KrackenOne Posted March 24, 2012 Share Posted March 24, 2012 (edited) Yes or no? Just a curiousity. I hate it, always have in any MMO. I could not find a thread just on this topic that was not a lame nerf call on "x" class. I'm not asking about whether or not you or someone else is smart enough to use the resolve bar to their advantage if they can stay alive long enough for it to fill. Just simply do you feel that the amount stun and snare is ok with you or not? Edited March 24, 2012 by KrackenOne Link to comment Share on other sites More sharing options...
PeeWee-DDV Posted March 24, 2012 Share Posted March 24, 2012 (edited) My opinion ? I hate it....stuns, holds, mezzes, snares, roots...etc. It works for PvE....but completely £€$#%'s up PvP. Crowd Control is the answer for lazy dev's. Edited March 25, 2012 by Paralassa content Link to comment Share on other sites More sharing options...
Klatzy Posted March 24, 2012 Share Posted March 24, 2012 I don't mind the amount of CC it adds some element of strategy and awareness (where to stand to avoid getting knocked off the ramp, when you should use your cc-break etc). The biggest problem I have with it is the lack of a good mechanic to prevent stunlocks. Resolve isn't a bad idea but it's a bad implementation. It doesn't work on snares and it only prevents new CCs if your bar fills up. It doesn't break the current CC (at least that's how it seems to work for me). Often it just doesn't seem to work consistently. The one thing I thing I think should be a high priority is modifying resolve to prevent long term (>5 seconds) CC during combat. For example the CC-break in WoW also gave you 2 seconds of immunity (if I remember correctly). The STWOR ability should do the same. Link to comment Share on other sites More sharing options...
vimm Posted March 24, 2012 Share Posted March 24, 2012 Why do you play then? Link to comment Share on other sites More sharing options...
WildcardHatesYou Posted March 24, 2012 Share Posted March 24, 2012 Stuns, CCs, slows, roots etc all have their place in PvP, but SWTOR has way too many of them. Resolve is a good idea, but in my opinion it needs to go further. Link to comment Share on other sites More sharing options...
RealAeiouy Posted March 24, 2012 Share Posted March 24, 2012 As someone who is only playing melees I think the amount of cc in this game is about right. Link to comment Share on other sites More sharing options...
Anbokr Posted March 24, 2012 Share Posted March 24, 2012 (edited) Yes. I like my PvP to be fun and varied with different types of abilities that make the game more challenging. I don't want to pvp where two people stand there and mash 2 buttons to see who does more damage. That is called PvE. The only complaint I have is the sorc knockback + root. This should never happen. Ever. Learn to use resolve, learn to be patient--to pop defensive CDs in anticipation of a stun or the like. Like the above dude, I only play melees; I have only played melees in every MMO I have played. Coming from other MMOs, the CC in SWTOR is mild, especially compared to World of Addoncraft, where you're constantly rooted or slowed while trying to fight a ranged with 5 escapes. Edited March 24, 2012 by Anbokr Link to comment Share on other sites More sharing options...
Dharnyle Posted March 24, 2012 Share Posted March 24, 2012 I suppose I have 3 issues with CC. 1. There blatently are too many with some classes having the ability to lock any other class down and kill at their leisure. 2. CC that also has a damage element to it. 3. CC breaker providing absolutely no immunity and being on a 2 minute cooldown. Oh, I guess I have 4. CC abilities that have another CC ability tied to it. Like a knockback that also roots you in place. *** Link to comment Share on other sites More sharing options...
StefanGun Posted March 24, 2012 Share Posted March 24, 2012 If they change resolve then melees like me will rip through everything, playing a sentinel watchman. Basically, what I´m saying they would need to rebalance the whole game. Link to comment Share on other sites More sharing options...
KrackenOne Posted March 24, 2012 Author Share Posted March 24, 2012 Why do you play then? You know of another SW MMO? Link to comment Share on other sites More sharing options...
KrackenOne Posted March 24, 2012 Author Share Posted March 24, 2012 As someone who is only playing melees I think the amount of cc in this game is about right. I play both. Not gonna lie on my sentinel it's epic fun. On my other classes I quit the WZ after two stunlock deaths. Link to comment Share on other sites More sharing options...
-Alma- Posted March 24, 2012 Share Posted March 24, 2012 Too much of it IMHO 1) CC/stun should be given to one class that specialises in it 2) Bring in gear that has stun resist / cc resist stat mods 3) Any form of cc/stun/snare should be removeable via short cooldown, crafted consumable of some kind. 4) snares Im ok with all classes having them, just put them on longer cd and make then removeable via consumable (see 3). Link to comment Share on other sites More sharing options...
