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UnderatedNoob

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Everything posted by UnderatedNoob

  1. Way to ruin an epic screenshot.. you just had to be the only non warrior. Also, don't get your point. Is this a maraduers are OP thread?
  2. 1.5 million and you didn't factor in augments? People must be charging 120k per MK-6 on your server. That being said.. if you are too broke to afford all the augments, at least buy the high level green augments... you'll get 90% of the stats for 5% of the cost. Then buy the good ones as you can afford them.
  3. So ip so facto... you should always get medals. Even as a dps you could get a couple healing medals if the stars aligned in the sky for two fully war hero premades to meet your full recruit team... .LOL.
  4. Premade does not equal good players, or even coordination. Either way. Double premade is rare. You're talking about 1 in 20 matches or more. So 95% of the time you should get 8 medals... the other 5% get 6. And no, I havn't played a 1v8 since last patch... it's pretty good about giving me teammates.
  5. I kill PuG recruits all the time. Yes. Yes I am. You can argue the 8 medal thing, but if you can't manage 1 medal naked then you need to rethink why you even queue. What class are you. I'll give you some medal tips.
  6. 1. The only time you shouldn't get 8 medals is when you're trying not to get 8 medals. 2. Go play ranked warzones, it wil be faster. 3. Four months sounds about right for the average player. 4. Yes, I want a long grind for gear every season... either that or just give it to everyone for free (even playing field). Either is okay.
  7. NOTE: This is from my own knowledge of mechanics and testing. All my values are ESTIMATES from memory, seeing as though I'm not at home right now. Switching just belt and bracers to PvE armorings you will lose 80 expertise. This equates to about .6% damage reduction and .5% healing boost. With the PvE armorings you will gain somewhere between 15-20 bonus healing and around 700 health vs. war hero. Tradeoff War Hero - - - - - - - PvE .6% mitigation - - - - 700 health .5% healing - - - - - - 15 bonus healing Mitigation vs. Health Let's say the average fully geared healer has 20k health for a nice round number. Over a period of time taking 20k damage (effictively would kill you) expertise would mitigate .6% or 120 damage. The extra 700 health in your pool would be much better. Obviously you would be getting heals / healing yourself though. The 700 extra health only helps you one time in a sense, whereas the mitigation keeps helping you each time you recieve a heal, then take more damage. So for expertise to outwiegh the sheer 700 extra health, you would have to heal through about 5.8 lives worth of health... or 117k damage. I personally think the health pool is better. Especially considering that burst is the name of the game, and the 700 health is over 5 times better in a single burst rotation survival scenario. Of course there are other factors... but that's my theory on it in a nutshell. Healing boost vs. Bonus healing The only theorycrafting I can do on this is to think that the average fully geared healers bonus healing is somewhere around 700 give or take. Expertise would give you a .5% overally healing bonus, whereas your 15-20 bonus healing would give you just that... bonus healing. I havn't tested which would actually give better healing overall. I suspect the bonus healing would be slightly ahead, but either way I think it would be close. My Opinion Losing 80 expertise by getting PvE belt and bracers is the best way to go. I would not switch out any armorings in the rest of your gear tho... as I think the PvP belt and bracers are the weakest parts in comparison to their PvE counterparts. You need to at least get the Grade 25 Armorings for it to be worth it IMO, ideally the Grade 26's if you can afford them.
  8. An exploit is an exploit no matter who knows how to do it. The difficulty of an expliot is irrelevant. That being said.. it must be easy, cause I see scrubs do it all the time. It's just a matter of knowing where to stand and where to target the AOE.
  9. I already said. I get solace in the fact that they have to live with themselves being total b i t c hes. I'd rather run in circles on the fleet than make a report. I'm not on here complaining about it though... b i t c hes will be b i t c hes... I was just telling the OP that, no question, it's an exploit.
  10. Of course this is an exploit... Although I don't report it, I do lose all respect for anyone who tries it. I get solace in the fact that they have to live with themselves knowing they are such *****es.
  11. So you only have 13k HP? and that is with 2 healthy crits That is just false. CC break works perfectly fine on this ability. First of all, they won't need to heal up to kill a tank. Second, in that 2 minute battle you had no friends run your way? LoL UM... Scoundrels destroy VG/PT 1v1... it's not even close. Although this is a troll.. I didn't want any readers to be misinformed.
