ArmoredJuneBug Posted April 23, 2012 Share Posted April 23, 2012 Are there any plans to outline what the benefits of crafting are going to be for the crafters? I believe it's been mentioned as the intent that there should be at least end-game benefits for leveling up the various crafting skills but so far it's unclear what those benefits are. Biochem still has the reusable consumables, Cybertech the grenades (for what they're worth) but when cutting back on BoP items (which is a good thing in the general sense) crafting itself still comes across as lackluster. I'd expect novelty items (Cybertech Droid pets, unique-color Artifice crystals and so on) as well as purely statistical advantages (BiS earpieces for Cybertech, BiS wrists/waists for Armormech/Armstech and so on) but there's really little information about your intent here. Also, if I may be so bold, I'd like to suggest not limiting any crafting-skill perks purely to the endgame. As of right now it's far easier to power-level your way to 50 with three gathering skills and then power-level the crafting skill of your choice. If the crafting benefits were tiered (like a BiS earpiece at level 12/20/28/36/44/50 for Cybertech for example) you'd actively encourage players to keep a crafting skill up to par while leveling. Thanks for the word. Link to comment Share on other sites More sharing options...
Wewa Posted April 23, 2012 Share Posted April 23, 2012 Can developers make Numeric pad enter bindable key so that we can use it? Also make NumLock key and rest of the numeric pad to work like it worked in SWG. Those keys only had one function so when you played it was no difference if Num Lock was on or off. Can this be done? Please lot of PvPers are playing on numeric pad but due to those restrictions we have trouble playing. Thank you Link to comment Share on other sites More sharing options...
vampiric_hoshi Posted April 23, 2012 Share Posted April 23, 2012 If we are mounted on a vehicle when interacting with a Taxi droid, is there any chance that we can remain within our own vehicle while travelling along the taxi path, effectively allowing us to use our own vehicles as a taxi? Not only would this remove the needless dismount/mount taxi/dismount/mount vehicle, it also adds worth to our own vehicles. Link to comment Share on other sites More sharing options...
Deathmond Posted April 23, 2012 Share Posted April 23, 2012 When we will see FPS drop fix and improve performance (e.g. DX11)? Link to comment Share on other sites More sharing options...
Ysaf Posted April 23, 2012 Share Posted April 23, 2012 Whats the ETA on Ranked Warzones? Link to comment Share on other sites More sharing options...
JLapp Posted April 23, 2012 Share Posted April 23, 2012 I was hoping you could share you thoughts on where you currently see class balance, primarily in regards to PVE (feel free to go into PVP as well). It seems most people running combat logs between players are seeing a significant difference in sustained DPS between classes with Sentinels at the top and usually commandos at the bottom. Yet in one of Georg's post confirmed that commando/merc still falls with targets after the most recent nerf to their damage. What are you currently using as targets for both PVE, and PVP? Also do you consider it acceptable that people are often seeing a 20% to 30% difference in sustained DPS between DPS classes? Link to comment Share on other sites More sharing options...
WolfJHavoc Posted April 23, 2012 Share Posted April 23, 2012 I don't know if this has been asked before, but could you possibly share the reasoning for only allow 5 out of 6 companions to be sent out at a time at max level? Feels a bit of a waste of a companion. Thanks! Link to comment Share on other sites More sharing options...
Fizzwidget Posted April 23, 2012 Share Posted April 23, 2012 Will Twi'leks get different Lekku styles and headgear/hoods that allow Lekku? Link to comment Share on other sites More sharing options...
gabavan Posted April 23, 2012 Share Posted April 23, 2012 Would love to know when we will have ranked warzones or atleast an update of whats going on rather than leaving us in the dark. ty Link to comment Share on other sites More sharing options...
leftwich Posted April 23, 2012 Share Posted April 23, 2012 Character transfers for non APAC players? Where are they? Link to comment Share on other sites More sharing options...
DragoVaughn Posted April 23, 2012 Share Posted April 23, 2012 Any chance lockouts in ops can be changed so you're just locked out from loot rolls but not locked out from entering? It would really be useful to guilds that are not divisible by 8, or have more than 8 geared for a new instance but less than 16. Please look into applying this as many other mmos do. Link to comment Share on other sites More sharing options...
