SliggXx Posted March 24, 2012 Share Posted March 24, 2012 (edited) Per George Zoeller: "Hey, some answers. 1. Yes, we have updated the stat distribution on Rakata gear with 1.2. 2. If you have not modified your gear, it will seamlessly update the mods inside when you log into the game the first time after the patch has been applied. 3. If you have modified your gear, it will retain any changes you have made. Any mods you didn't change out will update. 4. Restoring the original mods into the item, before 1.2, will cause them to upgrade at the time of the patch. The problem, of course, is that if you hand modified your gear, we ultimately have no way of knowing what your intention was. Maybe you wanted to use the mod you removed somewhere else, maybe you just wanted to replace it. We cannot make any assumption as to the intention of individual users when modding the item, preventing us from upgrading already modified items post fact. TL;DR: Any 'original' mod in an updated item will upgrade with the patch. Any 'foreign' mod added to an item will be left untouched. Hope that answers your questions." ------------------------------------------ So, if you didn't keep your original enhancements, you will start patch 1.2 with 150 missing expertise, as the enhancements will be carrying with them 25 expertise each. Have fun farming new gear. Another fantastic example of BW not understanding their playerbase. Edited March 24, 2012 by SliggXx Link to comment Share on other sites More sharing options...
paul_preib Posted March 24, 2012 Share Posted March 24, 2012 Per George Zoeller: "Hey, some answers. 1. Yes, we have updated the stat distribution on Rakata gear with 1.2. 2. If you have not modified your gear, it will seamlessly update the mods inside when you log into the game the first time after the patch has been applied. 3. If you have modified your gear, it will retain any changes you have made. Any mods you didn't change out will update. 4. Restoring the original mods into the item, before 1.2, will cause them to upgrade at the time of the patch. The problem, of course, is that if you hand modified your gear, we ultimately have no way of knowing what your intention was. Maybe you wanted to use the mod you removed somewhere else, maybe you just wanted to replace it. We cannot make any assumption as to the intention of individual users when modding the item, preventing us from upgrading already modified items post fact. TL;DR: Any 'original' mod in an updated item will upgrade with the patch. Any 'foreign' mod added to an item will be left untouched. Hope that answers your questions." ------------------------------------------ So, if you didn't keep your original enhancements, you will start patch 1.2 with 150 missing expertise, as the enhancements will be carrying with them 25 expertise each. Have fun farming new gear. Another fantastic example of BW not understanding their playerbase. Well guess that's one plus to my having a pretty low BM token drop rate from the bags I've opened, so far only have weapon and chestpiece so it looks like I am only out one enhancement. Guess I'll look to some of the non moddable pieces like the offhand for any tokens between now and then. Link to comment Share on other sites More sharing options...
SliggXx Posted March 24, 2012 Author Share Posted March 24, 2012 Well guess that's one plus to my having a pretty low BM token drop rate from the bags I've opened, so far only have weapon and chestpiece so it looks like I am only out one enhancement. Guess I'll look to some of the non moddable pieces like the offhand for any tokens between now and then. It doesn't excuse this bad implementation. They really should allow us to turn in modded pieces for an original BM piece. They gave us no indication this was coming and I had no intention of ever using them again, so why spend hundreds of thousands of credits to keep them? Stupid. Link to comment Share on other sites More sharing options...
_Scattered_ Posted March 24, 2012 Share Posted March 24, 2012 4. Restoring the original mods into the item, before 1.2, will cause them to upgrade at the time of the patch. The exact mod I removed or the one with the same stats? Link to comment Share on other sites More sharing options...
Skillmare Posted March 24, 2012 Share Posted March 24, 2012 They should just have people who altered remove their mods and then when 1.2 comes, the original gear will be properly modded. Link to comment Share on other sites More sharing options...
cashogy Posted March 24, 2012 Share Posted March 24, 2012 if youve taken a look at the new stats that BM gear will have, youll notice that BM gear still has a crap load of accuracy on it, even though bioware told us they were aware they overstacked accuracy. its still pretty bad that bioware is shafting us like that, but its more bearable knowing im not missing out on much. the only big thing you'll be missing is the extra expertise Link to comment Share on other sites More sharing options...
