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Vicelord

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  1. Man, its a PVP server!! The Empire and Republic are supposed to be at friggin war!! If I could I would camp FP entrances so the other team can't finish them but oh wait all FP entrances are in the fleet. I have no issue with lowbie griefing, making it harder for them to advance in the game. Many of you guys are straight up care bears and don't know the first thing about a pvp server. All this "fair" nonsense - cry me a river. I remebember getting corpse camped on EQ's Sullen Zek server, not for hours but for a full day, bards wiping 80 man raids with trains of mobs, waking up early in order to raid and avoid pvp in the dungeon, posting a group at raid entrances to kill the other team if they tried to disrupt. Thats real ****, this "fair" stuff is hilarious.
  2. I unsubscribed this past Saturday, here are my reasons - 1. When I watched the initial previews for the game, I thought the pvp was going to be awesome. I mean the CGI scenes featured huge battles of Jedi vs Sith, I thought the pvp would reflect that epic scale. No such luck with 4, 8 vs 8 warzones. 2. Open world pvp is not rewarded or promoted in anyway. There are no open world dungeons, this means both teams sit and there fleets and q up. The game does not feel like war at all. 3. The gear sets are all the same, meaning that everyone runs around looking alike. Orange crafted in 1.2 changed little because the orange shells could only be created and set bonuses transferred on the new gear. 4. Repetitive endgame 5. Low server populations and no mergers in a timely fashion. 6. Lack of an overall vision for pvp, feels tacked on Thats just off the top of my head
  3. Salarin, I played on the pvp server Sullen Zek in the first Everquest. 3 factions, open world dungeons, token pvp rewards. There were no instances and it actually felt like outright war. Disrupting the other factions raids was par for the course. I have heard great things about DAOC, and I know you must have heard the news that one of the creative minds behind DAOC is designing the pvp system, here is a link to an interview with him, skip to 11 minutes in: http://www.gameinformer.com/b/features/archive/2012/05/07/the-challenge-of-elder-scrolls-online-an-interview-with-the-creative-director.aspx Long story short, he is putting in open world dungeons, three factions and gear rewards for open world pvp, and open world pvp objectives.
  4. I don't know about you, but riding around on my speeder for an hour to find one fight is pretty ridiculous. The Rakghoul event was a boon for pvp simply because it made the two teams interact more. If they made enemy characters drop commedations or something this would make people want to fight open world. That could be done in a patch. And the whole, they are only answering questions on stuff that is in development? Cmon look at some of the questiosn they answered: I love the new armor color "unify" feature. Will this option (as well as "hide head armor") ever be available for companions? Lovarboy: Will we get dual spec with Game Update 1.3? Capthxc: Any plans to improve your achievement system and/or codex? Right now achievements don’t seem to serve any purpose. JimG: Is there any sort of ETA on adding completely new playable species into the game such as Togruta, Mon Calamari, Nautolan, etc.? Daniel: Can’t comment on what species you might see, but you can expect the roster of playable species to expand... this year. They could have replaced any of those questions with a pvp addressed question.
  5. I expect them to address the fact that there is currently no difference between pve servers and pvp. The questing areas between teams are far apart so very rarely do you have any fights while questing. There are no rewards for open world pvp. Why not? What ways are they going to increase pvp encounters in the open world? What are they doing with ilum right now? How soon for new huttball arenas? This game is supposed to be a universe at war and instead it doesn't feel that way at all. I think the game is very good looking and the controls play well but as an avid pvper I am disappointed. I expect bioware to address the disappointment that I and others feel and tell us what their plans are. I pay 15 dollars a month for this and expect good pvp content. If not, then I will tough it out until Guild Wars 2, where the pvp seems highly ambitious and not a throwaway afterthought
  6. Says the guy with 8 toons from 2 different PVE servers. Mind your pve business. 1.2 brought a new WZ, but got rid of Ilum, the only place where you could get into "open world" fights with rewards. PvPers have many legitimate questions that are pressing. Many of us will be leaving if Bioware doesn't show some effort in creating a more robust PvP system.
  7. No pvp questions answered? Not one? Again, it becomes more and more clear that pvp seems to be an afterthought for your team. There is no difference between a pvp and a pve server at this point. Both have WZ's. Both have Ilum. Why did I even chose a pvp server? Where is the open world action?
  8. It is needed because without it PVP would need to be on par with the top ops gear or bluebie pve'ers would come in and face roll pvpers.
  9. I'm thinking Asura Necro - I imagine death shroud will be pretty nice in pvp. Also considering Warrior or Ranger! Oh the choices!!!
  10. Vicelord

    Open world pvp

    Well first off, I know it is convenient to have everything basically in fleet, but FP entrances should be in Neutral locations that have to be traveled to. That way on pvp server the chance of having a random fight would increase. Just one idea
  11. Damn, sorry again about your luck. Any time I went to the event area on Tatt, I had some good fights. Griefed a guy for awhile, got jumped a couple times, jumped a couple people, and had a bunch of good one on one fights. Also got a nice green/black saber with 41 expertise. That being said, I agree that the pvp on this game is a total afterthought for a variety of reasons and has been a huge disappointment for me. I just thought the Rakghoul event was a pvp bright spot for me on the game for a change. See you on the GW2 beta!
  12. The Rkghoul event promoted Open World PVP, if you missed it sorry about your bad luck, it was a ton of fun and I had some good fights with pubs I usually only see in WZ's. Not to mention it was nice to use Call on the Force and have my companion whooping *** in pvp, but whatever.......continue the QQ
  13. Bunch of communists on here "Its no fair, everyone should have equal gear". If you want pvp based only on skill, go play a "skill" based first person shooter - OH WAIT! - Gear progression is a part of every "skill" based first person shooter on the market right now. Call of Duty, Battlefield, etc all have gear/perk progression for those who play the game more. As it stands now, there is barely a reason to pvp anymore with the same 4 instanced WZ's over and over again and no open world pvp. Take away gear rewards and people will pvp even less.
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