Jump to content

Can you make huttball have video streams to the fleet?


Mandilio

Recommended Posts

  • Replies 79
  • Created
  • Last Reply

Top Posters In This Topic

I would love this to happen. I think i would spend my game time watching huttball matches and cheering ppl on in the fleet.

 

Do I want to go to some planet and have my head kicked in by mobs and bosses? Noooooooo, I'M WATCHING HUTTBALL!!!!!! :D

 

x

Link to comment
Share on other sites

A very nice idea, but i doubt it'll ever be implemented.

 

With all the positioning in huttball, it would actually be quite fun to watch from a distance. More fun than playing a scoundrel in huttball anyway.

Edited by namelless
Link to comment
Share on other sites

Do you know what that's a great idea... it might also entice people who wouldn't normally join in PvP to give it a go.... :)

 

The HUTT BALL SEASON begins here with all new arenas and a holo projector beaming it around the Fleet... including down on the flippin PVE Dungeon level... :) That would just be INSANE!!!...

 

I like the gambling idea too... :) but I'd say that should only happen on some sort of Hutt Ball Game Season... Registering players/guilds n what not.

Link to comment
Share on other sites

nice idea.

 

problem is: how?

 

not knowing how the engine works, i'm guessing a couple of scenarios:

putting an additional camera actor on the hutball map and stream the captured view pixel by pixel to every client would be very taxing on the resources.

can the fleet have access to a camera viewport of the hutball map? it's on a different instance so either one of both would need to load extra. could potentially have adverse effects on the hutball map aswell (potential dozens to hundreds of spectators joining an arena instance).

probably could just make a simulated hutball map in an enclosed area on the fleet and point the cantina display to view a camera there, where the actual hutball match gives the coordinates/locations for every player object and the ball and place them all on the simulated arena accordingly? but then there's character actions, effects, statuses, etc... and it's still a lot of work.

 

Google "multicast" It's a networking protocol but the idea is the same for how it would work within software, I believe. Basically one stream of the video leaves the pvp game and once it hits the fleet then it's disbursed to all the end users standing in the fleet watching - that way you don't have 50 people tapping in to watch and effecting the latency within the instanced warzone - it's more like one additional person watching - or 5 if you have 5 cameras i guess - idk :)

 

I would think to make it work you might have like 4 fixed cameras that are in the corner areas to see combat that happens away from the ball and then you'd need a intelligent camera that dynamically follows the balls location. I am not a programmer but if you can make a mob path so that it has direct line of sight to shoot at you why can't you do nearly the same thing with a video camera to make sure it has a clear shot of the action constantly? Just have to make the camera reposition much faster than a mob would move - since we all know how fast the ball can move around sometimes... :)

 

I'm no programmer - just throwing around ideas.

Edited by Mandilio
Link to comment
Share on other sites

the best idee i have ever red about PVP! That would be THE feature to implement!

- Even non PVP-Players would watch the games

- would help to kill time while waiting in the queue

 

please, pretty please Mr. Bioware, make it happend ;)

Link to comment
Share on other sites

+1

 

Camera Angle

It would have to be from one players point of view? I assume it could switch to the ball carrier point of view zoomed out.

 

Why just Huttball?

Huttball would be the coolest, but other zones would be cool too

 

Betting

That would be ridiculously fun. EQ had a casino and it's a cool concept in general. This would be amazing, "ratings" when they arrive could determine odds.

 

The Engine

I am no programer but if people could download minimal software to their home computer and stream with a standard setup (3MB up) I am sure the SWToR servers could handle it. They may need to link out to a new window in the worst case scenario.

 

PS

This is the first positive thread on the PvP forums since launch that surpassed 2 pages without negativity. The OP deserves a title.

 

PPS

Are people excited to watch or just to be broadcasted? I hope it's the former. Betting would make watching incredibly fun.

Edited by richardya
Link to comment
Share on other sites

There's no reason why it would tax the servers at all. There's no reason the "broadcast" has to be a video stream. All your client needs is the positions of the players and the ball on the map, and it can then render them however they want to implement it. The increase in datastream would be no more than adding an additional 16 local/LoS players to whatever zone you happen to be watching it in (and that's only if it's on a surface which is viewable to everyone all the time, and then only when you are in LoS range of that surface), which is peanuts. All the work would be handled locally on your own computer as far as rendering and such, so you could watch it on a tiny screen in a cantina or double click on it and get a full screen, with camera views entirely under your control since your client has all the data required to render the entire zone. And it wouldnt have any effect on the match itself, since the transfer is one way.

 

Example, nearly any game's death-cam where you can watch the action from another player's PoV after you get eliminated (World of Tanks, Tribes, Quake, etc etc etc). You're not getting a video stream, you're just getting the data you'd be getting if you were in the zone anyways.

 

A fuil screen spectator mode should be relatively easy to do. Painting it onto an ingame surface may not be possible with the engine, but I'd still take the click-to-watch a match over flying mindlessly in circles around the fleet and guardian leaping across the ring gap trying to fall in...

Edited by Polebreaker
Link to comment
Share on other sites

I think this would make pvp take on a whole new interest level for me :)

 

 

i'm more of a reader than a poster but i just had to give this post a thumbs up! its a fantastic idea and the betting would be a nice touch. putting the match live on a big screen in the cantinas would put bums on those seats! they'd have to load the bar with some more jawa beers :D

Link to comment
Share on other sites

It retrospect it might be easier to just let this stream to web browser on the swtor.com site or something - idk.

 

To much bandwith intensive on the servers will never happen, ingame however no problems. most likely if it was to happen will prob go where the vip lounge is because no one hangs out there.

Link to comment
Share on other sites

×
×
  • Create New...