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Mephane

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Everything posted by Mephane

  1. This worked both for me and a friend with the same issue. Thank you!
  2. I've been able to transfer all but one of my chars from Cassus Fett to Vanjervalis Chain. Although there are now 7 chars on the destination server, the transfer page claims there are 8, and thus does not allow the transfer of my last char. This has been the case yesterday and I assumed that it might just need time to properly update itself (had name-placeholders there and thus shortly 8 chars before I removed placeholder after placeholder and transferred the chars), but there was no progress even after a full day. What now?
  3. Your expectations are way, way off. What will happen is that thousands of cheap high level items will be crafted and reverse-engineered to get the mats and then sell the augment kits for maximum profit, because, frankly, many players have non-crafted equipment of which they want to keep the style, and all those who just did not bother with crit-crafted stuff for this reason will have an enormous demand for augment kits. At the same time, those without many millions of credits (the majority according to data presented on the guild summit) on their accounts will still get the shaft.
  4. I love this idea. I would probably level a Smuggler for the sole reason of getting that totally-not-the-Millenium-Falcon for by Bounty Hunter.
  5. Guess I am then just not logging in at all today. If it were just about the Matrix Cube, I could at least play an alt. Mission items disappearing in the middle of a mission... yeah I am totally not going to bother with that.
  6. I would love to have all of these planets, preferrably fully explorable: Czilla - I play a Chiss, I want to visit the home world Mygeeto - love how the place looks Utapau - interesting concept with the holes Geonosis - I like Geonosians Mon Calamari - preferrably with some real water-based content Kuat - the orbital shipyard ring is just awesome
  7. I want to be able to store (on server, not bound locally!) all of my settings, everything, my saved UI layouts, my game settings, key bindings, sound and video settings, literally everything... ... in profiles that I can directly use on each and every of my characters. I do not want to have to set up certain options, all key bindings etc. separately for each of my characters, then if I decide to change something go through every single character and reproduce that change. I highly care about consistency within my UI, which means that I usually use exactly the same settings across all of my characters in any MMO (and even partially across different MMOs, for example my hotbar keybinding has been the same through half a dozen MMOs). I also want to emphasize the server-side part. I don't want to have to set up everything again if I install SWTOR on a laptop or a different computer, if I log into my account, I want it all there just the way I have left it. At the moment the settings are rather arbitrarily strewn across places and files, some stuff is account-wide and server-side, other settings are character-specific but still server-side, some stuff is in character-specific local configuration files, UI layout now goes to another separate set of files etc. Oh and those files are not conveniently stored in a sensible place inside SWTOR's game directory, either, but buried in whatever Microsoft has decided to be the program settings storage scheme for a particular Windows version. I don't care whether Microsoft considers using these best practice, the experience user wants to know where stuff is, where to put stuff in case of transferring something between machines, what needs to be backed up and what does not etc. And since some people indeed want to share UI layouts, just add a button to export/import a given layout to a local file, but store the settings chiefly on your servers.
  8. For this matter I prefer patch notes of the type that instead of stating have a wording of Even without giving precise before/after numbers, such lines unambigously state the direction of the change, which is important for many people who don't calculate and compare the exact numbers, but at least want a rough qualitative comparison. Personally, whenever I read patch notes that say "X is now Y" the first thing I expect is a nerf, hidden behind an ambivalent wording in the hope that not too many people immediately realize there is a nerf. Even if such an interpretation is completely wrong and unintended, it would serve everyone, both Bioware and us players, much better to use a wording that does not allow such ambiguities. P.S.: When I wanted to reply to this thread, I landed on a "you are not logged in, click here to log in" prompt. After logging in I was sent to my account management, not back to the thread or the reply editor.
  9. Exactly. Germans say, literally translated, today is the 25th April 2012, or alternatively even today is the 25th 4th 2012. That is numerically written as 25.04.2012 (one does not write out or abbreviate the name of the month) which looks like the first two numbers are ordinals, and are thus even pronounced as such.
  10. So I never got an email about this (I have checked in my account settings that I want SWTOR information mails), but received the pet today. Not, however, did I receive the 30 days. According to my account page my last payment (3 month recurring, been like that ever since early access) has been April 19, next billing date is July 18, i.e. 3 months/90 days later. No hint of the extra days there. Edit: Update! The 30 days are now on my account, though very sneakily, the billing date is now August 17, no other hint at the fact. P.S.: I quote from my Subscription Management: Didn't know we have an 18th month this year. What this date apparently means is 07/18/2012 by American scrambled (my wording for it; month/day/year is so illogical) format, 18.07.2012 by German format (what I assume this page tries to output; day.month.year from small to large), or 2012-07-18 by UTC date format. The same wrong date format is also displayed in the forum, i.e. http://www.swtor.com/community/showthread.php?t=420543 says the post was on While we are at it: how to change the time format? Some people use a 24 hour format instead of am/pm 12 hour format...
