Berserkmode Posted April 24, 2012 Share Posted April 24, 2012 Still can't see most of my helms on my Pureblood Sith. Yay. Link to comment Share on other sites More sharing options...
Elliraen Posted April 24, 2012 Share Posted April 24, 2012 Nope sorry. Just tried it and that's still broken as well. Adding offline friends is working fine for me. Link to comment Share on other sites More sharing options...
rcrusso Posted April 24, 2012 Share Posted April 24, 2012 Nice, the implant/earpiece bug has been squashed. sorry to report its not fixed check it out Link to comment Share on other sites More sharing options...
Cerion Posted April 24, 2012 Share Posted April 24, 2012 Sadly, it wasn't fixed at all. wha? Link to comment Share on other sites More sharing options...
ElectricFlea Posted April 24, 2012 Share Posted April 24, 2012 Adding offline friends is working fine for me. Ah yeah, I was trying to add an imperial player as republic. Guess we're still not allowed to be friends Link to comment Share on other sites More sharing options...
Mezla Posted April 24, 2012 Share Posted April 24, 2012 Emergency 4 hour+ downtime incoming by the end of the week. Mark my words. Link to comment Share on other sites More sharing options...
Blurps Posted April 24, 2012 Share Posted April 24, 2012 (edited) Emergency 4 hour+ downtime incoming by the end of the week. Mark my words. Friday prime time for Asian players ( And let's not forget the additional emergency emergency fix 4 h downtime hitting Europeans Friday prime time ) Edited April 24, 2012 by Blurps Link to comment Share on other sites More sharing options...
Ralev Posted April 24, 2012 Share Posted April 24, 2012 Hope everyone is bug reporting the companion implant/earpiece thing so they know it is not fixed yet. I'd imagine such things might be difficult to pin down, and the sooner they know to keep looking, the sooner it can really be corrected. Link to comment Share on other sites More sharing options...
Screaming_Ziva Posted April 24, 2012 Share Posted April 24, 2012 Just, tested. Still prevalent. Mounting/Dismounting, resummoning companion makes the ear/implant stats dissapear. Have to re-equip every time. Do they even test things they put in the patch notes? Seriously, what could they have possibly tested and saw it was working for it to not work for anyone on the live server? Link to comment Share on other sites More sharing options...
kmufc Posted April 24, 2012 Share Posted April 24, 2012 Do they even test things they put in the patch notes? Seriously, what could they have possibly tested and saw it was working for it to not work for anyone on the live server? No they dont test there patches correctly, just cast your mind back to all the patches released and the problems. Link to comment Share on other sites More sharing options...
Aienir Posted April 24, 2012 Share Posted April 24, 2012 (edited) A total of 4 mines must now be successfully defused in order to complete the minefield encounter. Chests in Hard Mode no longer drop Black Hole gear. Not happy about these. Already cleared this in hard mode once, and the black hole gear drops was awesome. I can only foresee issues with the 4 mines thing considering at the moment the minefield configuration is random. Edited April 24, 2012 by Aienir Link to comment Share on other sites More sharing options...
QuiJonPed Posted April 24, 2012 Share Posted April 24, 2012 Do they even test things they put in the patch notes? Seriously, what could they have possibly tested and saw it was working for it to not work for anyone on the live server? Testing in an isolated environment =/= reliable results in a live environment. The only thing they are guilty of is not correctly setting and managing cusomer expectations. Link to comment Share on other sites More sharing options...
jgelling Posted April 24, 2012 Share Posted April 24, 2012 Do they even test things they put in the patch notes? Seriously, what could they have possibly tested and saw it was working for it to not work for anyone on the live server? Testing software in a sand box is always different than a live server. Or maybe they fixed it in one branch and it wasn't included properly in the final release. It happens - screws fall out all the time: the world's an imperfect place. Link to comment Share on other sites More sharing options...
QuiJonPed Posted April 24, 2012 Share Posted April 24, 2012 Testing software in a sand box is always different than a live server. Or maybe they fixed it in one branch and it wasn't included properly in the final release. It happens - screws fall out all the time: the world's an imperfect place. Pretty much what I said mate, I completely agree. My only complaint is that they need to improve their communication to teh customer. Link to comment Share on other sites More sharing options...
