FuzzyMuffins Posted March 25, 2012 Share Posted March 25, 2012 (edited) There are way to many. Devs these days are getting very generous with giving every class multiple stuns, snares and roots. I rather have the older system. Where only a few classes could CC, but they had a ton of them. Enchanter from EQ for example. Edited March 25, 2012 by FuzzyMuffins Link to comment Share on other sites More sharing options...
WildcardHatesYou Posted March 25, 2012 Share Posted March 25, 2012 Yes, loving it. People who dont like it are baddies who have no idea how to use the resolve system to their advantage. People who say stuff like this are just trying to look like bigshots by pretending that problems aren't problems for them because they are so pro. Unfortunately they're on every MMO forum. Link to comment Share on other sites More sharing options...
SarimRune Posted March 25, 2012 Share Posted March 25, 2012 I hate the volume of stuns and snares. It is absurd. There is nothing more boring than getting beaten on while you can do absolutely nothing. Link to comment Share on other sites More sharing options...
Dirtnugget Posted March 25, 2012 Share Posted March 25, 2012 When I first started playing the amount of stun/mez/snare in this game really drove me crazy. Compared to other games I've played the ammount seemed really high. After playing for awhile I'm not used to it and it doesn't bother me that much. PvP in this game is great imo, although healing is a little overpowered atm. I hope 1.2 nerfs will fix that Link to comment Share on other sites More sharing options...
xxdragonragexx Posted March 25, 2012 Share Posted March 25, 2012 People who say stuff like this are just trying to look like bigshots by pretending that problems aren't problems for them because they are so pro. Unfortunately they're on every MMO forum. I actually agree with that guy. Stuns are fine. People are just terrible at this game. I'm a player that usually pugs warzones too. If people are in a premade and with a decent healer, then stuns and cc in this game are a joke. They barely do anything. If I am playing with a great healer in warzones then forget it, i just massacre everything. Link to comment Share on other sites More sharing options...
kendawgg Posted March 25, 2012 Share Posted March 25, 2012 way to much CC in SWTOR. there is more CC in this game with really no way to counter every CC in this game. also, Spamming CC in pvp doesnt require skill. Link to comment Share on other sites More sharing options...
Ubernooby Posted March 25, 2012 Share Posted March 25, 2012 I'm noticing some really funky stuff lately and this seems like a good thread to ask about this: Is the resolve system client-side (like speed) or server-side controlled? No guesses, just facts please. Link to comment Share on other sites More sharing options...
ShadowOfVey Posted March 25, 2012 Share Posted March 25, 2012 The only time I really hate stuns is when I charge into two players I just KNOW I can take 1 on 2, yet the 2 stuns give them enough time to do the damage they need to get me low enough I can't pull it off anymore. =P Link to comment Share on other sites More sharing options...
xxdragonragexx Posted March 25, 2012 Share Posted March 25, 2012 Stuns in this game usually last 3 seconds. Then you factor in global cooldown. The stunner just gains a 1.5 second advantage which is just one attack or ability. Hardly game breaking. Then factor in abilities like force cloak, undying rage, bubble, damage reduction shields, parry/defense increase, self heal dot, and heals, then it becomes pretty clear stuns in this game barely does anything. People are just terrible. This is just a case of learn to play. Link to comment Share on other sites More sharing options...
KindBudhArsh Posted March 25, 2012 Share Posted March 25, 2012 So basically i like it because it takes strategy and thoughtfulness. Not sure if any less will hinder or better it to be honest though. Link to comment Share on other sites More sharing options...
HyperThomas Posted March 25, 2012 Share Posted March 25, 2012 Hi Kracken! Chilly forever! Yeah I don't like the amount of stuns in this game, but at least the stuns are not OP like PW in Galaxies and snares are fine as they are IMO. We need resolve to fill up faster, this will stop reliability on stuns so much, and actually getting people to use different combat tactics more like kiting melee and using LoS against ranged classes. Link to comment Share on other sites More sharing options...
fungihoujo Posted March 25, 2012 Share Posted March 25, 2012 They'd be fine if we had more health/healing- as is, getting stunned twice means you're dead with two people on you, guaranteed, without being able to do a thing- that's poor design. The correct question isn't 'are there too many stuns/snares/mezzes', because in all honesty this game has very few CC and very short ones compared to others- just look at some of the lengths of CC in early WoW/LotRO, DAoC, etc... However, it also has nearly nothing in the way of CC breaks/avoidance, very little in way of escape, and burst is extremely high for several classes. The correct question is 'does the CC balance with the rest of the gameplay', and the answer is likely not. Resolve also won't work until roots at the least are included in it. All CC should also break on a certain amount of damage- for example, mezzes break instantly, stuns/roots maybe break after 4k damage, slows break after 7k damage, etc... I'd say snares should be effected by resolve too, but at the moment some classes rely entirely on the ability to snare and would be broken without it- so they'd need something balanced in return for that to work. For absolute certain though, roots need to be affected by resolve, there's no reason for them not to be they're practically stuns against most classes to begin with. Link to comment Share on other sites More sharing options...
