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Wewa

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  • Location
    Tattoine 2666 2800, Chimaera
  • Interests
    Hang gliding, golf, Kung Fu - Wing Chun
  • Occupation
    Elite Boss
  1. This one is for max damage combat focus saber throw Leap sundering strike Sweep force exhaustion Blade storm master strike zealous leap Sweep Stasis Force push and all over again
  2. Since I have now 4 toons at level 50 (3 are at level 50 valor and one is at level 90 valor) I can say. You get more XP if you have more medals - that is a fact I understand from WZ analysis. So based on this fact, I start looking how much XP I gain. After 50+ screenshots I started to realize that XP gain is flawed. It is a fact and anyone can see it for himself, you get more XP for same amount of medals if you lose- that's just WRONG.
  3. For same amount of medals you get more XP if you lose.
  4. I thought It was bug too, but after 50+ warzones I saw this is fact. I was torn because I did not know what to do, if I win I get less XP.
  5. After leveling 2 toons trough warzones I can say XP boost bought with cartel coins trough perks is Bioware SCAM. Not only is a scam it is very bad for game play experience. For example: If we win warzone and I as player earn 4-7 medals I will get less XP compared to same amount of medals earned while we won match. In the beginning I thought I saw wrong, but than I started to take screenshots, and after 50+ screenshots it is obvious - I earn more XP if I lose Tell me how to be motivated to play for win if my rewards are greater if I lose?
  6. Here is 5 months unanswered question: Can dev team make Numlock to function as single command key so that we can use numeric part of keboard under one set of commands, not two as it is at the moment? Also related to numeric part of keyboard, can numeric pad enter become key that can be assigned to other slots and not to open chat command? It seems that not one of admins or dev team is willing to get me answer.
  7. I am really curious what rest of community thinks, should I wait more for an answer after postimg my question more than 5 times?
  8. This announcment looks good, but than again everything you guys do looks good. How come that all this population issues rise? I think SWTOR have long way to go to fill in SWG boots. have it either way, but SWG set some standards and people want more complex end game content. Why is SW franchise fun, because it looks good, people want more options for social interactions not only combat. Most people in SWG where people who enjoyed social aspect of the game (housing, chronicle, open worlds, storyteller..) SWTOR does not offer any suchcontent and no matter what people say, many people come here right after SWG ennded. Combat in SWTOR is great, now give us housing and places to hang out and you will have winner.
  9. Can dev team make Numlock to function as single command key so that we can use numeric part of keboard under one set of commands, not two as it is at the moment? Also related to numeric part of keyboard, can numeric pad enter become key that can be assigned to other slots and not to open chat command?
  10. It is Needed. There is HUGE difference between PvE and PvP playstayle. Just small example. In PvE even in fight against most dificult oponents you can just stand and unleash your best rotation and deal max amount of damage, ocasional pushback and this is all. in normal PvP fight and even against poor players you need to use all your skills, full movement and wits to win. So yes, Expertise is needed and if you want to be equal in fight against human oponents you need to EARN IT!
  11. Mate I think you just described best part of SWG. For years I just to go to Yavin and sit there on beach watching epic planets on horizion and just being there was something epic. SWTOR is so predictable that it can not surprise you at all, SWTOR is all about win or lose in Warzone or did you get or did you not get loot from 10 flashpoints or operations. And that is it. It offers nothing. Maybe I was junkie but SWG was a real living virtual world, this is just a game (I wish it will become more) I think that only now after SWG was closed we can give semi accurate assumption and admit that SWG failed not because of a game itself but because of SOE poor managment. My long time wish was (and still is) that someone make original SWG with JTL, Storyteller and Chronicle systems as epic RP platform for all times. One thing I LOVED about original SWG was that no mobs had any outer visual signs about their difficulty. You had to learn it on your own skin or from othr players - PRICELESS experience. Also one comparison - Fleet vs. Mos Eisley Cantina - just to compare chat tabs. SWTOR Fleet: LFG anything, buy and sell adds, no normal communication SWG ME cantina: Man you could hear all kind of weird stories there, learn about the worlds of galaxies and had such parties and RP events that I still remeber. I hope that one day someone will acquire SWG server side client and that we will be able to play it again.
  12. I think I will not add nothing special to this discusion but... As a 8 years SWG player I see what could be good recipe for a Star Wars MMO franchise. SWG as it was on day it was shut down (without bugs and with little graphic overhaul - somewhere in between SWTOR and SWG) with SWTOR combat system mehanic, skill trees and storytelling. SWTOR storytelling is epic for leveling cause it make some sense, but once you reach max level than SWG systems realy kicks in. SWG epic max level systems: - Space (with 13 sectors and epic number of single player and POB ships along with spacecraft crafting, mining...) - Open world settlments - cant beat that in any MMO ever - Storyteller and Chronicle systems - That is future of MMO development if SWG had this at start with first community we would never see SWTOR - Crafting and resource spawning - whole that system was so epic I lack words to describe it - Interface with chat bubbles and RP options - it had all you need to run and enjoy game with your friends - Meaningfull global war - That thing added too much options to name it all here Mix all this together and add few more features and Star Wars MMO might survive.
  13. I have to say that I am little disapointed because I was asking same thing more than 5 times and still did not receive any answer. My questions was and still is: Can dev team make Numlock to function as single command key so that we can use numeric part of keboard under one set of commands, not two as it is at the moment? Also related to numeric part of keyboard, can numeric pad enter become key that can be assigned to other slots and not to open chat command?
  14. Can developers make Numeric pad enter bindable key so that we can use it? Also make NumLock key and rest of the numeric pad to work like it worked in SWG. Those keys only had one function so when you played it was no difference if Num Lock was on or off. Can this be done? Please lot of PvPers are playing on numeric pad but due to those restrictions we have trouble playing. Thank you
  15. Please developers make Numeric pad enter bindable key so that we can use it. it is not so much work to do. Also make NumLock key and rest of the numeric pad to work like it worked in SWG. Those keys only had one function so when you played it was no difference if Num Lock was on or off. Can this be done? Please lot of PvPers are playing on numeric pad but due to those restrictions we have trouble playing. Thank you
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