Zhin Posted April 23, 2012 Share Posted April 23, 2012 When or how fare are you in fixing the bugged coding/engine so more subscribers can play the game without those annoying long loading screens, rendering and occasionally disconnects caused by this? Link to comment Share on other sites More sharing options...
Lefford Posted April 23, 2012 Share Posted April 23, 2012 my question is about the ops lockouts. why are the 16 man ops on the same lock out as the 8 man ops yet much more difficult and also nightmare and hard modes share lock outs too. Link to comment Share on other sites More sharing options...
thatjoshdude Posted April 24, 2012 Share Posted April 24, 2012 When or how fare are you in fixing the bugged coding/engine so more subscribers can play the game without those annoying long loading screens, rendering and occasionally disconnects caused by this? Same question, especially since people with high end computers are expercieng these issues. specs: I5-2500k 3.3-3.7ghz 4 core Asus ROG z-68 motherboard 16gb DDR3 Kingston ram XFX ATI 6950 1gb Link to comment Share on other sites More sharing options...
Brules Posted April 24, 2012 Share Posted April 24, 2012 (edited) The vendors inside of a warzone are no longer able to be accessed., yes i know this was implemented on 1.2 but why. Why have those vendors been locked out from use, they are still in the warzone and if i am questing on other planets and get close to the limit of commendations or run low on consumables i have to go back to the fleet station to get them again. Edited April 24, 2012 by Brules Link to comment Share on other sites More sharing options...
Chocobo_Kramer Posted April 24, 2012 Share Posted April 24, 2012 Is there an ETA for either cross-server warzone q's, or a server merges? <----- Unable to get a 50 q pop to save my life, and I'm a sitting duck in open world pvp to any players that have been able to get the WZ comms from before my server went on life support. Still love the game though. Link to comment Share on other sites More sharing options...
Capella Posted April 24, 2012 Share Posted April 24, 2012 Why is it that some companions (like Vector) have regular clothes under their armor, while most of them can be stripped down to skin and underclothing? Link to comment Share on other sites More sharing options...
cashogy Posted April 24, 2012 Share Posted April 24, 2012 Many players who wanted to test 1.2 content on the PTS were unable to because of the inability to easily access endgame content on the PTS. Are there any plans to make PTS much more accessible so that players will be able to test out the new content when 1.3 hits PTS? Link to comment Share on other sites More sharing options...
skylerarkin Posted April 24, 2012 Share Posted April 24, 2012 Besides ranked warzones(8vs8) what other plans do you have for competitive PVP?? -small scale, 4vs4 or smaller -large scale, either openworld PVP or instanced openworld pvp with a player limit. Link to comment Share on other sites More sharing options...
rockylinderman Posted April 24, 2012 Share Posted April 24, 2012 Will there be cross-server pvp anytime soon? Are there going to be server mergers? Link to comment Share on other sites More sharing options...
USLeatherneck Posted April 24, 2012 Share Posted April 24, 2012 I absolutely love the direction Bioware is heading with their UI and opening combat metrics parsing. Would Bioware open up further and allow for LUA add-ons / mods in the future? Raid alerts, in-game combat logs, raid calendars, and threat warning mods are something many devoted fans in the community would be eager to share with each other. Thank you. Link to comment Share on other sites More sharing options...
Slyness Posted April 24, 2012 Share Posted April 24, 2012 Might we get a toggle for the preview pane for seeing how gear looks for the opposite faction? Also a way to preview weapons? And a zoom in/out for the preview pane? Link to comment Share on other sites More sharing options...
DarkxCobra Posted April 24, 2012 Share Posted April 24, 2012 The Social score is very easy to get high,but for people like me who don't want to do Heroics its very hard to get up. Is there any other way like quest? Link to comment Share on other sites More sharing options...
Rigsta Posted April 24, 2012 Share Posted April 24, 2012 Is there any chance the credit cost of removing barrels, hilts, armouring, mods, enhancements and augments can be removed? With the introduction of augmented customizable gear this is now my biggest credit sink by far, and as a result I haven't been able to afford a single legacy unlock. Link to comment Share on other sites More sharing options...
kottonmouth Posted April 24, 2012 Share Posted April 24, 2012 You can buy custom crafting recipe sets for War Hero gear, but not blackhole or campaign? You can't even reverse engineer blackhole gear. Why? Is this an oversight or intentional? Link to comment Share on other sites More sharing options...
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