Jump to content

V-Serp

Members
  • Posts

    657
  • Joined

Everything posted by V-Serp

  1. Turn off shadows, Bloom and AA. That helps a lot. Game doesn't even look any different when you do that. It's more of a PVP issue though obviously, it just can't handle any number of people on the screen at once, and turrets firing.
  2. Not a competent one, no. My premade was something like 99-2. And that was with us rotating players in and out constantly, until everyone got bored and quit this game.
  3. You only need about 2.5 bars for most classes. You should be able to get to 30 just with the keys near your fingers and the shift modifier for those keys. A gaming mouse does help but is not needed for this game.
  4. It only took about 2 years, from ignoring all the beta comments and reports and then ignoring all the subscribers.
  5. There is a game like that. It's called GW2. Not really a smash success but it did okay I guess.
  6. What is the complaint exactly? People aren't complaining when they're getting attacked in PVP, you're complaining they don't attack you first? Just go attack them first then and see what happens. People standing around and ignoring opposing forces sounds like real war to me. Most of the time it's standing there watching the other side and having tenuous communications. The firefights you see in movies and read about in books are extremely rare. If they weren't then the whole world would have been wiped out by now. I'm a former military officer, I think I know war better than some guy playing an MMO lol.
  7. There's also missile blast. I'm pretty sure it hits harder than any of the Sorc/Sage attacks barring FiB and DM. The thing is WZs are not 1v1 affairs so trying to kite one person is a useless endeavor.
  8. I wonder if Bioware will patch this "exploit" out since it actually helps people out. I still think the comm cap is inherently stupid. It should be removed by legacy level or as a hutt cartel unlock.
  9. Haha they'll make it so you can't use backblast/stab on a target in cover. I have a little trick for DPS Scoundrel that seems to increase backshots range but I don't want to write it because Bioware will nerf it if I do lol. I can pretty much guaranteed hit backblast whenever I want to if I'm in melee range of an opponent, absolutely doesn't matter to me one bit if they're facing me.
  10. People don't leave my WZs, they leave yours because of your fail team. L2P.
  11. No worries mate, we all know the Mara buffs and the Sorc nerf are coming, I just love posting that every time though. It cracks me up much more than it should. I have one post where I actually made up new abilities for Mara in the name of PVP balancing, it was a fun thread with lots of hilarious suggestions which Bioware will top somehow or other. I generally also will occasionally post NURF OPERATIVES! Or some joke about "teams of stun locking operatives causing people to unsub." I didn't feel I could work that into my last post though organically so I didn't. I can't take PVP in this game seriously at all. I got geared up once and that's enough for me. Now I just mess around occasionally and that's it.
  12. Simple solution, separate PUGs from Premades, so that PUGs aren't forced to deal with your fail premade that nobody wants to play with.
  13. MMO PUG PVP is serious business!
  14. Just end the WZ when multiple people quit in a row. Don't backfill. One or two people yes, it makes sense to backfill. 3 people gone at the same time? End the WZ, it's obviously not a competitive one. Bioware can't manage to code a different setting for NWZ and RWZ, that's the only reason we have games go on in NWZ now when people quit. It wasn't like that before RWZ was introduced, in 1.4 or whatever it was. Hire some programmers out of India if the devs from the US can't get it done. Or China. Or anywhere that people know math and are competent.
  15. NURF SORC! Bioware I hope you're reading this, clearly all the Sorc/Sage are destroying all the Mara and PTs. That is ridiculous game balance Bioware. NURF SORC! BUFF PT AND MARA! We need to balance this game so PT and Mara can compete with Sorc!
  16. Now I wish I hadn't erased my WH Sage on the PVP server I was on for F2P. Finally a reason to be on a PVP server again (re-rolled to play with some friends that wanted to be on a PVE server and erased my old chars when the preferred limit was 2).
  17. Yep, and it's really the best defense to the derpsmashers. You get your prot numbers up really quickly that way. You get credit for each person they smash lol.
  18. Haha I average 250k+ damage and 15k+ protection on my full DPS PT!
  19. V-Serp

    "Gear Check"

