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Blurps

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  1. If it's about class balance, just respec the Shadow to Infiltration and I'm frankly shocked that this thread went to page 2 without mentioning this simple fix. One of the strongest specs in both PvE and PvP and as a bonus you have the option to switch to the argueably best tank spec atm, Kinetic Combat, if you ever feel the need or desire to. As for the story content, I agree with the previous posters that not using the lvl 65 token is preferable, but nothing is keeping you from creating a lvl 1 shadow.
  2. So, because two of the already most powerful classes ( sin and op ) will turn into demigods, Bioware won't do nothing about balance right now ? That sounds...surprisingly like they must think judging by past actions
  3. This exact thing just got nerfed for Vanguard/PT, so enjoy it while it lasts
  4. This fp is basically BW's attempt at what Guild Wars 2 did with PvE. Doing away with the trinity sounds nice on paper but it comes with its own set of problems. Lots of trash coupled with a few bosses with easy to learn methods to avoid most of the damage ( or heal a lot by using scenery, like the kolto stations here ) will lead to one thing only: People stacking as much dps as they possibly can and heavily discriminating against everything that's not full on dps. Gw2 dungeon PvE is by far the worst aspect of the game because of that and I don't think it's a good idea for BW to go down the same road.
  5. Problem is that many people have been adamantly refusing to adjust to this game's PvE mechanics. Encounters have been designed differently than in most other themepark MMOs, basically the tanks are supposed to keep only the major opponents busy while the rest of the team/raid drops the trash quickly. Hence single target aggro is what matters on live and all three tank classes do just fine in that department. The complaints have been mostly about not being able to run into the room and facetank everything while the dps are on autopilot watching TV. Looks like BW will cave in and change game mechanics, for the current content the boosts to AoE threat in 1.3 just pretty much won't do anything.
  6. Yup. A Shien form based Vig build will have substantially more Focus, resulting in better damage and more margin for error regarding resource management. The Soresu based hybrid builds gain survivability at the expense of some dps and having to think a lot harder when and on what to spend Focus. Two perfectly viable choices.
  7. Really depends on what tree we are talking about here. Focus is in a lot of respects the weakest spec Guardians have - we all love big floating numbers but if you add up damage + survivability + utility it will rank quite low amoung all the possible builds in SWTOR. Vigilance otoh is very flexible and , at least in PvP, probably the most underrated tree in the game.
  8. Changes are tailored towards massively increased AoE threat, maybe indicating a forthcoming change in encounter design ? Looks like a buff to PvE tanks for future content, right now AoE tanking just isn't that relevant. Huge nerf to PvP tanks though, burst was bad enough with the old Rocket Punch. All these little AoE hits will probably boost accumulated damage showing up on the scoreboard significantly, but actually killing anyone will be nigh impossible. Another case of theorycrafting by the devs and insufficient playtesting ?
  9. Armour means jack **** in this game, there are way too many attacks completely bypassing it. The reason tanks are running in their defensive stances is the flat damage mitigation it provides directly or via talents. For self preservation: Flat damage mitigation >>>> everything else available to tanks combined. Commanding Awe ( Guardian, Vigilance DPS tree ) for example provides almost the same benefit as wearing heavy over medium armour and a huge bonus on top when Focused Defense is active.
  10. Blurps

    Guardian need a buff

    Everything YOU do maybe. Stop being bad ?
  11. Area taunting and face tanking the entire room just isn't how things work in this game. The non-tanks actually need to pay ( some ) attention in most fights.
  12. Blurps

    Guardian need a buff

    The specs somewhat vary in usefulness, overall the Guardian is one of the stronger ACs right now though and full Vigilance and Vig/Def hybrids are some of the strongest builds across all classes. Just gotta realize PvP in this game is no FFA deathmatch.
  13. I saw the writing on the wall early and rerolled to Tomb of Freedon Nadd from a back then still well populated server in January. Didn't regret it.
  14. No tank spec in this game has high burst damage. The sustained damage of full or hybrid tank specs in dps gear is decent, but sustained damage doesn't kill in team based PvP. Vanguards/PTs, Guards/Juggs and Shadows/Sins specced primarily in their respective middle or right tree and using the according stance aren't tanks.
  15. Judging by the track record so far there's a very good chance they aren't even remotely aware. Testing past the the basic technical implementation has been...insufficient to put it mildly.
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