Jump to content

paul_preib

Members
  • Posts

    1,142
  • Joined

Everything posted by paul_preib

  1. Remember Diminishing Returns are just that, it isn't a null point but the point at which value per points starts making other stats much more useful/valuable. You ask why get 20% instead of 15% under the new rebalancing? Because you have not hit the point of reduced value on the DR curve, and thus are still getting good value for each point of crit. That said, Diminishing returns values right now are weighting crit at 35% sans buff 40% with smuggler buff, not the 40-45, so in reality right now you are probably over-weighting crit at the expense of power. The one place where this rebalancing is showing a significant impact is classes with autocrit abilities, which is why for example the hybrid PT/Vanguard is performing so well on PTS right now, High Impct bolt autocrits
  2. Still makes a nice mod-mule-- Whenever I hit 50 on an alt my already BH or better main could easily spend spare coms shipping things down the pipe with the chevin and rak event armor. For those that missed out on that this was a prime opportunity. Alternately-- My commando and Vanguard use a shared DPS set I swap back and forth while I worry about optimizing more on their primary roles (healing/tank respectively). So while I'd much prefer to have it work for all levels, there's still plenty of value.
  3. Given the mod system I'd say you might as well find a look you like and go for it. The augmenting part of the expense will then be already taken care of come 2.0, the only exceptions to this would be implants/relics/earpieces which you'd likely be replacing fairly quickly. Even without a crafter making augment kits or augments themselves if you drop blue level 49 augments into those 9 slots its about 700k credits which isn't too excessive.
  4. For some of the clunkieness elsewhere check lotro's cosmetic system out for a good idea of the ideal cosmetic scenario. Dozens of dyes individually coloring items, wardrobe to preserve different dye colors and cosmetic tabs. I like that I have some freedom here but comparatively speaking I'd be picking up far more cartel items if there wasn't an issue of putting 65k credits into every single aesthetic change, per item.
  5. Such a poll is inherently flawed. Linking from a forum thread in this context means only those strongly for or against are inclined to vote. Insert it into the thread and see the results shift towards a more centric notion.
  6. I'm having a hard time really seeing the concern about the "uniqueness"-- What made the set highly unique at the time was that it was among the first non social-tied adaptive armors. Beyond that its merely trooper armor. Compare this with the Chevin event that had bowcasters and a fairly unique variation of tusken armor (especially hte chestpiece). I for one would be happy to see them introduce a different set of things with the event but not because I mind someone new having access to what I was able to obtain in the past, but rather just because hopefully they'll be interesting skins that I'll use for more then mailing around mods/armorings.
  7. At the end of the day you're at the mercy of just having a machine that's underpowered for this game. 4 gigs of Ram and a dual core 2.1 ghz cpu on a laptop with what sounds like an integrated sandybridge GPU. With a true graphics card and not a mobile chipset you could probably manage functionally with that CPU and RAM however all three of those combine together to afford you a game that I'd guess is barely cracking double digit frames per second. The only thing really you can improve without getting a new machine would be RAM, where upgrading to at least 6 would help especially given the shared memory of a mobile GPU.
  8. Don't think there's a 100% white, the closest would eb the wayfarer's robe. There's a non-cartel skin of that 'pub side you can use as well, don't remember its name though.
  9. Voice acting really makes a huge dent on my perception of a given storyline. The Bounty Hunter storyline for example (up through Belsavis) is really pretty direct without too much intrigue going on, but will take away a generally fond opinion of the story because I found the Voice Acting rather enjoyable. The Consular (at least male consular) had rather bland voice acting to me and thus a storyline that had a decent amount going on plotwise I have a pretty easy time placing it squarely at the bottom of storylines I've played, making me yearn for my Inquisitor's voice to be coming out of that character's mouth.
  10. Maybe I missed it but I don't recall seeing any Bothan NPCs floating around so I think the odds are slim there. Jawa; the Bounty Hunter already gets a Jawa (albeit nonhealing). An Ortolan would be awesome, another on my wish list would be an Ithorian. That said I don't think additional companions are really on the radar with regards to continuing development.
  11. My guess is that the more they stray from pre-established items the more freedom it affords them to tell the stories and do the things they'd like with less restrictions coming from preestablished lore.
  12. I'm confused.... are you saying that omitted content from a single player RPG should be finding its way into this MMO more despite it not making the cut to be included in an already published game?