    The people in this thread are just being elitists to feel good about themselves. They don't want a skill based level playing field. It's the same way premades badmouth PUGs all the time and tell them to make friends, while avoiding RWZ like they were some kind of plague. MMO PVPers generally want to have big advantages so that they can mock other people that haven't put in that same time. This is because in any other endeavor you don't get a game changing advantage through time played. Michael Jordan's baskets still only counted as 2 points from within the arc. He didn't suddenly get 10 pts a shot and you only get credit for 1 pt each time. He didn't get 20 fouls to give with opponents each fouling at with 1. But that's precisely what MMO players want to argue they deserve. GW2 tried the level playing field thing and I don't think it did that well. It will be interesting to see what Project Titan from Blizz will try and ESO.
  20. Haven't played for awhile, but optimized WH gear with my rakata power adrenal popped and one one of the PVP relics (power usually since with recklessness your DM /FIB is going to be critting anyway, and diminishing returns on Surge made the surge relic a little useless too) I was only getting maybe 4100-4500 or so on average. Now without those adrenals I would not be surprised at all to see the average dip and 3900 or less becoming the average. Of course with EWH and higher willpower stats as well as better augments I suppose the numbers could have gotten higher. Also keep in mind the Sorc/Sage buff reduces internal damage by I believe 10%, and DM/FIB are internal. So you would want someone without that buff in place. I do not believe armor otherwise can effect that rating, theoretically making it good against tanks, except in this game the tanks have crazy HP and the melee DPS generally has armor pen so it doesn't matter.
  21. Even the random PUGs I've played with everyone swarms and destroys the ball carrier. If they don't pass it they just die. If they're getting the protection that they can hold the ball that long, it means the opposing team is incompetent and there is no way they were going to score anyway.
  22. I play both, it's precisely because the PVP DPS doesn't know what they're doing that the tank loses aggro. PVP is all about huge burst damage, PVE is all about sustained DPS. Especially in an FP or an Operation the last thing DPS is supposed to do is wait while the tank's aggro management is on CD and then burst down like crazy, or especially where the tank is switching targets when there are multiple targets in order to properly manage that aggro, don't go and burst down the enemy the tank just switched off of, there's a reason he just switched off of that one. Bad DPS doesn't understand the reason that this will only work when the tank completely outgears the DPS and the DPS isn't even doing optimal burst. If DPS is geared well, or higher level than the tank pre-50, DPS is supposed to at least somewhat manage with aggro dumps but the bad DPS can't even do that since it doesn't exist in PVP. I'm not entirely certain that bunny hopping works in PVP. I do it very rarely mostly from platforms, does it really work? I see some people do it but I don't think it actually works, and I usually just pop those people quickly...while not taking much damage at all. I take more damage when someone stands in one spot than I generally seem to when someone bunny hops.
  23. I think the only times I've ever seen someone hold the ball that long are when the other team fell asleep or when one team is holding the ball to win at the end, and the ball carrier is getting guarded, healed, and the entire enemy team is getting taunted. And even then I would say the ball holder and team are probably completely outplaying the opponents in that situation. You would want the ball carrier to just get killed for you instead? Why?
  24. lol no. On my PT the only class I have any worry about is Sent/Mara, they have too many DCDs and do too much damage. On my Sent the only class I worry about are other Sent/Maras. If you add in bubble stun some other classes can sort of compete too, but then you're likely to be bubbled as well so we go right back to the same thing. This game is almost always a DPS race. The funniest part is that it doesn't even really matter how many people are focusing you with the top DPS classes in this game, you are all but guaranteed to take out one of the inferior classes, especially Sorc/Sage. I can't tell you how many times I've jumped into 1v3s, knowing it's poor gameplay, but still killed one person by popping all my cooldowns and using up all my burst at one time. Then if you respawn and the other person goes somewhere else or is stuck behind respawn, you can actually frequently take apart 2 inferior classes that attack you at once. This game's class balance is atrocious.
  25. Marauder and Sentinel also work in that range. A lot of the attacks say 4m but they hit from 10m anyway. I play my Sent the same way I play my PT pretty much. Range in this game is an illusion.
×
×
  • Create New...