Qaletaqaa Posted February 25, 2012 Share Posted February 25, 2012 The ability to send companions off on gathering or have them engage in crafting while I am off doing other things is one of the things I like most in the game. So is there any technical limitation(s) as to why we couldn't queue up more than one gathering mission per toon while we are off line? Link to comment Share on other sites More sharing options...
Commander_Ket Posted February 25, 2012 Share Posted February 25, 2012 (edited) Can we get any information on your work on Same Gender Romances? Edited February 25, 2012 by Commander_Ket Link to comment Share on other sites More sharing options...
Ketchum Posted February 25, 2012 Share Posted February 25, 2012 When will we see SGRA's in game and how will they be implemented? Link to comment Share on other sites More sharing options...
Brickabrack Posted February 25, 2012 Share Posted February 25, 2012 When can we expect to see non-space, non-combat oriented mini-games? (Examples of which would include, but not limited to; gambling in cantinas, card games, racing games etc.) Link to comment Share on other sites More sharing options...
Kadjet Posted February 26, 2012 Share Posted February 26, 2012 You mention that you are adding more to crafting professions to make them more viable endgame. Does this mean that the new craftable items will be on par with EV/KP NM gear or on par with the 1.2 raid tier HMs? Link to comment Share on other sites More sharing options...
Rhime Posted February 26, 2012 Share Posted February 26, 2012 I think we can agree that sound and more precisely, ingame ambience is sorely lacking. The music is ok, but not much else stands out for immersion.Will there be more ambient sounds to make the ingame experience much more full and immersive? Link to comment Share on other sites More sharing options...
Voidwards Posted February 26, 2012 Share Posted February 26, 2012 What's the current outlook on getting Guild Capital Ships implemented to add some flavor and additional purpose for guilds/communities to work together? It would be quite an interesting feat to see whole guilds working together to build their Capital Ship and outfit it - and perhaps also extend this into guild vs guild PvP where it's possible to assault eachothers ships. Link to comment Share on other sites More sharing options...
NoxiousAlby Posted February 26, 2012 Share Posted February 26, 2012 Will solo versions + multiple companion flashpoints & operations be added to the game? If so approx what year? Link to comment Share on other sites More sharing options...
Kozzmozz Posted February 26, 2012 Share Posted February 26, 2012 I really would like to hear something about companions in the future? Once you reach max affection nothing happens anymore, im married, but she never calls me honey, its always : yes master More interactions with companions plz & romance way of life! Link to comment Share on other sites More sharing options...
Yashu Posted February 26, 2012 Share Posted February 26, 2012 Why can a Bounty Hunter not use an Assault Cannon? I think that there should be multiple weapon abilities as far as how the weapons go. I would love to use a Two Bladed lightsaber on my Maruader. And I would absolutely love to use the Assault cannon on my Bounty Hunter, I am definitely a tank, but I love the idea of using an assault cannon to tank. Link to comment Share on other sites More sharing options...
fandorson Posted February 26, 2012 Share Posted February 26, 2012 Will there be any more features added to SWTOR.com such as the ability to see your characters and thier gear or friends characters? Many would like to be able to see thier characters when not in game and show off to fellow players and to research what gear we want to get. Link to comment Share on other sites More sharing options...
Syelnicar Posted February 26, 2012 Share Posted February 26, 2012 Pre-order crystals are getting high-level versions in the PTS 1.1.5. If you could please find a way to implement this for the special edition Razer promotion black-green color crystals, I would greatly appreciate it, and I would not be alone! Is this going to happen? Link to comment Share on other sites More sharing options...
Muskaan Posted February 26, 2012 Share Posted February 26, 2012 Does SWTOR plan to support Dx11 and 64-bit client? Link to comment Share on other sites More sharing options...
Sinaed Posted February 26, 2012 Share Posted February 26, 2012 When will the Legacy abilities be available Link to comment Share on other sites More sharing options...
chemyst Posted February 26, 2012 Share Posted February 26, 2012 (edited) With the implementation of removable armouring mods from end-game gear (e.g. Columi and Rakata), most people will opt for critically crafted orange gear with augment slots. However, a lot of cool orange gear drops from various flashpoints/quests and isn't crafted, so will never have an augment slot. Are there any plans to be able to add augment slots to armour (perhaps through an item you can apply to the piece) so we can stay competitive whilst wearing our choice of orange armour? Or perhaps plans for a system where you have equipped armour for stats, and a second panel of equipment for looks? Edited February 26, 2012 by chemyst Link to comment Share on other sites More sharing options...
Shokzman Posted February 26, 2012 Share Posted February 26, 2012 You know how most headgear removed your hood. I was wondering if the the future that the hoods show over the headgear like it does with Malak's mask Link to comment Share on other sites More sharing options...
dwbryant Posted February 26, 2012 Share Posted February 26, 2012 Is there going to be a chance that we can get a guild search/finder for finding a good guild on our various servers? Link to comment Share on other sites More sharing options...
Mephane Posted February 26, 2012 Share Posted February 26, 2012 With the upcoming crafting changes, one big question lurking in many people's minds is whether we will be able to attach Augment slots to existing items in order to make orange items from drops or quest rewards equal in quality to the crit-crafted ones, and whether indeed purple items like set pieces effectively are like orange items in every regard. Link to comment Share on other sites More sharing options...
MariusZane Posted February 26, 2012 Share Posted February 26, 2012 Will you be adding more charakter slots? If so, can you give a rough ETA? Link to comment Share on other sites More sharing options...
Stovokor Posted February 26, 2012 Share Posted February 26, 2012 Any plans to add a direct mode of transport between Republic /Imp fleets and Ilum ? Current mode is pointless and cumbersome ( Ship hatch / Walk in Orbital Station / Shuttle to Ilum ). Link to comment Share on other sites More sharing options...
Naru Posted February 26, 2012 Share Posted February 26, 2012 Character customization, haircuts, unlockable customizations? Such as Tattoos, haircuts, auras, eye colors based on alignment, and things of this sort? Link to comment Share on other sites More sharing options...
Llori Posted February 26, 2012 Share Posted February 26, 2012 (edited) Will a gear vanity system be implimentet, so we can have a measure of influence to how our character will look visualy? As currently alot of people, myself included, are quite unhappy with the visual looks of the end-game gear Edited February 26, 2012 by Llori Link to comment Share on other sites More sharing options...
Syubi Posted February 26, 2012 Share Posted February 26, 2012 I find it frustrating to search for items in my inventory on a regular basis. Will you be implementing a system (button) that organizes items by various categories such as armor, med packs, stims, junk, etc and if you are, will we be able to choose what way it is organized? Link to comment Share on other sites More sharing options...
Daminium Posted February 26, 2012 Share Posted February 26, 2012 I love space combat. Are there any plans to allow fellow party members the ability to operate gun controls or do internal repairs while in space combat? I have had friends join me while traveling from place to place, and as a test i ran a space combat mission. All they could do is sit and stare out the window while i'm in my own combat mission. A system that would allow multi player single ship combat, such as pilot, 1-3 gunners, and maintenance, would be great and promote team work. That is something i was hoping for prior to launch. Link to comment Share on other sites More sharing options...
pure_awesome Posted February 26, 2012 Share Posted February 26, 2012 Will same-sex romances be put in? Link to comment Share on other sites More sharing options...
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