Meldwyn Posted February 21, 2012 Share Posted February 21, 2012 Unless you think it's realisticly feasable to program a game with tech and tools that doesn't exist yet. So, by extension, if people would start to realize that this MMO is not going to compete with 2012 products, its a 2008 product and should be compared to the feature sets, end game, etc... for that time period... that answers a lot. Link to comment Share on other sites More sharing options...
Urko Posted February 21, 2012 Share Posted February 21, 2012 Give them time. If they wanted to put in all the stuff that we'd love to have in the game, we'd probably still be waiting for the game now. MMO's need to be given time to build up steam, then the improvements start rolling in. Once they're comfortable with how the game runs, then we'll probably start seeing additional features. There's a lot of stuff which needs to be resolved before they start bringing in extra's which could end up causing more headaches for players, even if you've got a system that can run all these fancy features with ease, if they introduce it too quickly then it becomes more of a hindrance than a benefit. hahaha 6 years id say was enough time. Link to comment Share on other sites More sharing options...
Sizzurps Posted February 21, 2012 Share Posted February 21, 2012 They are not limited by the engine. Think of the hero engine as a base, but those parts can be completely swapped out. Bioware can re write code, add code and modify code. All they wanted was a frame work to start on. Don't listen to all the idiots crying saying because of the engine this game can't do X & Y. They can do whatever they want with the engine...its evolving. 5 years from now, you will see this. No one in their right mind will use that excrement in 5 years. With all the better engines constantly evolving... Unreal Tech... CryENGINE... id Tech. Link to comment Share on other sites More sharing options...
lizardjoel Posted February 21, 2012 Share Posted February 21, 2012 I have seen rain before Link to comment Share on other sites More sharing options...
Blotter Posted February 21, 2012 Share Posted February 21, 2012 Past is prologue... http://ea-spouse.livejournal.com/ They won the lawsuit. "In May 2008, 'EA_Spouse' blog author Erin Hoffman, speaking to videogame industry news site Gamasutra, stated that EA had made significant progress, but may now be falling into old patterns again. Hoffman said that "I think EA is tremendously reformed, having made some real strong efforts to get the right people into their human resources department," and "I've been hearing from people who have gotten overtime pay there and I think that makes a great deal of difference. In fact, I've actually recommended to a few people I know to apply for jobs there," but also claims that she's begun to hear "horror stories" once again." So what? They had crappy HR and got nailed for a wrongful termination ro whatever. That has nothing to do with gameplay, game design, etc. You a former EA employee too? Way to introduce irrelevant, tangential crap in an attempt to color people's perceptions of the actual issues. Kudos. Link to comment Share on other sites More sharing options...
Kubernetic Posted February 21, 2012 Share Posted February 21, 2012 I can just hear the complaints now... "Every time I go back to Coruscant, it's RAINING! Please get rid of the rain so I can enjoy myself. It feels like Seattle." "Great job, BioWare. My first visit to Coruscant, and it's night time and it's raining. Great warm feeling." Was it ever actually raining in any of the Star Wars movies? Also, just because it was an artistic decision made at one point doesn't mean it can't change. The world designers will need some more time to develop the night-time aspect of the planet and get those tweaked properly, as well. And that isn't as easy as just flipping it to "night" and walking through. If you've got a moving sun and moving lighting, you'll need to spend quite a bit of time looking at the various areas through all of the iterations of the day and night to make sure the shadows aren't overdone and lights are where they need to be. I say give 'em time. Let them know you want it, but give them time. I'd love to have varying day and night cycles. And I'd love to have some weather effects. Would all players? I'm not sure. Link to comment Share on other sites More sharing options...
Blotter Posted February 21, 2012 Share Posted February 21, 2012 I have seen rain before There's some limited rain effect on Droman Kaas I believe. Link to comment Share on other sites More sharing options...
Dantragk Posted February 21, 2012 Share Posted February 21, 2012 Was it ever actually raining in any of the Star Wars movies? >__________________________________________________________________>; Link to comment Share on other sites More sharing options...
Kubernetic Posted February 21, 2012 Share Posted February 21, 2012 No one in their right mind will use that excrement in 5 years. With all the better engines constantly evolving... Unreal Tech... CryENGINE... id Tech. CryEngine 2 can barely handle 50+ people in the same close area. God forbid they have customizable clothing on... Link to comment Share on other sites More sharing options...
