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MariusZane

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10 Good
  1. My guardian tank eats marauders/sentinels for breakfast 1v1. So no, its not suicide to 1v1 them. Awe when they pop they immunitys and wait... then finish the job.
  2. I have no problem with this. This is Your opinion, dont make it sound like everyone thinks like you because they dont. Another doom and gloom post. Move on.
  3. Time invested shouldnt reward people with gear, because time invested has nothing to do with skill. But... Player Fresh is not as good as Player 3Months-In, because Player 3Months-In has perfected his skill through - wait for it - ... Time invested. ... And K.O. To get things, be it skill or items, you need to invest time. Name 1 thing you can get without investing any time at all. ... Double K.O.
  4. YOU dont like the force-users so YOU dont want any classes like that. Just another self-centered post filled with hillarious crap. Move along.
  5. have gotten 1 relic and 1 offhand over 3 charakters, maybe 40-50 bags in total. I dont mind though, like that it takes a bit of time - otherwise i just quickly lose interest.
  6. Will you be adding more charakter slots? If so, can you give a rough ETA?
  7. Pfft, a oprerative/scoundrel healer in equal gear is way better. You have 2 HoT's 1 of the AoE, 2 instant heals where 1 removes some negative effects. No need to channel, have cast-times or any of that jibberish. Cant be interrupted except in a way, with stuns. Which just gives 1 of the HoT's time to gather Upper Hand so you can rapid heal after the stun. IMO, beats a sorc healer any day in PvP. Sorcs/Sages are overrated.
  8. Not screaming for a nerf here, couldnt care less. I just found it funny that the team consisted of only BH's And its a good example of how class VARIETY is off in some cases(variety and balace are two completely different words with completely different meaning )
  9. Just had to post this, as i found it a bit funny http://img850.imageshack.us/img850/2200/screenshot2012022022203.jpg Unbalanced class variety much?
  10. I think they should have a ramp system on instances, and not a fixed number. So the more people you bring along the harder it gets. Have a minimum of say 4 and then you can bring whatever number you want, and for each additional member the difficulty goes up. Could also have encounter changes at certain milestones, when the group hits 8 Boss X does this additional ability, 16 another - and so on. Difficulty and mechanics depending on how many you bring.
  11. Check preferences. You can turn it off. And... Wait for it... /facepalm Next time, atleast try to inform yourself a little before you explode in a hysteric rage. But then again - it is quite hillarious
  12. I lagged. And then i lagged some more. Then i stuttered. And finaly i lagged again. But i did annoy some imps in PvP. Love "tanking" in PvP
  13. Rare gear should look epic, the stats can be the same as abmediocre piece, or modable, but the looks should be Rare. This way noone is at a disadvantage, but some may "look" awesome.
  14. When will we (if ever) see any love for people that wants a Neutral allignment instead of being Dark or Light, so they are on equal terms?
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