improve it in Auctioneer.Mouse look toggle (it hurts btw) Engine related: Draw distance sliderAA multiplier settingHot key to swtich between 2 graphic presets (ex Illum and instanced)And much much more™ settings (cf Lotro) -- While nameplates are shown, option to hide the player and guild names (so it's just a clean health + cast + resolve bar with no text). Link to comment Share on other sites More sharing options...
Deewe Posted June 5, 2012 Author Share Posted June 5, 2012 This is a great thread. Thanks. I kind of understand why BW doesn't do this, but i just wish they e-mailed us notifications of changes a week or even a few days in advance. I found out when 1.2 was coming out the day of. Would love to and also subscribing to patch notes. Link to comment Share on other sites More sharing options...
Master_Jeth Posted June 8, 2012 Share Posted June 8, 2012 Hey Deewe! Thanks for this great thread! This is exactly the kind of helpful and constructive threads we like to see. Isn't this the kind of thing yellows should already be posting? *shrug* I'd rather yellows comment on negative viewpoints that address the issue officially myself. Link to comment Share on other sites More sharing options...
Galafray Posted June 8, 2012 Share Posted June 8, 2012 This is a great thread. Thanks. I kind of understand why BW doesn't do this, but i just wish they e-mailed us notifications of changes a week or even a few days in advance. I found out when 1.2 was coming out the day of. You need to stay in more Link to comment Share on other sites More sharing options...
swtorisdabest Posted June 12, 2012 Share Posted June 12, 2012 Well ... yes Among others: Client side choose the in game font (actually too bold so not convenient to read)Separate buff bars from vitalsMore quickslots bars (&& bartender options)Ability to move companions skills in any quicslot bar and even unlock companions skills in their barIntegrate chat in editor toolDoc UI elements one to other and dock to an edge of the screenGroup UI elements and apply settings to all of themManually edit scaling parametersMove UI frames with arrow keysSave/load character key bindingsHide portraitsHave nameplates located at the character/npc emplacement vs them being in front of all game elementsKey bind abilities without needing to set them in quickslot barsChange Key binding UI to [skill] [key_1] [key_2] (because we read from left to right and up to down.. vs Chinese/Japanese)Totally revamp the map UI: consistent scaling, being able to browse it seemlessly, resize the frame, move it, mouse zoom in/out, different icons nodes for resources, add fleet and space port markers, show all mailboxes icon not only the ones nearby, players map notes, squared minimap option, show/hide minimap key binding.Resize + zoom in/out character preview window, preview weaponsHotkey to show/hide head slot.Sort, filter & search for bags/bank (&& Arkinventory)Lock items in inventory == not sellable[modifier_key] + space to skip dialogs to dialog choicesRevamp mods UI especially for comparison with already equipped on all companions at once and make it less click fest to change modsRevamp the GTN in first Wow one then improve it in Auctioneer.Mouse look toggle (it hurts btw) Engine related: Draw distance sliderAA multiplier settingHot key to swtich between 2 graphic presets (ex Illum and instanced)And much much more™ settings (cf Lotro) Wait so these things will be in 1.3 or wont be?? Link to comment Share on other sites More sharing options...
Deewe Posted June 12, 2012 Author Share Posted June 12, 2012 (edited) Wait so these things will be in 1.3 or wont be?? Sorry for the confusion, I was replying to someone asking what was still needed in terms of UI improvements. So no, not in 1.3 and certainly not all in 1.4 either. -- While nameplates are shown, option to hide the player and guild names (so it's just a clean health + cast + resolve bar with no text). Client side, one toggle check box for every below entry to show hide others: Guild namesTitlesLegacy names Edited June 12, 2012 by Deewe Link to comment Share on other sites More sharing options...
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