  13. While I spent credits instead of Cartel coins on this for all but one character I do think this was the single greatest perk from the institution of the F2P conversion. Never bothered before as I really tried to keep my respecs to 2-3 times a week on a character for cost purposes, but when they made respeccing free with sub there's been times where I'll respec a given character 2-3 times a day.
  14. Realistically this is an issue not likely to be resolved for a significant period of time. Ranked pvp was supposed to be the equalizer however it quickly devolved because people became so composition and performance centric that the non-top tier folks simply wrote it off as being inaccessible. As the pvp 'middle class' dropped off it became that much more inaccessible for anyone looking to break into the rated bracket. Now this creates hypercompetitiveness at the top bracket among the 'elite' teams who then refuse to queue unless they have their perfect 8 on, so they'd rather break into smaller queues and pound through the regular queue then risk going into rated with 7 + a commando dps. As this happens the team fielding their perfect 8 then doesn't get a queue pop and because the queue is them and no one else. So that they actually get into a warzone they proceed to queue into a pair of four man groups. With the life-support status of ranked pvp you then have the audience intended for it and the 'casual' audience cross-competing at the regular queue level. If you separate them what do you get? Longer queue times that draw away the playerbase and harm pvp overall. The game is not presently built to support cross-server queueing and without that cross-server queueing most would lack the sufficient pvp population for queue times to effectively work. So what could resolve this? The simplest fix would probably be to remove rating away from rated, rename in into ops-queue or any other term but the point being that it remains an 8v8 queue and the comm rewards are in fact greater, but people no longer have a competitive pvp rating that they fear going down to the point where they don't queue unless they are fairly certain they can win.
  15. A variety of things contribute 1.Probably the most mass-market F2P means that the accessibility to population base ratio can bring about clientel that generally don't frequent other games, be it age-bracket or just casual-ness (LoTro being an example of one who's mass market appeal is small enough as foster a less volatile community). 1a.An extension of the above is that it also results in a very diffuse player-type. A hardcore pvper vs. a dyed in the wool raider vs. an RPer vs. a casual trying to sniff out what sandbox he can. (a game like EVE is going to have a much more like-minded overall representation) 2.Road-rage-syndrome: Just like the anonymity and protection of a large metal object hurling down the pavement at 70-80 miles and hour, it is easy to become hyper-aggressive when you are hidden and protected, this brings up behaviors you would never see in face to face encounters (read a study that showcased jam-packed pedestrian traffic and the overall lack of aggression displayed as compared with comparable vehicular traffic). 3.Contentment v discontent: Generally speaking someone who is happy with a game/situation is much less likely to comment then someone dissatisfied. When the bulk of posts are thus angled to those discontent with aspects the odds go up of each post/er being of a flame-y nature (there's a few "thank you Bioware for X posts, but compare to the fix Y, change Z, nerf XYZ and ABC along with it" ones) 4."You're wrong because you don't agree with me": Some people get royally irked at alternate viewpoints. What is a crucial deal-breaker for me could very well be a trivial nonissue for you, and visa versa. When people just can't fathom the opposing viewpoint they oft react with blind rage (as witnessed with Political and religious debating)
  16. This, the redesign is built around being a tier 0 for level 55 endgame, displacing level 50 endgame content. The idea is to compel the maximum percentage of the player base to pick up the expansion by reshaping endgame around that. I am not saying I am all for this approach (nor entirely against it) but it is logical given the circumstance. The simplicity is to provide an accessible gateway for level 55 content, something columi drops and BH com grinding would not offer.
  17. As stated, tankassins are the unrivaled kings of versatility offering great healer support due to the best damage and crowd control of the three tanks while also being the best solo node guard. The combination of the pull, knockback, resilience, and force speed makes them the best two way huttball threat (as that great guardian tank ball carrier is far more limited when on defense), and stealth + force speed makes them tremendous at breaking past the defense in voidstar. Tue counter to all this versatility: s the tweener status as a little less tanky then a guardian and lacking the full firepower of a true dps. After them I'd say bubble-stun spec healers until 2.0 then ops/scoundrels slip back into second place as they are the best at still healing everyone else while under duress. I know e end as a very casual pvper my cyber tech sawbones scoundrel is incredibly hard to take down even when unsupported by guards/peels. Nothing like seeing 1-2 deaths despite over 300k damage taken.
