Bombalurina Posted March 21, 2012 Share Posted March 21, 2012 Hear me out. The designers stated that Smuggle capping nodes/doors was not a glitch and was intended to be in the game. What they did not intend was the lack of utility we would have as a class compared to others for 1.2 8-man premades. We suck at hutball, our DPS is nerfed, one our talent trees is useless and our CC and survivability is below par. Give us back the utility that made us worth having. Give us the added extra excitement of forcing defenders to ACTUALLY pay attention to their doors again. Give us the ability to single handed turn the tide of a match like a good pull in hutball can do or a knock-back would. Don't let us be the head-headed step child of Rated Warzones, it's not game breaking, it's competitive. Please Vote +1 or - 1 and let your voice be heard. Link to comment Share on other sites More sharing options...
rolotomasi Posted March 21, 2012 Share Posted March 21, 2012 don't stop.. believin'.......... Link to comment Share on other sites More sharing options...
Regurgitate Posted March 21, 2012 Share Posted March 21, 2012 (edited) They listen to forums rather than first hand experience, what can you do. I feel your pain Edited March 21, 2012 by Regurgitate Link to comment Share on other sites More sharing options...
Surgin Posted March 21, 2012 Share Posted March 21, 2012 (edited) They listen to forums rather than first hand experience, what can you do. I feel your pain Uh.... you might want to read this sentence out loud to yourself and ask what is wrong with this statement. Do the forums talk to you at night? What do they tell you? Do they whisper sweet nothings in your ear? I am so intrigued... EDIT: lol nice change there you originally said they listen to forums rather than people.... you almost had me thinking I was seeing things. Edited March 21, 2012 by Surgin Link to comment Share on other sites More sharing options...
Twor Posted March 21, 2012 Share Posted March 21, 2012 They listen to forums rather than first hand experience, what can you do. I feel your pain Sure, they don't have their own numbers based on which they balance the game. If they'd listen to the forums we'd have the choice between creating a full equipped l50 at char creation. There also wouldn't be any sorcs, bhs, ops, marauders, pts etc etc since you'd find an "But they are OP thead" for virtually every class Link to comment Share on other sites More sharing options...
DariuszPol Posted March 21, 2012 Share Posted March 21, 2012 I can go stealth and cap the doors. My team job is to attack and distract enemies. And I CAN'T EVEN COUNT how many times I arm doors standing 1m behind some idiot who never ever looked back because "i have clear view from here, there is no possible way for them to arm that doors!". Working as intended. Link to comment Share on other sites More sharing options...
aypolo Posted March 21, 2012 Share Posted March 21, 2012 +1. Easily. Or at least make scoundrels up to par with other classes. Link to comment Share on other sites More sharing options...
Sabredance Posted March 21, 2012 Share Posted March 21, 2012 -1 I don´t want to stare at that damn door the whole time. I hate Voidstar Link to comment Share on other sites More sharing options...
Bnol Posted March 21, 2012 Share Posted March 21, 2012 (edited) -1 I play an op and infiltrate capping was stupid. Edit: Although I wouldn't mind an improved radius and duration for infiltrate to make it a more meaningful utility in PVP. Edited March 21, 2012 by Bnol Link to comment Share on other sites More sharing options...
Kriesha Posted March 21, 2012 Share Posted March 21, 2012 -1 Unless we can also carry huttball stealthed (I hate hutball, anything that speeds it up is fine in my book). Link to comment Share on other sites More sharing options...
rawhead_wrecker Posted March 21, 2012 Share Posted March 21, 2012 -1 Too unblalanced. As it is anyone with stealth can approach undetected, and i've even made caps by steakthing in, getting on the blind side of a node and capping beofre the defenders realised what was going on. Actually capping stealthed would be too easy. Link to comment Share on other sites More sharing options...
Maxipad Posted March 21, 2012 Share Posted March 21, 2012 -1 5char Link to comment Share on other sites More sharing options...
Hi_Im_A_Sith Posted March 21, 2012 Share Posted March 21, 2012 -1..........'nuff said...... Link to comment Share on other sites More sharing options...
Audenlol Posted March 21, 2012 Share Posted March 21, 2012 (edited) Hear me out. The designers stated that Smuggle capping nodes/doors was not a glitch and was intended to be in the game. What they did not intend was the lack of utility we would have as a class compared to others for 1.2 8-man premades. We suck at hutball, our DPS is nerfed, one our talent trees is useless and our CC and survivability is below par. Give us back the utility that made us worth having. Give us the added extra excitement of forcing defenders to ACTUALLY pay attention to their doors again. Give us the ability to single handed turn the tide of a match like a good pull in hutball can do or a knock-back would. Don't let us be the head-headed step child of Rated Warzones, it's not game breaking, it's competitive. Please Vote +1 or - 1 and let your voice be heard. Smugglers on my sever hedarr soogn (something like that) always place top 3 of not 1 in damage done regardless of wz map. They do very well especially when healers are involved. I think it is a l2p issue. I have still been a victim of smuggler burst which feels still over the top. And bioware agrees Edit : -1. What a stupid idea. Edited March 21, 2012 by Audenlol Link to comment Share on other sites More sharing options...
LenrocNewDawn Posted March 21, 2012 Share Posted March 21, 2012 F-, sit down. Next! Link to comment Share on other sites More sharing options...
TyHeaton Posted March 21, 2012 Share Posted March 21, 2012 -100. Don't be ridiculous. Link to comment Share on other sites More sharing options...
goulet Posted March 21, 2012 Share Posted March 21, 2012 that's ridiculous and i say that as an operative. Now having to turn off stealth, then start to cap, instead of popping out of stealth when you start to interact seems like a weird change. Was it really that 1/2 of a second that was the linch pin in capping? Link to comment Share on other sites More sharing options...
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