Walkiry Posted February 21, 2012 Share Posted February 21, 2012 They are not limited by the engine. Think of the hero engine as a base, but those parts can be completely swapped out. Bioware can re write code, add code and modify code. All they wanted was a frame work to start on. Don't listen to all the idiots crying saying because of the engine this game can't do X & Y. They can do whatever they want with the engine...its evolving. 5 years from now, you will see this. Funny you mention that. In an interview done ages ago (after opening the forums), one of the developers was talking about the engine, and having code updates and asset updates and content updates and voice acting updates all in one giant ball of doomy doom, and how they basically had to FREEZE the engine and stop updating it in order to be able to get the rest done, because tracking what broke what when so much is in a state of flux became night impossible. Didn't mention when engine updating was unfrozen, if at all. Would explain why some of the features Hero Engine advertises are nowhere to be found in this game. Link to comment Share on other sites More sharing options...
Genkin Posted February 21, 2012 Share Posted February 21, 2012 I find the "I want rain" complaining to be humorously ironic. Complaining that there is not enough reality in fictional setting is funny. Link to comment Share on other sites More sharing options...
Sizzurps Posted February 21, 2012 Share Posted February 21, 2012 (edited) So what? They had crappy HR and got nailed for a wrongful termination ro whatever. That has nothing to do with gameplay, game design, etc. You a former EA employee too? Way to introduce irrelevant, tangential crap in an attempt to color people's perceptions of the actual issues. Kudos. Working conditions do matter when working on a product. You can turn a blind eye all you want in regard to the issue. "Ben Schachter cited factors such as "the continued talent drain of key management..." http://www.marketwatch.com/story/ea-downgraded-to-neutral-at-macquarie-2012-02-10 Edited February 21, 2012 by Sizzurps Link to comment Share on other sites More sharing options...
Arkerus Posted February 21, 2012 Share Posted February 21, 2012 Working conditions do matter when working on a product. You can turn a blind eye all you want in regard to the issue. "Ben Schachter cited factors such as "the continued talent drain of key management..." http://www.marketwatch.com/story/ea-downgraded-to-neutral-at-macquarie-2012-02-10 That was then, this is now. EA Louse looks to be a pissed of fired guy. PLus, like I said, what he said doesn't matter. He rants mostly about warhammer. YES, we know warhammer sucked. Link to comment Share on other sites More sharing options...
MasterKayote Posted February 21, 2012 Share Posted February 21, 2012 ...Where is this? HeroEngine’s powerful new Environmental Schemes allow developers complete control of their game environment. Dynamic weather including rain Environmental effects including lightning Atmospheric effects including clouds, stars, and moonlight lol, does it say anything about high res textures? Link to comment Share on other sites More sharing options...
Marmerus Posted February 21, 2012 Share Posted February 21, 2012 ...Where is this? HeroEngine’s powerful new Environmental Schemes allow developers complete control of their game environment. Dynamic weather including rain Environmental effects including lightning Atmospheric effects including clouds, stars, and moonlight This is not WoW. Dynamic weather and environmental effects ruins the community. Link to comment Share on other sites More sharing options...
MillionsKNives Posted February 21, 2012 Share Posted February 21, 2012 (edited) So, by extension, if people would start to realize that this MMO is not going to compete with 2012 products, its a 2008 product and should be compared to the feature sets, end game, etc... for that time period... that answers a lot. It's more complicated than that. Some things can feasibly be changed during development, some can't. Also, remember that many of the games coming out now have taken different amounts of time to come to market. For example Call of Duty has looked roughly the same for the past 5 years or so. Battlefield 3 looks the way it does because one of their main concentrations was to build a beautiful engine, which you could see was iterated over the Bad Company games. The main concentration for SWTOR was to build an MMO with a lot of content for leveling (hence their current lack of endgame, but that's a different discussion) that still looks good compared to other MMOs. Everything is a tradeoff. They could have spent a massive amount of effort making the game look as beautiful as possible but other areas would be sorely lacking. There are certain things you have to pick and just stick with it. You could also argue that Minecraft would look better with textures that are bigger than 16x16, and a world that is more varied than different colored blocks. In this case, they chose specific atmospheres for each of the planets and stuck with it for launch. They do have rain and snow already, by the way. Edit: Went back and added a couple small points I forgot to mention the first time. Edited February 21, 2012 by MillionsKNives Link to comment Share on other sites More sharing options...
