Nijraw Posted March 30, 2012 Share Posted March 30, 2012 (edited) Prototype Cylinder Ventilation While High Energy Gas Cylinder is active, you have a [50 / 100]% chance to vent 8 heat and restoring 4% of total health every 6 seconds. http://www.torhead.com/ability/bOwzWTZ/prototype-cylinder-ventilation A Bounty Hunter's version of a Operative Concealment skill: Revitalizers Stim Boost now additionally grants Revitalizers, restoring 2% of total health every 3 seconds. http://www.torhead.com/ability/2p8b5gy/revitalizers Advanced Prototype is pretty much the melee tree of the advanced class, because Advanced Prototype lacks the damage reduction or heavy ranged fire power of Shield Tech and Pyrotech having this passive self heal would give Advanced Prototype the much needed PvP and PvE viability and survivability. Edited March 30, 2012 by Nijraw Link to comment Share on other sites More sharing options...
Gomezie Posted March 30, 2012 Share Posted March 30, 2012 Link to comment Share on other sites More sharing options...
trkruger Posted March 30, 2012 Share Posted March 30, 2012 is that a suggestion or did they already put that on PTS? Link to comment Share on other sites More sharing options...
Shredzz Posted March 30, 2012 Share Posted March 30, 2012 hmm ill check on my lvl 10 pt later Link to comment Share on other sites More sharing options...
Rotm Posted March 30, 2012 Share Posted March 30, 2012 (edited) Random change, they should make serrated blades not suck, and put rail on pws or change charged gaunts. Edited March 30, 2012 by Rotm Link to comment Share on other sites More sharing options...
Shredzz Posted March 30, 2012 Share Posted March 30, 2012 This is a suggestion not on pts, just confirmed this on pts Link to comment Share on other sites More sharing options...
Poe_ Posted March 30, 2012 Share Posted March 30, 2012 Random change, they should make serrated blades not suck. QFT .... 10 chars Link to comment Share on other sites More sharing options...
Agooz Posted March 30, 2012 Share Posted March 30, 2012 Make Prototype Flame Thrower 15% damage increase per stack, but only stack 3x (instead of 5x), and I will be the first to respec AP. The overall damage is decreased by 5%, but at least it would make Advanced Tools more useful. Link to comment Share on other sites More sharing options...
Ishly Posted March 30, 2012 Share Posted March 30, 2012 sounds nice hope they made ap for pvp and pyro for pve Link to comment Share on other sites More sharing options...
exphryl Posted March 30, 2012 Share Posted March 30, 2012 I do feel this would be a decent change (Basically saying the the text of the old Kolto talent actually works how it was originally written) In general, AP has the least amount of defensive useful abilities out of any of the melee. No vanish, no good cool-downs, no "blind". It is sort of just there. Devs seem to forget how useless "heavy" Armor is in PvP and can't give something top tier in AP to help it last longer. (Something say inaccessible to Pyro or Tank for balance reasons). Damage Increases are nice, but lasting longer in a practical setting would make it a better spec. Link to comment Share on other sites More sharing options...
Noollig Posted March 30, 2012 Share Posted March 30, 2012 I do feel this would be a decent change (Basically saying the the text of the old Kolto talent actually works how it was originally written) In general, AP has the least amount of defensive useful abilities out of any of the melee. No vanish, no good cool-downs, no "blind". It is sort of just there. Devs seem to forget how useless "heavy" Armor is in PvP and can't give something top tier in AP to help it last longer. (Something say inaccessible to Pyro or Tank for balance reasons). Damage Increases are nice, but lasting longer in a practical setting would make it a better spec. This hits the nail on the head. I'd support this change. Agooz's suggested change for prototype flame thrower is another one I'd like to see. Either that or make flame sweep add 2 stacks instead of 1, since the heat cost is so much higher. Better yet, make it so you get a stack for every player you hit with flame sweep. Link to comment Share on other sites More sharing options...
Saprezzan Posted March 31, 2012 Share Posted March 31, 2012 They should also increase RB's and Gut's snare to 15 seconds. It's only 30% and why would we want to spam the DoT? Counterproductive. Aside from that, as someone else have suggested on this forum, Stabilized armour should persist 3-4 seconds after we drop out of stun, increasing our survivability tremendously. Also, please do something Serrated blades, it's terrible Link to comment Share on other sites More sharing options...