Kesrik Posted March 24, 2012 Share Posted March 24, 2012 The exact mod I removed or the one with the same stats? Same stats. In all seriousness, though, why would anyone ever destroy a mod/enhancement? Were you guys so sure that Accuracy would NEVER be good? Anyone with a tiny bit of common sense would have kept the mod just in case. And no, 30k per mod isn't that much. Link to comment Share on other sites More sharing options...
cashogy Posted March 24, 2012 Share Posted March 24, 2012 Same stats. In all seriousness, though, why would anyone ever destroy a mod/enhancement? Were you guys so sure that Accuracy would NEVER be good? Anyone with a tiny bit of common sense would have kept the mod just in case. And no, 30k per mod isn't that much. accuracy WILL never be good. there is zero reason to stack any, ever. and for some people, the extra 30k per mod IS too much. not everyone likes running dailies every day Link to comment Share on other sites More sharing options...
DarthxRage Posted March 24, 2012 Share Posted March 24, 2012 (edited) Except some of us have modded ALL our gear and we pvp and pve so I already had a ton of mods and didn't feel like I needed to hang on to 10 accuracy enhancements "just in case". 300k gets me my new lightsaber crystals that I wanted to buy. I was pretty mad when I saw this at first, but then when I saw that the Jug gear has pretty much the EXACT SAME AMOUNT OF ACCURACY I am still very glad that I took the time to grind all those extra BM pieces to optimize. Edited March 24, 2012 by DarthxRage Link to comment Share on other sites More sharing options...
DarthMaulUK Posted March 24, 2012 Share Posted March 24, 2012 I've modded all my BM gear as Accuracy is pointless to an Assassin. Although I do see this as a huge issue but hopefully, there will be enough time between now and when 1.2 arrives to purchase the gear again! lol Link to comment Share on other sites More sharing options...
Campaigner Posted March 24, 2012 Share Posted March 24, 2012 Same stats. In all seriousness, though, why would anyone ever destroy a mod/enhancement? Were you guys so sure that Accuracy would NEVER be good? Anyone with a tiny bit of common sense would have kept the mod just in case. And no, 30k per mod isn't that much. It's hilarious because I have 3 crit/accuracy enhances from by BM gear stored in my bank... same exact stats but one of them has a different name. Guess I have to guess which one goes to which piece and hope it isn't considered "foreign" because of the name! Link to comment Share on other sites More sharing options...
jdi_knght Posted March 24, 2012 Share Posted March 24, 2012 So basically what you're telling me is that Nadia is going to start 1.2 with a lot of expertise. ...I knew I should have left her in pure Champ/Cent gear! Link to comment Share on other sites More sharing options...
AMKSED Posted March 24, 2012 Share Posted March 24, 2012 Bioware just needs to reset all current gear too with this change. Not screw the people who were trying to max their potential. Link to comment Share on other sites More sharing options...
exphryl Posted March 24, 2012 Share Posted March 24, 2012 How I understood BW's comments on mods Originally: "We have to much accuracy, you'll want to remod your gear to fit your playstyle" Now: "LOL, Chumps" Link to comment Share on other sites More sharing options...
ImSaved Posted March 24, 2012 Share Posted March 24, 2012 It's Bioware's fault the mods / enhancements needed to be replaced in the first place. Why does a class with no need for accuracy whatsoever have a full set of BM gear that gives hundreds of accuracy points? Players shouldn't be blamed, and certainly shouldn't be punished, for customizing their gear to what it should've been in the first place. Why would I keep enhancements I'm never going to need? Accuracy is pointless now, and it's going to pointless six months from now. This update doesn't change that, anyone swapping them back in still doesn't want the accuracy, they just want the expertise boost. Link to comment Share on other sites More sharing options...