Elblai Posted February 21, 2012 Share Posted February 21, 2012 This is not WoW. Dynamic weather and environmental effects ruins the community. ... o.O; Link to comment Share on other sites More sharing options...
xShadow- Posted February 21, 2012 Share Posted February 21, 2012 ...Where is this? HeroEngine’s powerful new Environmental Schemes allow developers complete control of their game environment. Dynamic weather including rain Environmental effects including lightning Atmospheric effects including clouds, stars, and moonlight sounds alot like dromund kaas 0_o Link to comment Share on other sites More sharing options...
Marmerus Posted February 21, 2012 Share Posted February 21, 2012 sounds alot like dromund kaas 0_o http://t2.gstatic.com/images?q=tbn:ANd9GcRAsVGdC2t-uoljkr8hyc70u24g-YCpgju5Rl1LQ7Xi_VeIJ_N4_cH50T38 I think it has always been dark and gloomy in Dromund Kass. Not seen the sunrise or any thing else. Also not seen any weather changes at all. Link to comment Share on other sites More sharing options...
Mxconway Posted February 21, 2012 Share Posted February 21, 2012 So, you agree that SWTOR is cutting edge MMO for 2008 (the year they started to program it). Right? Not really, WoW added dynamic weather in 2006. SWTOR is cutting edge for 2005. Link to comment Share on other sites More sharing options...
Hamsterkill Posted February 21, 2012 Share Posted February 21, 2012 It's more complicated than that. Some things can feasibly be changed during development, some can't. Also, remember that many of the games coming out now have taken different amounts of time to come to market. For example Call of Duty has looked roughly the same for the past 5 years or so. Battlefield 3 looks the way it does because one of their main concentrations was to build a beautiful engine, which you could see was iterated over the Bad Company games. The main concentration for SWTOR was to build an MMO with a lot of content for leveling (hence their current lack of endgame, but that's a different discussion) that still looks good compared to other MMOs. Everything is a tradeoff. They could have spent a massive amount of effort making the game look as beautiful as possible but other areas would be sorely lacking. There are certain things you have to pick and just stick with it. You could also argue that Minecraft would look better with textures that are bigger than 16x16, and a world that is more varied than different colored blocks. In this case, they chose specific atmospheres for each of the planets and stuck with it for launch. They do have rain and snow already, by the way. Edit: Went back and added a couple small points I forgot to mention the first time. Thank you for taking the time to write this out since I did not have the motivation to. Link to comment Share on other sites More sharing options...
Genkin Posted February 21, 2012 Share Posted February 21, 2012 It's more complicated than that. Some things can feasibly be changed during development, some can't. Also, remember that many of the games coming out now have taken different amounts of time to come to market. For example Call of Duty has looked roughly the same for the past 5 years or so. Battlefield 3 looks the way it does because one of their main concentrations was to build a beautiful engine, which you could see was iterated over the Bad Company games. The main concentration for SWTOR was to build an MMO with a lot of content for leveling (hence their current lack of endgame, but that's a different discussion) that still looks good compared to other MMOs. Everything is a tradeoff. They could have spent a massive amount of effort making the game look as beautiful as possible but other areas would be sorely lacking. There are certain things you have to pick and just stick with it. You could also argue that Minecraft would look better with textures that are bigger than 16x16, and a world that is more varied than different colored blocks. In this case, they chose specific atmospheres for each of the planets and stuck with it for launch. They do have rain and snow already, by the way. Edit: Went back and added a couple small points I forgot to mention the first time.Very well put. I applaud you. Link to comment Share on other sites More sharing options...
MillionsKNives Posted February 21, 2012 Share Posted February 21, 2012 Not really, WoW added dynamic weather in 2006. SWTOR is cutting edge for 2005. X-wing had space combat with a cockpit view and free flight in 1993. SWTOR is cutting edge for 1992. Link to comment Share on other sites More sharing options...
cbowsin Posted February 21, 2012 Share Posted February 21, 2012 There is weather. I have seen rain, snow and fog. Link to comment Share on other sites More sharing options...
Dezzi Posted February 21, 2012 Share Posted February 21, 2012 There is weather. I have seen rain, snow and fog. Right, but the OP is specifically asking about dynamic weather. Link to comment Share on other sites More sharing options...
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