Xerain Posted April 30, 2012 Share Posted April 30, 2012 Seriously?!?!?! 4 seconds of me just standing there getting beat on by all these stupid classes while I can't do anything is just over powered and it's ruining the game!!! Pretty much every class just stuns me then beats me down while i can't do a thing it's freaking stupid! Link to comment Share on other sites More sharing options...
cycao Posted April 30, 2012 Share Posted April 30, 2012 Tell me about it...jeez. Sorry. Link to comment Share on other sites More sharing options...
Haeso Posted April 30, 2012 Share Posted April 30, 2012 Tell us how you really feel. Link to comment Share on other sites More sharing options...
Rafkin Posted April 30, 2012 Share Posted April 30, 2012 But you have a resolve bar.....I almost typed that with a straight face. Link to comment Share on other sites More sharing options...
Sinaed Posted April 30, 2012 Share Posted April 30, 2012 But you have a resolve bar.....I almost typed that with a straight face. +1 Stuns have 1 min cooldowns....Its like Hammer of Justice in wow Link to comment Share on other sites More sharing options...
Invictusthetaru Posted April 30, 2012 Share Posted April 30, 2012 Seriously?!?!?! 4 seconds of me just standing there getting beat on by all these stupid classes while I can't do anything is just over powered and it's ruining the game!!! Pretty much every class just stuns me then beats me down while i can't do a thing it's freaking stupid! Get used to it. It's the best way to keep marauder's / sentinels at bay, and the only reason they are not OP. With good teamwork and smart stuns you can pretty much eliminate their DPS. Plus roots don't fill resolve. As more people learn to counter the class, noobs will stop rolling them. Link to comment Share on other sites More sharing options...
Xerain Posted April 30, 2012 Author Share Posted April 30, 2012 (edited) Get used to it. It's the best way to keep marauder's / sentinels at bay, and the only reason they are not OP. With good teamwork and smart stuns you can pretty much eliminate their DPS. Plus roots don't fill resolve. As more people learn to counter the class, noobs will stop rolling them. I love you. Edited April 30, 2012 by Xerain Link to comment Share on other sites More sharing options...
V-Serp Posted April 30, 2012 Share Posted April 30, 2012 Get used to it. It's the best way to keep marauder's / sentinels at bay, and the only reason they are not OP. With good teamwork and smart stuns you can pretty much eliminate their DPS. Plus roots don't fill resolve. As more people learn to counter the class, noobs will stop rolling them. Haha Marauders are balanced around team encounters. Together, a group can take down the Marauder. That is some unintentional hilarity right there. "They are not OP because if a team plays well together and chain stuns they can win!" Link to comment Share on other sites More sharing options...
Niil Posted April 30, 2012 Share Posted April 30, 2012 But you have a resolve bar.....I almost typed that with a straight face. It's a good thing ranged get destroyed by effects that aren't impacted by resolve too! Wonderful things like roots, snares, and interrupts! Link to comment Share on other sites More sharing options...
me_unknown Posted April 30, 2012 Share Posted April 30, 2012 Seriously?!?!?! 4 seconds of me just standing there getting beat on by all these stupid classes while I can't do anything is just over powered and it's ruining the game!!! Pretty much every class just stuns me then beats me down while i can't do a thing it's freaking stupid! L 2 P seriously! Link to comment Share on other sites More sharing options...
Sinaed Posted April 30, 2012 Share Posted April 30, 2012 L 2 P seriously! You made me laugh so hard with the way you made that l2p thing so big Link to comment Share on other sites More sharing options...
Xerain Posted April 30, 2012 Author Share Posted April 30, 2012 Lol i'm just going to let this keep going. Link to comment Share on other sites More sharing options...
MidichIorian Posted April 30, 2012 Share Posted April 30, 2012 (edited) +1 Stuns have 1 min cooldowns....Its like Hammer of Justice in wowLess if specced. My elctrocute is on 50 secs. Edited April 30, 2012 by MidichIorian Link to comment Share on other sites More sharing options...
cashogy Posted April 30, 2012 Share Posted April 30, 2012 0/10 poor effort Link to comment Share on other sites More sharing options...
Invictusthetaru Posted May 1, 2012 Share Posted May 1, 2012 Haha Marauders are balanced around team encounters. Together, a group can take down the Marauder. That is some unintentional hilarity right there. "They are not OP because if a team plays well together and chain stuns they can win!" Huge L2P issue here. I would rather have a marauder on me than a pyrotech / vanguard. WHY INVIC? WHY? Because after they jump to me I can use freezing force and force push. Boom. They are out of the fight for ~10 seconds depending on where you pushed them. vanguard? Lol let me just pop this insta burst / sustainable DPS from range. THIS IS WHY THEY (apparently) DO 5 % MORE DPS THAN OTHER CLASSES. What a joke. The entire game is based around team play, I'm talking more about situational awareness than anything. When my vigilance guardian gets the jump on them they are ****ed, no matter what the spec. Link to comment Share on other sites More sharing options...
