Urien Posted May 7, 2012 Share Posted May 7, 2012 Are we the only class that's balanced? Are we gimped? What's up, why does nobody ever complain about Guardians or Juggs? It feels kind of insulting to the class that we don't inspire any whining, whilst every other AC gets threads dedicated it. Give us some love guys - let's get some Nerf Guardian threads going. Link to comment Share on other sites More sharing options...
utuwer Posted May 7, 2012 Share Posted May 7, 2012 Not yet...just not yet. 1st place in nerf-as-request must be Mara/Sent, 2 nd place is Tank sin/Shadow, 3rd place is Pyro Powertech/Vanguard. Then, uhm, Jugg/Guardian? Oh wait, there is still teams of Op/Sco stunlocking everyone to make them unsub needed to take care first. Link to comment Share on other sites More sharing options...
Blurps Posted May 7, 2012 Share Posted May 7, 2012 To put it bluntly: Most players are just too bad to notice the impact a good Guard/Jugg has on a match. Link to comment Share on other sites More sharing options...
kweassa Posted May 7, 2012 Share Posted May 7, 2012 Are we the only class that's balanced? Are we gimped? What's up, why does nobody ever complain about Guardians or Juggs? It feels kind of insulting to the class that we don't inspire any whining, whilst every other AC gets threads dedicated it. Give us some love guys - let's get some Nerf Guardian threads going. Because we Guardians and Juggs who go full-defensive in tank specs are the only real men around here. The rest of them are all sissies, including DPS spec/build Guardians and Juggs. Link to comment Share on other sites More sharing options...
Jica Posted May 7, 2012 Share Posted May 7, 2012 Being a healer operative myself, I can tell that good juggernauts put guard on healers, and it often wins the fight. Without it, I am squishy and that results in much fewer heals Often people will ignore me even, if I am guarded/shielded. In relation to this, I think that teams that understand to play their class roles well are the winning ones, and there are far too many pvpers who only see themselves. Link to comment Share on other sites More sharing options...
Myziot Posted May 7, 2012 Share Posted May 7, 2012 Yep, I totally agree. But putting guard is not the only thing.. Since I learned how to do taunt properly I'm getting loads of MPVs too. That's where you get most of the protection points. Link to comment Share on other sites More sharing options...
EugeneYap Posted May 7, 2012 Share Posted May 7, 2012 (edited) Not yet...just not yet. 1st place in nerf-as-request must be Mara/Sent, 2 nd place is Tank sin/Shadow, 3rd place is Pyro Powertech/Vanguard. Then, uhm, Jugg/Guardian? Oh wait, there is still teams of Op/Sco stunlocking everyone to make them unsub needed to take care first. missed out Scoundrel and operative Ohh wait...... Edited May 7, 2012 by EugeneYap Link to comment Share on other sites More sharing options...
Occultsaga Posted May 7, 2012 Share Posted May 7, 2012 because a full tank guardian cant kill a player in 3 secs, and a dps guardian do a lot of dmg, but die fast too, not like a shadowtank that kill people fast and dont take dmg. Link to comment Share on other sites More sharing options...
Darth_Philar Posted May 7, 2012 Share Posted May 7, 2012 To put it bluntly: Most players are just too bad to notice the impact a good Guard/Jugg has on a match. A "good" Guard/Jugg SHOULD have an impact on a match. The reason that Guard/Juggs are not getting much QQ is because bad ones don't make a difference. Link to comment Share on other sites More sharing options...
Darth_Sookie Posted May 7, 2012 Share Posted May 7, 2012 Good lets keep it that way. Link to comment Share on other sites More sharing options...
jasta_ Posted May 7, 2012 Share Posted May 7, 2012 (edited) Because sadly the only thing a Guardian/Jugg is really good for is an extra 10K hitpoints to some Healer or DPS. Yeah they can do damage, but they manage to do both LESS DPS than a Marauder while simultaneously being easier to kill. That's not even slightly exaggerating... stealth + 99% damage shield are two of the only things that actually work in the insane time to kill environment we're currently seeing. There is utterly no point in having a Guardian or Jugg on your team in place of another character except as a meat shield for someone else (and an Assassin or Powertech is arguably more worthwhile) The only possible exception is Huttball, where the extra leap to friendlies can be a game changer in a close match... but that's about it. Edited May 7, 2012 by jasta_ Link to comment Share on other sites More sharing options...
Ich_Bin Posted May 7, 2012 Share Posted May 7, 2012 To put it bluntly: Most players are just too bad to notice the impact a good Guard/Jugg has on a match. This. They only notice when someone kills them fast in a NOTICEABLE way. They noticed Operatives/Scoundrels and QQed enough for Bioware to nerf them repeatedly. They are noticing Marauders/Sents now and are trying to do the same thing to them. What they don't notice as much is when a Sniper kills them. What they also don't notice is all the utility that a Juggernaut brings to the table and how much impact it has on the outcome of a warzone. Juggernauts are one of the strongest PvP classes in this game along with Marauders, Assassins and Powertechs. Link to comment Share on other sites More sharing options...
jasta_ Posted May 7, 2012 Share Posted May 7, 2012 To put it bluntly: Most players are just too bad to notice the impact a good Guard/Jugg has on a match. - which will still be less impact than a good Assassin, or Powertech, except maybe in Huttball. Go on. Prove me wrong. Link to comment Share on other sites More sharing options...