  12. Your bold more or less defines DPS. I found that slightly contradictory. Although, I think it takes a balance of all three major aspects, DPS definately wins games in Rateds. IMO if you have poor DPS, more than likely you are not going to kill a damn thing against a decent team. You won't be able to compesate even with great tanking/guards and great healers. But great DPS could definately make up for poor tanking or poor heals. Obviously the importance of each aspect variesby game type. I mostly agree with your view on this topic Pistols. Especially in the case of DPS Scoundrels... I have to defend them. They are vastly under rated, and a good one can bring a package of skills to the table no other class can. And to the guys who say 1v1 doesn't mean anything in Rateds.... YOU ARE CLUELESS. Ranged Roots Ranged 8 sec mez. Speed transitions. Knock back / root protection for healers. Great AoE / cap stops Off heals Ranged Innerupts Friendly Pulls Capable of some of the best overall damage (burst isnt that great tho) I definately wounldn't call it a weakness... Better than spamming from the middle! I don't understand why DPS classes are allowed to taunt without penalty myself. That's not a bad idea. Although, I think 2-3 minutes is extreme. I'd rather just see when a DPS class uses a taunt, the player he taunts deals 150% damage to him for those 6 seconds. So if you are fast enough and see who the taunt came from... he'll pay for it.
  13. Actually vanguards are very weak 1 v 1. I tear through them with ease on my scoundrel. It's when they have support that they are so dangerous, and I'm not talking about a neck brace... Although that couldn't hurt.
  14. I posted this on my server forum, but didn't get much support. I need some help! I'm leveling a vanguard and just am not up to par. So after taking suggestions, I bought the Naga to help me with my keybinds. It doesn't seem to make a difference. Should I go with the Rip Hamilton style face shield like he wore with the Pistons, or just go with my Jason mask from Halloween a few years back? Also, one guys says roll Left to Right ... the next guy says Right to Left. Which is it? Here is my UI setup if someone could please give me some tips ! http://i1257.photobucket.com/albums/ii502/UnderatedNoob/cfc27777.jpg
  15. What's the issue with quitting before the match starts. The servers are active enough you always get that spot filled right back up.
  16. People unbind their S key ? Backpedaling is situational , but very effective.
  17. The PVP is better at 1-49... http://www.swtor.com/community/showthread.php?t=395761
  18. They can't guard or taunt... so who are they tanking? They can jump. AoE stun. Guard. One of the best shield defensive CD's. Most of their big damage is instant cast. I'm sure I'm missing some other good ones. I don't know if they need to be nerfed, but the two best powertechs on my server kill me faster than any other class bests. And it's not even close.
  19. I pvp for fun. I pvp to win. Not for gear. Have I ever done a couple more matches than I wanted to to finish out a new item before I log... sure. But in the end I pvp for fun. The gear comes as a bonus. If pvp wasn't a hell of a lot of fun to me, why would I even want PvP gear to begin with?
  20. The first thing I say in ops chat as I zone in is... "It's okay guys, I'm here"... Partly as a joke, partly because I believe I can make a huge difference. Then I go on to do everything I can to turn the tables. Sometimes it works, sometimes it doesn't. Also, have you ever quit a warzone? I personally have never quit a warzone after the gate has dropped, minus a couple "real life" things that I could count on one hand. Agreed. But then again , he just wants the option. To each his own.
  21. Even if the engine couldn't handle it, you could still track the games and have betting. Maybe even a mini map that shows player names, player position / ball position, as well as the current score / time. That would still be a lot of fun.
  22. Or from the other crafter who is not a douche, and still selling them for 150k.
  23. Ya the Camapign gear would be awesome. But I don't PvE in this game... just don't enjoy it at all. I've already bought one enforcer piece, and a medic vest, so I don't really have the option of going 4 field tech anymore. I might just say F the bonuses and go for the best stats... that would end me up with 2 enforcer, 2 field tech, 1 medic. I guess it could be worse.
  24. I would lose 2 augments tho, correct? Also, you still didn't say whether you thought the 5 energy was a good bonus... or just crap as well.
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