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Amp_

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Everything posted by Amp_

  1. 8 naked Sentinels/Marauders. Just because if someone actually loses to that I would love to see the OP rage post that quickly follows.
  2. There should be general chats for certain level brackets, 10-19, 20-29, etc. Would go a long way to making communication easier and the worlds wouldn't feel so lonely.
  3. I'm not a fan of cross-server anything. I prefer to have active server communities. That being said, it doesn't mean I don't understand the need for cross-server applications and SWTOR needs it for a number of reasons. I'm not selfish enough to say SWTOR doesn't need cross-server just because I don't like it.
  4. This is exactly why people shouldn't be making friends and playing together in MMO's. It ruins the game.
  5. Companions ruin it for me. I'm not really interested in fighting someone +1. Just seems lame. I usually just go about my business unless provoked.
  6. I'd rather have the lowbies on my team. Creating all those brackets will make queue times a nightmare.
  7. I started Alderaan with 4 once. That didn't go well. You just have to ride it out. Hopefully it doesn't happen to ranked folks though in the future.
  8. Well, it is made by BioWare. If there's one thing they do really well it's make a single player RPG. It's not much of a surprise that the single player feeling translated into the leveling process.
  9. Based on the length of this thread, I'm sure we'll probably see a nerf relatively soon.
  10. I don't like having a PvP stat. I'd prefer have a set geared more towards PvP. However if we need Expertise I think it should just make you take less damage and help counter CC.
  11. Anyone who has been involved in the MMO scene for a while has been around a situation like this. Even though it's just a game, sometimes temper gets the best of people. I'm sure we all have our fair share of stories. I'm not a fan of same faction warzones for a similar reasons. I've been part of games where there's bickering among same faction members and it sucks for everyone, even if you're not directly involved. Although that tends to be more of a problem with open world PvP games. That being said, it's a necessary evil until there are cross-server queues. It really can't work any other way. Even then there will probably still be a need for same faction warzones. Unfortunately it's just something you're going to have to deal with.
  12. There will be cross-server warzones, but not any time soon. Go ahead and cancel.
  13. Can't go wrong with stocking up on consumables. Last I heard their prices are going to double with 1.2.
  14. A Universe At War - Ilum/Open World Redesign
  15. I'm going to assume this is an April Fool's post and just leave it at that.
  16. Amp_

    Cya

    Reminds me of the morning the local radio station said that smoking a cigarette while driving was now illegal (this was around the time the cell phone law had recently come into being). Lots of angry callers that morning. Although with the way smoking laws are going, can't say I blame them for being fooled.
  17. I wouldn't sweat the whole the pvp server thing. You rarely see the enemy while leveling. After getting 2 characters to 50, I think I've maybe run into the enemy 10 times (and that is probably being generous). For the most part leveling is care free. I would recommend Ajunta Pall (RP-PvP West).
  18. People like me are not going to do anything. Writing forum posts doesn't magically put things into the game. Are you really that naive? Because you enjoy it?
  19. Tanks don't need to be nerfed per say, but I think Guard should be looked at possibly being tweaked. I think the problem is that Guard is simply tied to a stance when it needs to be tied more so to the tanking tree. People should be able to Guard as long as they're in the right stance, but it should be reduced to 20% (for the sake of the argument). Then, if said tank wants the full value of Guard back, they're going to have to go deep into the tank skill tree to get it (20+ points).
  20. When success or failure in a game is based on gear, then rewards definitely become an issue. Ilum has also been depreciated to the point of removing all incentive to go there because BioWare did such a bad job of it. There's also the issue with companions outside of PvP areas. Some classes can take them right out of the fight with CC while others can't, which is a losing battle. Companions are a detriment to Open World PvP, but they're a main aspect of the game. Lets not also forget how bad the client struggles with large group battles. Yes, every game will experience this to some degree, but with SWTOR it's down right appalling. There's no way Open World PvP can even begin to exist until this issue is resolved to an acceptable point. All of which does not rest on the players in any way. We're not out there because it's not fun and it certainly isn't practical. If you won't build it, they won't come.
  21. For the record, I like healers. I just don't think BioWare has hit the sweet spot in terms of dps vs. heals. A team stacked with dps, not a problem to deal with. A team stacked with heals, they're a problem to deal with. Dying doesn't bother me. Especially with everything revolved around objective based warzones. I just think it's better for everyone when people are dropping on both sides. It creates more of a sense of urgency and an emphasis on playing better. Sorry about that. I try to be concise. I have a bad habit of rambling and writing walls of text, even if I make valid points and try to be constructive. Even if it is constructive, I don't necessarily think my posts always warrant people's time. It's valuable. I could keep going on that topic, but I think it's best if I just cut myself short. Laevius, Ajunta Pall (RP-PvP West), not that it matters. I doubt anyone would recognize the name and I'm not affiliated with any guilds. I don't think I will be here to see 1.2 anyways.
  22. That was just a random number off the top of my head for example's sake. Think of it like Resolve for healing. I wouldn't want it in such a way that it punishes healing, but rather makes healing a little more tactical than spamming.
  23. If they live longer, it means they were able to survive longer, but ultimately died. Keeping them alive would imply that there is no death. If it were up to me Trauma would not be a flat debuff. It would build up diminishing returns over time until healing is at -80% (random number for the purpose of an example). It would expire out of combat of course.
  24. They can't. BioWare did open a few too many servers at launch. However, server merging will always be received as the game is dying, even though that wouldn't be the reason for it at all. None the less, it's not the kind of attention any game wants.
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