Numerii Posted March 24, 2012 Share Posted March 24, 2012 Allow me to just stand there and faceroll my PvP rotation while a melee is on me, then balance it so that I have just as much of a chance(provided all things equal) to kill that melee, and I'll agree. Until then, I propose that you accept that it is necessary to my survivability to keep melee away from me; therefore you're going to eat knockbacks and stuns, and yet you'll still have the tools to close the gaps I create, or outright avoid them. One style promotes a mindless PvP system, the other requires a bit of thinking. Obviously I can beat bad melee while thinking, what is the likely outcome should it become mindless facerolling? Link to comment Share on other sites More sharing options...
Kainiil Posted March 24, 2012 Share Posted March 24, 2012 As a sith warrior I am fine with the CCs in game. I don't expect to be able to move freely and feel the amount of cc is fine. Except the guys that pull u into the fire. I believe that is OP. They might as well have a 1 shot button. I know other classes can knock u into the fire but it takes skill, Timing, Placement and positioning to do so. That class just pulls u into the fire effortlessly. Link to comment Share on other sites More sharing options...
KrackenOne Posted March 24, 2012 Author Share Posted March 24, 2012 One style promotes a mindless PvP system, the other requires a bit of thinking. Obviously I can beat bad melee while thinking, what is the likely outcome should it become mindless facerolling? How is it not already mindless facerolling? Stunlock kill is as much faceroll as your goign to get.... Link to comment Share on other sites More sharing options...
Ryotknife Posted March 24, 2012 Share Posted March 24, 2012 (edited) Yes. I like my PvP to be fun and varied with different types of abilities that make the game more challenging. I don't want to pvp where two people stand there and mash 2 buttons to see who does more damage. That is called PvE. The only complaint I have is the sorc knockback + root. This should never happen. Ever. Learn to use resolve, learn to be patient--to pop defensive CDs in anticipation of a stun or the like. Like the above dude, I only play melees; I have only played melees in every MMO I have played. Coming from other MMOs, the CC in SWTOR is mild, especially compared to World of Addoncraft, where you're constantly rooted or slowed while trying to fight a ranged with 5 escapes. ? im in control of my character more in wow than in swtor due to CCs being counterable, dispelable, interuptable, or having abilities (other than trinket) that negates a CC. as to the topic at hand, there are too many stuns. snares are fine, much more mild than what im used to in wow. Edited March 24, 2012 by Ryotknife Link to comment Share on other sites More sharing options...
WildcardHatesYou Posted March 25, 2012 Share Posted March 25, 2012 (edited) PvP is virtually unplayable, and not at all enjoyable. If it stays like this I'll be out - what's the point of playing when you're just perma stuned/slowed/rooted or flying around like a pinball. I know like most MMOs this is primarily a PvE game, but to release with such truly awful PvP really says a lot about BWs attitude to PvP. Edited March 25, 2012 by WildcardHatesYou Link to comment Share on other sites More sharing options...
OGsam Posted March 25, 2012 Share Posted March 25, 2012 There's too much CC in this game, it needs to be addressed. Link to comment Share on other sites More sharing options...
tripballs Posted March 25, 2012 Share Posted March 25, 2012 Yes, loving it. People who dont like it are baddies who have no idea how to use the resolve system to their advantage. Link to comment Share on other sites More sharing options...
OGsam Posted March 25, 2012 Share Posted March 25, 2012 Yes, loving it. People who dont like it are baddies who have no idea how to use the resolve system to their advantage. Not necessarily, this thread is simply opinion, no need for flaming. Link to comment Share on other sites More sharing options...
PeeWee-DDV Posted March 25, 2012 Share Posted March 25, 2012 Yes, loving it. People who dont like it are baddies who have no idea how to use the resolve system to their advantage. You mean that broken POS that all of you CC apes are swearing to ? Link to comment Share on other sites More sharing options...
denpic Posted March 25, 2012 Share Posted March 25, 2012 I love the cc in this Game and the fact that every Class has some form of it is a good thing Link to comment Share on other sites More sharing options...
Ssfbistimg Posted March 25, 2012 Share Posted March 25, 2012 for the most part i don't mind the cc, tho I absolutely hate roots in huttball (cause they aren't effected by resolve) and am really mad Bioware hasn't fixed the 2 Inquisitor bugs. One where you get shocked and stay perma stunned until you either die or game ends. And the one where whirlwind doesn't break on damage Link to comment Share on other sites More sharing options...
Amp_ Posted March 25, 2012 Share Posted March 25, 2012 Far too much CC in this game. CC is what Expertise should be helping with, but unfortunately it does nothing for it. Link to comment Share on other sites More sharing options...
PeeWee-DDV Posted March 25, 2012 Share Posted March 25, 2012 and am really mad Bioware hasn't fixed the 2 Inquisitor bugs. One where you get shocked and stay perma stunned until you either die or game ends. And the one where whirlwind doesn't break on damage Aaaah...so they ARE bugs. Happened to both my brother and me....couldn't for the love of god understand what was happening Link to comment Share on other sites More sharing options...
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