Aidank Posted February 26, 2012 Share Posted February 26, 2012 (edited) As is, I feel like it's way, way too zergy and it's practically impossible to get past the 1st door vs a good team because of how much AoE damage, and residual dots there are flying around, interrupting caps. I feel like if there were fewer players, the war zone would be a lot more enjoyable. Edited February 26, 2012 by Aidank Link to comment Share on other sites More sharing options...
babiegirlla Posted February 26, 2012 Share Posted February 26, 2012 I think what makes it difficult is stalemates because each team has a lot of healers and no one can kill anyone, so I think the fewer people the better. Link to comment Share on other sites More sharing options...
Manigma Posted February 26, 2012 Share Posted February 26, 2012 Better as deleted and replaced with more interesting wz. That is the consensus amongst my guild and pretty much anyone I talk to about the 3 warzones. Link to comment Share on other sites More sharing options...
Aidank Posted February 26, 2012 Author Share Posted February 26, 2012 (edited) Better as deleted and replaced with more interesting wz. That is the consensus amongst my guild and pretty much anyone I talk to about the 3 warzones. I wouldn't mind this either, but I feel like only having 2 would get stale after a while. I think what makes it difficult is stalemates because each team has a lot of healers and no one can kill anyone, so I think the fewer people the better. I don't have so much of a problem with killing people, the issue is with killing everyone and waiting the 10 seconds for their dots to fall off before they all respawn. Edited February 27, 2012 by Aidank Link to comment Share on other sites More sharing options...
rzrknight Posted February 27, 2012 Share Posted February 27, 2012 hehe it is funny cause you think that 4x4 your chances get better , 4x4 pre mades can come in alone and own. I mean , with my pre made i alrdy got around 95% wins on hutball , i would like wz to actually gather more people so we might get a challenge. Link to comment Share on other sites More sharing options...
Evuke Posted February 27, 2012 Share Posted February 27, 2012 yeah 6 v 6 would be better, 4 v 4 wouldn't be enough imo. Link to comment Share on other sites More sharing options...
Luciferhawke Posted February 27, 2012 Share Posted February 27, 2012 add a 3rd door Link to comment Share on other sites More sharing options...
FINALBOSS Posted February 27, 2012 Share Posted February 27, 2012 I think the main problem with Voidstar is the middle area between both doors is like happy land for Ranged and healers. Link to comment Share on other sites More sharing options...
GetPloughed Posted February 27, 2012 Share Posted February 27, 2012 Spread out the doors a bit more, they're far to close, that's the big problem. Lowering the amount of people in it, would be a bad move, pvp already feels to small with only 8. All Warzones atm should be 16. Link to comment Share on other sites More sharing options...
Rabix Posted February 27, 2012 Share Posted February 27, 2012 my theory about voidstar is that they've got the door placements backwards the far apart ones should be near the beginning, the close ones should be at the end hard to stop a group from getting the first few doors, but easier as you go so decent attacking skill will get a couple of doors down, but you would need really good playing to get the last couple not the other way around Link to comment Share on other sites More sharing options...
Aidank Posted February 27, 2012 Author Share Posted February 27, 2012 If you were to spread the doors out, it would make it easier to cap, but I don't really think it'd do anything in terms of zerginess. The game is still very zergy with people defending the last door. Link to comment Share on other sites More sharing options...
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