Ceepo Posted March 31, 2012 Share Posted March 31, 2012 (edited) Agooz mentioned changing the requirement for Proto Flamethrower to 3 stacks, I think an alternative could be something like this. Merc Arsenal tree has an ability that allows TM to apply 2 stacks of the heat signature per hit. AP should have an ability like that as well. Give us an ability to spend points on in our tree that gives us 2 stacks of Proto Flame Thower per hit of Flame Burst, Flame Sweep or Immolate. That means we wouildn't use Immolate once and then spam FB 4 times in order to get 5 stacks of Proto. We would only need to use it 3 times to get 5 stacks at the cost of 1 point in our skill tree. Our Flamethrower cooldown is already on a 15-20 second timer (depending on build) so it's not like we could spam that ability. It just gives us more incentive to use it and with the new 70% slow added to a 5 stack Proto it would give us a better chance to get some decent DPS out of the ability without having to spam FB 5 times to build it up. Edited March 31, 2012 by Ceepo Link to comment Share on other sites More sharing options...
Assaultrooper Posted March 31, 2012 Share Posted March 31, 2012 cmon guys lol this would be a tiny bit OP... Operatives have it cus they don't have a gap closer, or a range stun, or heavy armor I can see myself never ever dying with this... Link to comment Share on other sites More sharing options...
LoKiei Posted March 31, 2012 Share Posted March 31, 2012 It's a nice buff, not a huge ammount of healing but still a decent upgrade considering every AP build uses the talent anyway. Link to comment Share on other sites More sharing options...
Taerrik Posted March 31, 2012 Share Posted March 31, 2012 I would still use IGC over HEGC, heat is only a issue if you spam RB, which you shouldnt Link to comment Share on other sites More sharing options...
BlazingShadow Posted March 31, 2012 Share Posted March 31, 2012 this is... an okay suggestion... I don't think anyone would cry over it on the other hand, it isn't needed. AP plays fine and it'll play excellent after 1.2 Link to comment Share on other sites More sharing options...
Nijraw Posted March 31, 2012 Author Share Posted March 31, 2012 cmon guys lol this would be a tiny bit OP... Operatives have it cus they don't have a gap closer, or a range stun, or heavy armor I can see myself never ever dying with this... Operatives can also self cast heal and vanish, Bounty Hunters can not as a PT Link to comment Share on other sites More sharing options...
exphryl Posted April 1, 2012 Share Posted April 1, 2012 this is... an okay suggestion... I don't think anyone would cry over it on the other hand, it isn't needed. AP plays fine and it'll play excellent after 1.2 ............ Link to comment Share on other sites More sharing options...
Theology Posted April 1, 2012 Share Posted April 1, 2012 ............ This. I'm glad there's a few PTs on these forums that don't have some sort of mental disability. Link to comment Share on other sites More sharing options...
exphryl Posted April 1, 2012 Share Posted April 1, 2012 This. I'm glad there's a few PTs on these forums that don't have some sort of mental disability. Debatable I think the issue is people play a spec on a server that may have undergeared or terrible opponent and believe a spec is fine and blind themselves to the glaring issues that it actually has. Link to comment Share on other sites More sharing options...
Hizoka Posted April 1, 2012 Share Posted April 1, 2012 Debatable I think the issue is people play a spec on a server that may have undergeared or terrible opponent and believe a spec is fine and blind themselves to the glaring issues that it actually has. says the guy on a low pop server with little progression. Link to comment Share on other sites More sharing options...
exphryl Posted April 1, 2012 Share Posted April 1, 2012 (edited) says the guy on a low pop server with little progression. Define "Progression" o' Matriarch of the AP Crusade. You also seem to not understand what Low Pop means either. Edited April 1, 2012 by exphryl Link to comment Share on other sites More sharing options...
Theology Posted April 1, 2012 Share Posted April 1, 2012 says the guy on a low pop server with little progression. Lol? Progression in swtor comes to a screeching halt upon hitting 50. Not sure what progression you think there is in this game to be obtained. This isn't EQ2 here where the top WW guilds still can't clear raid content to this day. Get real, kid. Link to comment Share on other sites More sharing options...
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