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Reenolols

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Everything posted by Reenolols

  1. To answer your original question; yes, l2p. Op healers shouldn't even die to 2 dps unless the dps are very coordinated. Your snare, stun, mez, vanish, evasion, shield, 1200 hot tics, surgical spam... Using relics/adrenals when needed for big heals. So many tools and kiting ability, no one solo should be able to take you down.
  2. Yes. Med/conceal hybrid can do silly heal numbers (500k+) along with 150k+ dps. You're barely short of invincible if you play it correctly and know how every class functions.
  3. Reenolols

    Overpowertech?

    Nope.. you're pretty much as bursty as it gets, by a fair margin. Also easier to get a full rotation off on PyroPT compared to others.
  4. BM is a joke to get now. Path to BM isn't even that bad, it's as bad or better than it was before. BM vs BM.. no, gear isn't a factor.
  5. Med/conceal hybrid is simply better. Played properly you're completely unkillable, can dish out ridiculous heals to everyone, and with 3 ta's constantly rolling, you always have a dps rotation lined up. (shiv,bs,3 lacs, probe, etc.) It's the best class for someone wanting to multitask to the max; it actually takes skill to use it to it's potential. Saying all this, I'll just say I've been concealment since day 1 and owned with it, and never whined about the nerfs. I'm not even whining now, just saying that this hybrid is currently better and more effective after all the cumulative nerfs.. that's all.
  6. Op healing is plenty strong, merc is mediocre, sorcs have it rough. Ops can handle 2+ dps and keep everyone up.
  7. I gained 13% damage from expertise, and I'm hitting for much less with tech attacks. Something's up. Pre-patch I hit 4k no problem on anything with minimal buffs. Now i always have all 4 buffs due to legacy, and even with relic 4k is a hard number to reach.
  8. Gotta second the tech feeling weak as hell, and force very strong. Dunno what's up.
  9. They are hitting pretty lolworthy hard.
  10. You have to be half decent at the game to be good now. Don't know exactly what did it, but I gotta actually play smart again and kill overextenders, superfocus on my surroundings, etc. Good changes, altho maras are a bit too much atm (I have one, I know from playing it.) And i've seen the complete opposite that others are. People are dying significantly slower.
  11. Just lol. If it's preseason who cares? It's nothing more than practice. Not gonna rage like a two year old, but the only ones okay with this in this thread, don't play competitively. They've roped us along for a month that this patch would have ranked, and now it doesn't. Such a joke. But yeah, my guild (biggest pvp guild on server by FAR), pretty much everyone is unsubbing. We'd be fine with a broken preseason. Release it and fix it for the real season.
  12. biochem main, your class's respective armor crafting ck on alt = king
  13. And you think sorc/shadow is harder to play? It's not.
  14. Shows how it plays. TA's aren't the major issue with the spec, energy is. You pretty much have a TA available when it's needed, just have to decide how many dots are needed with the target's current hp.
  15. Dps? I do the same damage as anyone else if they're on the same skill level (this means I'm 99% of the time #1 damage/kb's.) Kill people, stealth to goal-line when the time is right, and stealth cap objectives when the time is right of course.
  16. The amount of high rated teams aren't going to be that high. You'll be seeing them often enough. I'm always against cross-server stuff, but it's 100% needed for competition & Q times.
  17. Reenolols

    1 Mill damage?

    A 6 healer 1 tank wz is like hunting for deer. Give the deer some guns.
  18. 9400 on op pre-nerfs, with all the stock accuracy enhancements. Woulda been 10k.
  19. Healers are not overpowered in any way. It's 100% how bad most dps are in this game. A pro healer can fend off 1-2 good dps while giving minimal heals to their team. And they can stay alive through 3-5 bad dps through los, kiting, and cc. Being with dps, tanks, and other heals that peel and cc for you will make a good healer unkillable unless against another group doing the same. Just as it should be.
  20. Force shroud cd = 45s in every spec but voltaic/double shock(squishiest spec available). Pretty much every encounter sins have 5 seconds of immunity, which I find pretty lols. (Not complaining, just pretty lols when compared to Ops 1m cd evasion which is 10% as effective.)
  21. Quitting my mara and PT to play my Op again. Op is incredibly powerful, simple as that.
  22. In every single whining thread I see, the OP has no idea how to properly use the English language (I'm not talking about those having English as a second language. Those are easy to spot.) Can we take away 15 year olds forum privileges please? All they seem to do is run to the forums and cry, without trying to figure anything out themselves. I wasn't like this when I was 11. And resolve works 100% the way it's supposed to. Me nor anyone I know has ever been stunned, mezzed, pulled, or pushed with a white bar. It just doesn't happen. CC break also... it always works.
  23. Wow I found two other operatives in this thread that actually know what the class can do and know it's plenty viable. Thought these forums were 100% tears.
  24. Speeders did nothing but encourage lemming suicide behavior. Good change.
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