aRtFuL Posted May 1, 2012 Share Posted May 1, 2012 (edited) Huge L2P issue here. I would rather have a marauder on me than a pyrotech / vanguard. WHY INVIC? WHY? Because after they jump to me I can use freezing force and force push. Boom. They are out of the fight for ~10 seconds depending on where you pushed them. vanguard? Lol let me just pop this insta burst / sustainable DPS from range. THIS IS WHY THEY (apparently) DO 5 % MORE DPS THAN OTHER CLASSES. What a joke. The entire game is based around team play, I'm talking more about situational awareness than anything. When my vigilance guardian gets the jump on them they are ****ed, no matter what the spec. If they jump first in 1v1 situations (or against a target in a team situations that is aware of them being there), they've already proven themselves to be not very good marauder. Could've used predation first and it would've achieve the same purpose, and predation is so easy to build up fury for. Jump is for emergencies or jumping on targets who are NOT looking at you, or for starting a fight in pve. Edited May 1, 2012 by aRtFuL Link to comment Share on other sites More sharing options...
Dacer Posted May 1, 2012 Share Posted May 1, 2012 (edited) Yea I'm tried of getting stunned so an operative or an assassin or any other class with a hard stun can have 4 seconds of godmode. It's not fairs. A stun shouldn't last more than two seconds and they should have a damage debuff where the player using the stub does 50% less damage or gets -50% healing to self. Looking at you operative healers. Im almost destoryed in 3 GCDs because of a 4 second stun. It's ruining te game - its overpowered- and if you don't think so you need to stop being so biased to your class because the nerf bat is coming. See what I did there? Edited May 1, 2012 by Dacer Link to comment Share on other sites More sharing options...
Mystry Posted May 1, 2012 Share Posted May 1, 2012 I agree. Its retarded that RANGED classes all get 4 second stuns and melee classes (except scoundrel) get nothing. Don't talk to me about force choke/stasis, that **** has to be channeled. Link to comment Share on other sites More sharing options...
me_unknown Posted May 1, 2012 Share Posted May 1, 2012 It's ruining te game - its overpowered- and if you don't think so you need to stop being so biased to your class because the nerf bat is coming. you convinced me.... but on the other side... hmm.... L 2 P p.s. to which of the many classes i play am i so biased btw? Link to comment Share on other sites More sharing options...
Xerain Posted May 1, 2012 Author Share Posted May 1, 2012 Yea I'm tried of getting stunned so an operative or an assassin or any other class with a hard stun can have 4 seconds of godmode. It's not fairs. A stun shouldn't last more than two seconds and they should have a damage debuff where the player using the stub does 50% less damage or gets -50% healing to self. Looking at you operative healers. I just be able to get almost destoryed in 3 GCDs because of a 4 second stun. It's ruining te game - its overpowered- and if you don't think so you need to stop being so biased to your class because the nerf bat is coming. See what I did there? I think you understand the thread. You are doing well, very well, yyyeessss. Link to comment Share on other sites More sharing options...
me_unknown Posted May 1, 2012 Share Posted May 1, 2012 I agree. Its retarded that RANGED classes all get 4 second stuns and melee classes (except scoundrel) get nothing. Don't talk to me about force choke/stasis, that **** has to be channeled. hmm, but it is not retarded that the ranged classes don't do that much damage in these 4s, have a nearly 1 min cd on it while the close combat classes usually have a gap closer on a <=15s cd AND doing more damage in 4s than then ranged classes? well, i think the only retarded(s) here is.... no, let me say it in other words: L 2 P ok, just two letters and a number. Link to comment Share on other sites More sharing options...
lpsmash Posted May 1, 2012 Share Posted May 1, 2012 Stuns are fine. They're on a kinda long cooldown, can be dispelled (even by hybrids) and are on the same category as other crowd control abilities and they don't last that long. Also, you can use your escape ability that each character gain at level 9. Link to comment Share on other sites More sharing options...
Dacer Posted May 1, 2012 Share Posted May 1, 2012 hmm, but it is not retarded that the ranged classes don't do that much damage in these 4s, have a nearly 1 min cd on it while the close combat classes usually have a gap closer on a <=15s cd AND doing more damage in 4s than then ranged classes? well, i think the only retarded(s) here is.... no, let me say it in other words: L 2 P ok, just two letters and a number. This is not a learn to play issue. It's stuns being extremely overpowered. It's 1v1 godmode . Link to comment Share on other sites More sharing options...
vimm Posted May 1, 2012 Share Posted May 1, 2012 I think you understand the thread. You are doing well, very well, yyyeessss. So, this is about Undying Rage? The ability that prevents everyone from damaging you for 5 seconds, whereas a stun is only affecting an individual. Link to comment Share on other sites More sharing options...
Xerain Posted May 1, 2012 Author Share Posted May 1, 2012 This is not a learn to play issue. It's stuns being extremely overpowered. It's 1v1 godmode . It so is!!! Omg and they can pop it so much they can just counter everything! Link to comment Share on other sites More sharing options...
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