  11. Well this issue seems only partially fixed. I still have sections where my cannons are unbearably loud and I have to use the global mute-speakers button on my keyboard (glad to have that)m then there are sections where the sound is okay but still quite loud compared to the music. Also, I hoped that this claimed-fixed bug was the cause for my cannons sounding so weird since patch 1.2. I have no idea what the patch did to the space sounds, but they have been sounding rather... weird. Can't we just have the very exact sound of pre-1.2 back? That was absolutely, 100% fine. Now I usually just mute my PC any time I run a space mission.... P.S.: The sound fading in and out and boss dialog voice over not happening bug still persists and is even worse. Great when raid boss mechanics that are normally announced by specific voice overs appear silently, people now have to call out mechanics in teamspeak instead of everyone reacting to the ingame audio cues (staring at the chat is not an option for obvious reasons).
  12. I have the very same issue, a ticket once got closed with a completely empty reply, after that every single time I start the game the icon flashes and I have to open the ticket list to stop it, as if there were something new, though there isn't.
  13. Not automatically, but it has been confirmed that a method of adding augment slots to items without one is going to come, probably by patch 1.3, and it generally assumed to be some sort of crafted consumable that can be applied to an item that has no augment slot yet.
  14. What if I have not received a mail? [Anti-RTFM-Disclaimer: I have been playing since early access, account active non-stop, and had a 50 in January already.]
  15. I am all for it - bind on pickup, only lootable if the character does not yet have an egg of the final pet (like datacrons), problem solved. Bioware's idea of making it not BoP to allow trading or handing it to a friend is nice, but hopelessly naive. It requires just a handful of jerks and egoists to ruin the entire experience for everyone else. A system that allows this griefing behaviour with such consequences is a problem. It's not beneficial for the economy, but only their wallets. They are not creating something new, but taking something another player would otherwise had, and then sell it to another player who would otherwise achieve the egg by looting it themselves. If A wants to click on the egg for the pet and B gets it and puts it on sale, then A has to buy it... I don't know about you, but for me that feels like robbery. In a FP or operations group a person grabbing an item someone else needs would be regarded as a ninja looter and kicked from most guilds. But it is definitely doing nothing positively to the economy, because good economy does not equal the amount of money that changes hands, but is a lot more complicated (crafting is an important factor here).
  16. Well TOR is not Origin (no plural s btw) exclusive. I bought a box on Amazon. And as for Origin exclusive titles - good luck Bioware, I have ME1 and 2 on Steam, guess why I haven't even bothered about ME3, because Origin is just a bad version of something I already have (Steam), why should I have to use two programs and services that are meant to do the same? I'd rather stick with the better one. And why should I split my game collection that arbitrarily across two services? The innate problem of Origin is EA; it is both trying to get its own games sold and trying to get its generic gaming platform popular. Valve on the other hand, thought haveing released a few (rather good, btw) titles itself, concentrates on Steam being a service, and has no problem with providing titles competing with their own games on their platform. Don't misunderstand me, I know Steam is far from perfect. But I see no reason to use a similar, yet worse system if I already have one. And even if Origin were as good as Steam or even a bit better, I already have a collection of games and DLC on Steam. Origin would have to be vastly superior to become attractive for me.
  17. Then have a quick look at WoW, because there is an item similar to the party bomb, however it does not force people to dance, but allow people to click it which then starts the dance. Or remove the autodance just entirely (people can always use one of the dance-emotes anyway).
  18. This. Should also be applied to many more things, starting with clicky-quest-objects...
  19. The patch indeed seemed to have fixed the noise on the space station, but everything else mostly remained the same. Just logged onto my JK twink and found drawing the lightsaber, even if the "effects volume" slider at 100%, is far too low (while UI sound then are quite loud actually, I used to play at 50-80% on all sliders pre-1.2).
  20. One question that I have been asking myself all the time - why is it that virtually all event-related NPCs we have to kill start with some sort of absorb-shield? Not only makes it the fights a bit tedious at times, but also am I also worried that only the first actual damage might tag a mob, not just the first attack that hit. On the other hand it could be intended in this way as a sort of anti-who-pulls-first mechanic, but if that were really necessary I think there is some more underlying problem (for example too little mobs of a given type).
  21. One thing I don't particularly like is the new thread overview. Basically there is for every thread whats looks like an entire line just so that in two places the OP's name and that of the latest poster is display, something which I have never cared about in any forum anyway, yet here now means only half as many threads fit in the same space (i.e. twice the scrolling or page switching).
  22. Okay, then I have been misinformed about this. Sorry. I have soloed the both "area" quest lines on my 35 IA with no problems. What I found while doing the quests with a different char, was however, if you are in a party everything spawns at the level of the highest party member. Maybe you were grouped?
  23. They keep exploding people on the fleet but refuse to tell anyone what this is all about so they themselves can get all infections counted. For everyone they infect they get one DNA sample.
  24. - Because similar items have been in other MMOs and lasted, too. - Because it is fun, not just for the one with the item. - Because if it were really considered too annoying, the auto-dance could have simply been removed from it, not the entire thing
  25. Funny that it works amazingly bad in the real world. Of course it might entirely be a matter of perspective, i.e. whether you count yourself in with the rich or the poor... (hint: guess which lot is more numerous)
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