Orangerascal Posted March 24, 2012 Share Posted March 24, 2012 (edited) ... If people were stupid enough to overwrite the mod, you should lose it. Do you want bioware to rollback items you've destroyed too? How about last weeks deleted item? You have the option to replace the original mods back in, what more can you ask for? Edited March 24, 2012 by Orangerascal Link to comment Share on other sites More sharing options...
wtfnonamefree Posted March 24, 2012 Share Posted March 24, 2012 I kept my enhancements, but how 'original' are they supposed to be? Haven't chekced, yet, but one guy above claims some had same stats, different name - which slots do they belong to? Or is it even restricted to the very same mod, you extracted, tied to the individual id of the armor and mod in question? Let's say head and boot enhancement have the same name and stats, but head enhancements needs to go to head slot again (maybe even the very same head if someone actually has modded duplicates for some reason). There are still questions, to say the least. Link to comment Share on other sites More sharing options...
olagaton Posted March 24, 2012 Share Posted March 24, 2012 I have modded my BM gear, but this is hardly something to cry about. You're (we're) the ones who decided to change the mods on our gear to try to give ourselves an advantage above unmodded gear. Nobody told us to. They are the ones in charge of changing the system at any time, so live with the choice. Their decision has absolutely nothing to do with "understanding their playerbase". That's just ridiculous of the OP to state. It's more that your decision shows that you don't understand the way MMO systems work -- they are dynamic, by nature. Link to comment Share on other sites More sharing options...
zokran Posted March 24, 2012 Share Posted March 24, 2012 So the ppl who actually wanted to be better at pvp and do their best with farming for best possible gear will now be bad... well done... Link to comment Share on other sites More sharing options...
Audenlol Posted March 24, 2012 Share Posted March 24, 2012 Hey at least you are not stuck with bad rng and have 90% champ gear which is getting zero expertise upgrade. Full bm players are going to feel like its the 10-49 bracket again having literally double the expertise than champion players. Unless you did what star wars suggested and modded your gear with useful stats. Link to comment Share on other sites More sharing options...
Markisha Posted March 24, 2012 Share Posted March 24, 2012 So, even if I put in a enhancement that's from another BM piece it won't give me expertise? ***? Link to comment Share on other sites More sharing options...
Reenolols Posted March 24, 2012 Share Posted March 24, 2012 So what? We'll be trading it in for war hero gear. And anyone that cared about their performance swapped their enhancements out, it's not like you're alone on that. Link to comment Share on other sites More sharing options...
unclekaula Posted March 24, 2012 Share Posted March 24, 2012 Well, this is unfortunate. Link to comment Share on other sites More sharing options...
SliggXx Posted March 24, 2012 Author Share Posted March 24, 2012 So what? We'll be trading it in for war hero gear. And anyone that cared about their performance swapped their enhancements out, it's not like you're alone on that. Sure, but will you get your war hero gear overnight? You will be severely gimped in the process of trying to obtain it. Especially if you consider that many people will wish to begin rated WZs as soon as the patch hits and in a min-max environment, 125 expertise is a big deal. Link to comment Share on other sites More sharing options...
SliggXx Posted March 24, 2012 Author Share Posted March 24, 2012 I have modded my BM gear, but this is hardly something to cry about. You're (we're) the ones who decided to change the mods on our gear to try to give ourselves an advantage above unmodded gear. Nobody told us to. They are the ones in charge of changing the system at any time, so live with the choice. Their decision has absolutely nothing to do with "understanding their playerbase". That's just ridiculous of the OP to state. It's more that your decision shows that you don't understand the way MMO systems work -- they are dynamic, by nature. If people were stupid enough to overwrite the mod, you should lose it. Do you want bioware to rollback items you've destroyed too? How about last weeks deleted item? You have the option to replace the original mods back in, what more can you ask for? You do realize that before the patch notes hit, there was absolutely no reason to keep the enhancements, right? So, people should have dropped a few hundred thousand credits to remove the mods just in case BioWare decided to require them for item conversion later down the line? I can guarantee you that not a single person on all the forums guessed that this was how hey would implement the gear conversion, nor that the enhancements would carry with them an expertise bonus. And if you wish to challenge this notion, please show me evidence of ONE person that hinted that we might need to keep the gimpy, useless enhancements. So, we are stupid for not being clairvoyant? Bad posts are bad. You can disagree, but don't be insulting. To be honest, based on the state of the game before the patch notes came out, the stupid thing, was to pay to pull the mods out. Just because Bioware has no problems screwing its min-maxer playerbase over in this implementation doesn't change that. Link to comment Share on other sites More sharing options...
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