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jasta_

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  1. Triple jump puts a Jugg/Guardian over a Powertech/Vanguard in Huttball IMO - only just though. Grapple is pretty damn useful. Assassins/Consulars are probably as good or better than Juggs/Guardians with stealth/sprint. Of course that's just ball running. If you just want DPS as well there really isn't much contest.
  2. jasta_

    Ravage

    If you nerf Ravage by itself it will go back to being completely useless for Juggernauts and Guardians (which it was pre 1.2) Personally I find it pretty balanced... maybe once a WZ I get a huge crit string with it (by huge I mean 5-6K total), the rest of the time it does ok damage provided the last hit lands (which it doesn't half the time because people run away or stun me) It's OP on Marauders because Marauders are OP. Nerf the real problem,
  3. Any chance we can get notifications of our friends logging on across factions? I know being able to chat across faction would be potentially abusable somehow but when I'm playing the estranged Smuggler son of my evil Sith Lord It'd be cool to know when my Empire friends log on so I can swap characters.
  4. - which will still be less impact than a good Assassin, or Powertech, except maybe in Huttball. Go on. Prove me wrong.
  5. Because sadly the only thing a Guardian/Jugg is really good for is an extra 10K hitpoints to some Healer or DPS. Yeah they can do damage, but they manage to do both LESS DPS than a Marauder while simultaneously being easier to kill. That's not even slightly exaggerating... stealth + 99% damage shield are two of the only things that actually work in the insane time to kill environment we're currently seeing. There is utterly no point in having a Guardian or Jugg on your team in place of another character except as a meat shield for someone else (and an Assassin or Powertech is arguably more worthwhile) The only possible exception is Huttball, where the extra leap to friendlies can be a game changer in a close match... but that's about it.
  6. My reasoning is that the Empire has much worse class ratios than Republic. Lightsaber classes were always going to be the most popular but on the Republic side you'd have to say that Smugglers and Troopers are pretty popular as well (Han Solo factor and the Giant Assault Cannon of Doom) On the Empire side Bounty Hunters are kind of popular thanks to Boba Fett but Operatives are very rare (what character were the based off again? What a surprise that Operatives/Smugglers (especially heal specced ones) are extremely OP at the moment. Republic just have a better balance of ranged DPS, healers is what I'm seeing. Empire have too many damned Sith.
  7. Burst healing maybe but good defensive cooldowns?? A half hearted knockback, a laughable 25% damage reduction shield and... er... what else exactly? A single target stun once every 4 years? My Jugg has great defensive cooldowns.... my Merc has virtually nothing. If someone gets in my face they can take me out of the game without breaking a sweat.
  8. Really enjoying playing my Zabrak Smuggler, the estranged son of my ruthless Sith Warrior but one thing I would like is to be able to find out when my friends log on - even if they're on the other faction. I understand why being able to chat cross faction could be abused but is there a chance we can /friend people on the other faction and see when they're online? That way I can at least switch sides to group up or not have a buddy log on, see nobody is around and then log off again.
  9. Gah... number 16 and 17 both crit Nice going RNG...
  10. Yes. I've gotten an armsmech and a synthweaving one so far. Maybe 1/10 chance??
  11. Been trying to make an orange helmet via Synthweaving because I like the look of it and I want to have an augment slot + Battlemaster mods in it but after maybe 15 attempts I still haven't crit yet. This is with Jaesa who is +5 Synthweaving crit and max affection. Can all orange items have an augment slot? What's the crit %? Does it matter that the item is a lvl 30 piece? Pre-1.2 I used to crit with blue/purple recipes maybe 20% of the time? I've yet to succeed with an orange in 1.2.
  12. Seems odd that the new Recruit set has 900 odd expertise while the old Champion set only has around 650. Is this intended seeing as anyone with 250k credits can snap up a set of Recruit... took me quite a while to get full Champion.
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