VoidJustice Posted May 7, 2012 Share Posted May 7, 2012 (edited) Guardians/Juggernauts went from being so horrible it was just completly pittiful, to being ok. No one whines about average balanced classes... The reason we don't cry is after going from being so horrible to being meh, we all feel like we won the lottery and are waitting to get nerfed for no real reason which I expect any minute. Edited May 7, 2012 by VoidJustice Link to comment Share on other sites More sharing options...
Bazzoong Posted May 7, 2012 Share Posted May 7, 2012 The reason is good warrior tanks are an ultra rare breed, this is one of those weird things that are somehow present in all mmos. Link to comment Share on other sites More sharing options...
VoidJustice Posted May 7, 2012 Share Posted May 7, 2012 Juggernauts are one of the strongest PvP classes in this game along with Marauders, Assassins and Powertechs. /waveshand This is not the class you are looking for; please move along... Link to comment Share on other sites More sharing options...
Bazzoong Posted May 7, 2012 Share Posted May 7, 2012 - which will still be less impact than a good Assassin, or Powertech, except maybe in Huttball. Go on. Prove me wrong. What you do not get is anyone with a brain will not stack ACs on their team beyond maybe the first weeks of rated wz. They will bring a good sin, a good pyro and a good jug (with an operative healer) as defensive group. Jug tank mobility is awesome and can make a big difference. Link to comment Share on other sites More sharing options...
VoidJustice Posted May 7, 2012 Share Posted May 7, 2012 (edited) It is possible to be an MVP Guardian, few will notice thou, and that's fine by me, "Wz board" stealth 4tw. Edited May 7, 2012 by VoidJustice Link to comment Share on other sites More sharing options...
SWImara Posted May 7, 2012 Share Posted May 7, 2012 Any time someone prepares to complain about the guy with one light saber, the guy x2 the light sabers wtfpwns them worse. Link to comment Share on other sites More sharing options...
Mackiemesser Posted May 7, 2012 Share Posted May 7, 2012 I have seen plenty of post complaining about incredible smash crits from juggs. As-well as posts about how Juggs/guardians are unstoppable in huttball because of Charges and intercedes. My own personal opinion on this is: nerf marauders, juggs are fine. Link to comment Share on other sites More sharing options...
AKfourtyseven Posted May 7, 2012 Share Posted May 7, 2012 Because sadly the only thing a Guardian/Jugg is really good for is an extra 10K hitpoints to some Healer or DPS. Long may this continue! As long as nobody notices my class i will continue to do what i do without fear of nerfs. If the class was made any better in DPS specs it would become OP due to how much else we can do (some people are simply too stupid to notice the difference taunt and the switching of guard makes). The only area that needs looking at is tank spec in PvP. If all specs are meant to hit the same "levels" then ours needs improving, perhaps with some kind of passive resist to armour debuffs (to make that heavy armour advantage stick since we dont have equal on-demand cooldowns) &/or an increase to HP granted at t6 of tanking tree. Link to comment Share on other sites More sharing options...
kuey Posted May 7, 2012 Share Posted May 7, 2012 Majority of QQers are all the same, they're just death match nublets. Few have the brains to realise that WZs are more about team work than 1v1. Link to comment Share on other sites More sharing options...
Darth_Sookie Posted May 7, 2012 Share Posted May 7, 2012 Long may this continue! As long as nobody notices my class i will continue to do what i do without fear of nerfs. If the class was made any better in DPS specs it would become OP due to how much else we can do (some people are simply too stupid to notice the difference taunt and the switching of guard makes). The only area that needs looking at is tank spec in PvP. If all specs are meant to hit the same "levels" then ours needs improving, perhaps with some kind of passive resist to armour debuffs (to make that heavy armour advantage stick since we dont have equal on-demand cooldowns) &/or an increase to HP granted at t6 of tanking tree. We're hillariously strong when geared and itemized properly. In full War hero gear only a war hero geared Rage marauder or PT/Pyro can put up a fight. The other specs shouldn't even bother with a one on one. Link to comment Share on other sites More sharing options...
VoidJustice Posted May 7, 2012 Share Posted May 7, 2012 (edited) We're hillariously strong when geared and itemized properly. In full War hero gear only a war hero geared Rage marauder or PT/Pyro can put up a fight. The other specs shouldn't even bother with a one on one. I'd also like to point out thou... There will never be a FOTM Guardians... our class is very hard to level and one of the harder classes to play in pvp... and thank god for small favors... WE DO HOWEVER NEED PVE BUFFS... (please however do not let these buffs bleed into PVP cause that will lead to nerfs) only class I've ever played that is awesome in a Wz but horrible in a raid... le-sigh... Edited May 7, 2012 by VoidJustice Link to comment Share on other sites More sharing options...
AKfourtyseven Posted May 7, 2012 Share Posted May 7, 2012 (edited) We're hillariously strong when geared and itemized properly. In full War hero gear only a war hero geared Rage marauder or PT/Pyro can put up a fight. The other specs shouldn't even bother with a one on one. Is this in reference to WH geared tank spec in WH tank gear? If its DPS spec & gear, then im in total agreement, if its tank spec in DPS gear i disagree strongly. Tank spec and tank gear? My tank suit is only BM so i notice a rather significant drop when im spec'd and geared as tank (which isnt surprising since my DPS setup 3/5 WH + implant/ear and is capped on crit, surge and is well on its way to the power stacking stage). Edit: Im also basing this off how i flatten tank Spec'd Jugg when im Vig GRD- but obv i dont know their itemisation Edited May 7, 2012 by AKfourtyseven Link to comment Share on other sites More sharing options...
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