ElectricFlea Posted April 24, 2012 Share Posted April 24, 2012 Testing in an isolated environment =/= reliable results in a live environment. The only thing they are guilty of is not correctly setting and managing cusomer expectations. These are publicly released patch notes, not internal documentation. Very unprofessional. Link to comment Share on other sites More sharing options...
Muldaak Posted April 24, 2012 Share Posted April 24, 2012 Impressive, most impressive. But you're not a Jedi yet. Link to comment Share on other sites More sharing options...
Skolops Posted April 24, 2012 Share Posted April 24, 2012 These are publicly released patch notes, not internal documentation. Very unprofessional. I'd have to agree. Live settings certainly are different from isolated tests, but I've played enough games where the patch notes are consistently accurate to know that there is some way to go about consistently ensuring things are as they're supposed to be. Note the term "consistently," which is the real issue here. I don't think anyone (well, at least not any reasonable person) would be that upset if the patch notes now and then claimed something were implemented which wasn't. Unfortunately, the SWtOR team has released patches which don't live up to the notes quite a large number of times in a short time span. Link to comment Share on other sites More sharing options...
Urdnaxela Posted April 24, 2012 Share Posted April 24, 2012 Testing in an isolated environment =/= reliable results in a live environment. The only thing they are guilty of is not correctly setting and managing cusomer expectations. really... like what controlled environment do you have for testing this ***** (with the companion gear) that's so different than the live environment? ****in' dismiss your companion and recall it. check for stats. result? unsatisfactory. test success, bug unsolved. Link to comment Share on other sites More sharing options...
TZHX Posted April 24, 2012 Share Posted April 24, 2012 Why say something is fixed, when it isn't? Personally, I never had an issue with earpieces - they seemed to work correctly - but implants are still not working for companions. Link to comment Share on other sites More sharing options...
DJMayhem Posted April 24, 2012 Share Posted April 24, 2012 Nice, the implant/earpiece bug has been squashed. Just logged in, unfortunately, it hasn't. =/ Link to comment Share on other sites More sharing options...
QuiJonPed Posted April 24, 2012 Share Posted April 24, 2012 These are publicly released patch notes, not internal documentation. Very unprofessional. Yup which is why I said the only real failing here is not setting and managing customner expectations. Link to comment Share on other sites More sharing options...
QuiJonPed Posted April 24, 2012 Share Posted April 24, 2012 really... like what controlled environment do you have for testing this ***** (with the companion gear) that's so different than the live environment? ****in' dismiss your companion and recall it. check for stats. result? unsatisfactory. test success, bug unsolved. Hi. So you've tested this on the PTS? For you all know, the issue is resolved on PTS but there is another issue on the live server further compounding the problem. Hence, results from your test environment can never be relied on when compared to the live environment. It's basic IT, although I appreciate testing goes over most users heads. This is also why you always have a roll back plan, irrespective of how "good" the testing goes. Any experienced IT professional will tell you that changes applied to the live environment will rarely go as planned. Extraneous variables and all that. If you could step back from the keyboard, try understanding what I have said you might suffer some kind of technical revelation as opposed to foaming at the mouth and mashing your face into the keyboard in an attempt to post some kind of rage filled reply Link to comment Share on other sites More sharing options...
Skolops Posted April 24, 2012 Share Posted April 24, 2012 Yup which is why I said the only real failing here is not setting and managing customner expectations. Well, what do you want them to do, release the patch without notes? Link to comment Share on other sites More sharing options...
Jarazar Posted April 24, 2012 Share Posted April 24, 2012 My companion (Elara Dorne) is still bald when she has goggle style head gear equipped. Link to comment Share on other sites More sharing options...
arkzehhh Posted April 24, 2012 Share Posted April 24, 2012 My companion (Elara Dorne) is still bald when she has goggle style head gear equipped. lol... Link to comment Share on other sites More sharing options...
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