jessfromgalaxies Posted March 25, 2012 Share Posted March 25, 2012 To many, to to many . the way to counter them is to reduce the cool down on your break stun ability but ..... Link to comment Share on other sites More sharing options...
xxdragonragexx Posted March 25, 2012 Share Posted March 25, 2012 (edited) They'd be fine if we had more health/healing- as is, getting stunned twice means you're dead with two people on you, guaranteed, without being able to do a thing- that's poor design. If there are 2 people trying to kill you, you should die and not kill anything. Do you want to be able to do twice the dps of two people just so you can kill another person? The simple fact is taht if you manage to get another person's health to half while on a 2vs1 scenario, then that is bad game design. You want to be like Rambo? Be able to kill everything? Game is functioning perfectly. Your thinking is flawed. Edited March 25, 2012 by xxdragonragexx Link to comment Share on other sites More sharing options...
Savej Posted March 25, 2012 Share Posted March 25, 2012 The CC in this game is ridiculously bad. It can be worked with/around but that doesn't make it fun or "immersive" or playing a game with it a test of skill - very much the opposite. Link to comment Share on other sites More sharing options...
vimm Posted March 25, 2012 Share Posted March 25, 2012 You know of another SW MMO? The SWG emulator. Link to comment Share on other sites More sharing options...
KrackenOne Posted March 25, 2012 Author Share Posted March 25, 2012 The SWG emulator. Getting wiped soon. Link to comment Share on other sites More sharing options...
KrackenOne Posted March 25, 2012 Author Share Posted March 25, 2012 I'm noticing some really funky stuff lately and this seems like a good thread to ask about this: Is the resolve system client-side (like speed) or server-side controlled? No guesses, just facts please. Great question, I don't think we will get an answer from BW though. Link to comment Share on other sites More sharing options...
KrackenOne Posted March 25, 2012 Author Share Posted March 25, 2012 Hi Kracken! Chilly forever! Yeah I don't like the amount of stuns in this game, but at least the stuns are not OP like PW in Galaxies and snares are fine as they are IMO. We need resolve to fill up faster, this will stop reliability on stuns so much, and actually getting people to use different combat tactics more like kiting melee and using LoS against ranged classes. Sup!!!! Chilly > All tbh Link to comment Share on other sites More sharing options...
KrackenOne Posted March 25, 2012 Author Share Posted March 25, 2012 So I see a lot of L2P posts.... Explain how you think a 4 second stun, at least a 1.5 knockdown and at least a 30 second uber snare are fun/enjoyable and match up with the CC breakers timer (if it works, and it is bugged I know). Perhaps a craftable recourse item? Link to comment Share on other sites More sharing options...
Sharangir Posted March 25, 2012 Share Posted March 25, 2012 Two stuns and your resolve bar is full, I don't see the problem. Link to comment Share on other sites More sharing options...
Sabredance Posted March 25, 2012 Share Posted March 25, 2012 I love it. I am a big fan of CC. Link to comment Share on other sites More sharing options...
WildcardHatesYou Posted March 25, 2012 Share Posted March 25, 2012 It's not just the stuns, it's everything else with it. The slows, snares knokcbacks, knockdowns, pulls. You can't do a damn thing for a vast majority of the time in combat. There's no skill in it, it's just a mess. Link to comment Share on other sites More sharing options...
mufutiz Posted March 25, 2012 Share Posted March 25, 2012 (edited) The amount of CC is not a problem. In combination with the horrendous resolve system, the fact that the most easily applied form of CC [ease of use is a problem in itself too] does not break on damage and the relatively short CDs of them all it's quite horrible tbh. Edited March 25, 2012 by mufutiz Link to comment Share on other sites More sharing options...
lukecwalker Posted March 25, 2012 Share Posted March 25, 2012 the cc in this game is really good most classes cant just auto spam snares like in wow, every cc has a decent cd unlike other mmo's that have spammable cc, it really needs minor tweaks at most, big problem is not the cc, but survivability for some classes, i know as a sorc a good 2-3 dps can kill me in one 4 sec stun, if i trinket, imo burst in this game is a little much they should increase the damage reduction in expertise, and give some of the squishier classes a little bit more d paticularly sorcs, lowest health and armor in the game with no defensive cd at all, and no good defensive talents, plus kiting isnt really that strong at all, since every melee either has a ton of gap closers,stuns,snares,roots, or the do damn near as much ranged dps on the move as i do. Link to comment Share on other sites More sharing options...
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