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[1.3] What we know so far:


Deewe

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Well ... yes ;)

 

Among others:

  • Client side choose the in game font (actually too bold so not convenient to read)
  • Separate buff bars from vitals
  • More quickslots bars (&& bartender options)
  • Ability to move companions skills in any quicslot bar and even unlock companions skills in their bar
  • Integrate chat in editor tool
  • Doc UI elements one to other and dock to an edge of the screen
  • Group UI elements and apply settings to all of them
  • Manually edit scaling parameters
  • Move UI frames with arrow keys
  • Save/load character key bindings
  • Hide portraits
  • Have nameplates located at the character/npc emplacement vs them being in front of all game elements
  • Key bind abilities without needing to set them in quickslot bars
  • Change Key binding UI to [skill] [key_1] [key_2] (because we read from left to right and up to down.. vs Chinese/Japanese)
  • Totally revamp the map UI: consistent scaling, being able to browse it seemlessly, resize the frame, move it, mouse zoom in/out, different icons nodes for resources, add fleet and space port markers, show all mailboxes icon not only the ones nearby, players map notes, squared minimap option, show/hide minimap key binding.
  • Resize + zoom in/out character preview window, preview weapons
  • Hotkey to show/hide head slot.
  • Sort, filter & search for bags/bank (&& Arkinventory)
  • Lock items in inventory == not sellable
  • [modifier_key] + space to skip dialogs to dialog choices
  • Revamp mods UI especially for comparison with already equipped on all companions at once and make it less click fest to change mods
  • Revamp the GTN in first Wow one then improve it in Auctioneer.
  • Mouse look toggle (it hurts btw)

 

 

Engine related:

  • Draw distance slider
  • AA multiplier setting
  • Hot key to swtich between 2 graphic presets (ex Illum and instanced)
  • And much much more™ settings (cf Lotro)

 

-- While nameplates are shown, option to hide the player and guild names (so it's just a clean health + cast + resolve bar with no text).

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This is a great thread. Thanks.

I kind of understand why BW doesn't do this, but i just wish they e-mailed us notifications of changes a week or even a few days in advance.

I found out when 1.2 was coming out the day of.

Would love to and also subscribing to patch notes.

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Hey Deewe!

 

Thanks for this great thread! This is exactly the kind of helpful and constructive threads we like to see.

 

Isn't this the kind of thing yellows should already be posting? *shrug*

 

I'd rather yellows comment on negative viewpoints that address the issue officially myself.

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This is a great thread. Thanks.

I kind of understand why BW doesn't do this, but i just wish they e-mailed us notifications of changes a week or even a few days in advance.

I found out when 1.2 was coming out the day of.

 

You need to stay in more :)

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Well ... yes ;)

 

Among others:

  • Client side choose the in game font (actually too bold so not convenient to read)
  • Separate buff bars from vitals
  • More quickslots bars (&& bartender options)
  • Ability to move companions skills in any quicslot bar and even unlock companions skills in their bar
  • Integrate chat in editor tool
  • Doc UI elements one to other and dock to an edge of the screen
  • Group UI elements and apply settings to all of them
  • Manually edit scaling parameters
  • Move UI frames with arrow keys
  • Save/load character key bindings
  • Hide portraits
  • Have nameplates located at the character/npc emplacement vs them being in front of all game elements
  • Key bind abilities without needing to set them in quickslot bars
  • Change Key binding UI to [skill] [key_1] [key_2] (because we read from left to right and up to down.. vs Chinese/Japanese)
  • Totally revamp the map UI: consistent scaling, being able to browse it seemlessly, resize the frame, move it, mouse zoom in/out, different icons nodes for resources, add fleet and space port markers, show all mailboxes icon not only the ones nearby, players map notes, squared minimap option, show/hide minimap key binding.
  • Resize + zoom in/out character preview window, preview weapons
  • Hotkey to show/hide head slot.
  • Sort, filter & search for bags/bank (&& Arkinventory)
  • Lock items in inventory == not sellable
  • [modifier_key] + space to skip dialogs to dialog choices
  • Revamp mods UI especially for comparison with already equipped on all companions at once and make it less click fest to change mods
  • Revamp the GTN in first Wow one then improve it in Auctioneer.
  • Mouse look toggle (it hurts btw)

 

 

Engine related:

  • Draw distance slider
  • AA multiplier setting
  • Hot key to swtich between 2 graphic presets (ex Illum and instanced)
  • And much much more™ settings (cf Lotro)

Wait so these things will be in 1.3 or wont be??

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Wait so these things will be in 1.3 or wont be??

Sorry for the confusion, I was replying to someone asking what was still needed in terms of UI improvements.

 

So no, not in 1.3 and certainly not all in 1.4 either.

 

 

-- While nameplates are shown, option to hide the player and guild names (so it's just a clean health + cast + resolve bar with no text).

Client side, one toggle check box for every below entry to show hide others:

  • Guild names
  • Titles
  • Legacy names

Edited by Deewe
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