  18. What might help you out beyond recruiting might be trying to build a few guild alliances. I know for example Infinity and vanguards of norrath as casual raiding guilds have trouble consistently filling out, but have ready access to each other as a means of seeking additional ops members instead of resorting directly to fleet general. I know for me personally I'm not willing to leave my current guild, but more than happy to lend a hand if needed, I've at least one of every role and experience in every open same nightmare ec.
  19. I don't know I think it may magnify some issues. Right now a brutally effective group can still functionally yield decent results. A good example of this would be mid control in the newest wz where I see a lot more 2-4 medal counts on the losing side then one normally sees in any others save a huttball 2-3 minute passing chain.
  20. Ahhh another of these. Games based on the vertical progression model almost all do a gear reset with any level change/expansion. Higher end gear then becomes enough to effectively level your character and get you started at the new endgame acting as something of a tier 0 (better then at level world drops but below the new tier 1). Without this a game becomes a divide between established and newcomers that is ultimately harmful as new content becomes either trivial to one group or inaccessible to the other. A reset every 18-24 months serves the purpose of leveling the playing field. This game is a vertical progression game, which means it is a model that does this 95%+ of the time. If folks wish to argue their dislike for a vertical progression model in favor of a more sandboxy one with far more horizontal elements that is fine, but it is not what this game is. To find err with this one specifically would be akin to complaining that a medieval fantasy game should have more science fiction elements.
  21. I would assume given the complicit kill trading that was employed the last time there were kill quests there pretty much did in any shot of getting such quests to return.
  22. Hrmm wonder what happens if say you're on the Secant then when it transitions if it does do so live.
  23. On that note though, when you get a healing companion can make a huge difference. A scoundrel for example is both a bit of a late bloomer as a class and at the same time doesn't see his healer until Hoth-- Put these together and you'll feel fairly squshy around Alderaan/Quesh. Now take a Bounty hunter that has a healer from the outset, heavy armor and despite a weak defensive CD gets it rather early and you have a class that has great lowbie survivability.
  24. Echoing everyone else here but: There is no forced pvp Everything giving a helix is 100% pve, there are pve ops bosses, pve small group content (the heroic), pve single player content (all but two quests) and two pvp quests worth very little repwise compared to the rest. I know personally one week into the event I had enough rep items already saved for champ, that was doing the pvp quests all of twice each. Since then all I've had to do is run the heroic for helixes. If you have only one 50 you may have to work at maxing out rep enough to gain champion in time but think of this-- Killing one world boss nets the same rep as both pvp quests put together. Xeno may have a weekly reset but the other two do not, and you get a shot at a nice Black hole item to boot. Now if you mean You hate doing 8+ man pve content and pvp content both then I'm sorry you're probably SOL. But they gave multiple avenues so you can't fault them if you want to stick to 1-4 man content.
  25. I agree with you on Togruta (and not just because they're high on my personal wish list) Quarren I doubt-- They are not represented very well (not sure if at all) among the various mobs and npcs in the game. I don't think they're well known or represented enough to even be on Bioware's radar. Voss I am mixed on. They have a few things going for them, especially the fact that they have plenty of pre-existing models to base on. The issue however would come with how lorelol they care to go. I myself while enjoying lore and backstory can live with retcon for the sake of "fun new shiny" but a lot of folks would be very upset since Voss is supposedly bearly being touched on as we hit our upper levels and thus the starter storyline content would be quite ill fitting. Were I to guess based on what I thought would be most likely, ignoring any personal wishes I'd say in no particular order 1.Togruta-- existing model, seem very popular with players, similar enough physiology to a twi'lek as to give them a design basis. 2.Nautolan-- Like Cathar have some Kotor ties (Kit Fisto) as well as existing in game npc models and decent popularity. 3.Something more ambivalent-- Given that Cathar as well as the two aforementioned all have a distinctly "republic" feel as some point a more empire-esque species be it ambiguousor empire-centric (some ideas would be Devaronian, Kaleesh, Weequay,)
×
×
  • Create New...