MuNieK Posted February 16, 2012 Share Posted February 16, 2012 (edited) You kidding me Bioware? So basically open world pvp encounters can be 1+companion against 1 without companion? Just got ambushed by a dodger in open world who CCed my companion indefinitely till i killed this scum... I had to use my all cooldowns and medikit tho ... how fair it is? How come it doesnt suprise me that brilliant bioware developers forgot about such "irelevant" thing as difference between pvp and pve CC... In pvp CC no matter if its player or companion shouldnt last longer than 8 seconds. Otherwise your game is just a mockery of competetive pvp gameplay. Fix it, and do it yestarday already! This is just ridiculous and requires hotfix. Edited February 16, 2012 by MuNieK Link to comment Share on other sites More sharing options...
MuNieK Posted February 16, 2012 Author Share Posted February 16, 2012 hello?! Noone sees a gamebraking 2-classes monopoly for domination over open world zones on pvp servers? Link to comment Share on other sites More sharing options...
Kai-Eurah-Tird Posted February 16, 2012 Share Posted February 16, 2012 You won and you're still complaining? Link to comment Share on other sites More sharing options...
AntoniusDelitan Posted February 16, 2012 Share Posted February 16, 2012 (edited) You won and you're still complaining? /boggle what class are you? you have no CC? Edited February 16, 2012 by AntoniusDelitan Link to comment Share on other sites More sharing options...
Cubertt Posted February 16, 2012 Share Posted February 16, 2012 yea because pvping randomly on planets is to be seen as "competitive" companions arnt ment to be used for PvP which is why they arnt used in WZ or in Ilum. "zomg pvp on tatooine isnt balanced so then ALL PVP must be uncompetitive" as Mr Spock would say that is very illogical Link to comment Share on other sites More sharing options...
Grubfist Posted February 16, 2012 Share Posted February 16, 2012 (edited) hello?! Noone sees a gamebraking 2-classes monopoly for domination over open world zones on pvp servers? That depends. Are you thinking "class" as in "base class" or "advanced class"? Assuming advanced class, these ones can CC any target with a mez: 1. Shadow/Assassin 2. Sage/Sorcerer 3. Commando/Mercenary If you mean base class: 1. Consular/Inquisitor 2. Some troopers/bounty hunters So it's either 3 classes or 1.5 classes. None of these Brake the game. Some might Break it though. Sorry to be retarded, but the thread seems dedicated to doing that anyways. Edited February 16, 2012 by Grubfist Link to comment Share on other sites More sharing options...
JP_Legatus Posted February 16, 2012 Share Posted February 16, 2012 (edited) yea because pvping randomly on planets is to be seen as "competitive" companions arnt ment to be used for PvP which is why they arnt used in WZ or in Ilum. "zomg pvp on tatooine isnt balanced so then ALL PVP must be uncompetitive" as Mr Spock would say that is very illogical You know what else is illogical? Saying that companions aren't for pvp when they are allowed in tatooine pvp Does someone pay people to come into threads and spread misinformation? Because I see a lot of people acting like bugs or balance oversights shouldn't be addressed because of a reason that doesn't even make sense. If you're going to troll a thread do it somewhere else, there are people that actually would like to see **** get fixed in pvp Edited February 16, 2012 by JP_Legatus Link to comment Share on other sites More sharing options...
Alloha Posted February 16, 2012 Share Posted February 16, 2012 (edited) 60 Seconds??? in PVP seriously i agree it's too long needs shorten in PVP Edited February 16, 2012 by Alloha Link to comment Share on other sites More sharing options...
skarlson Posted February 16, 2012 Share Posted February 16, 2012 You won what was essentially a 2v1 match and you are complaining that the loser is OP? Lewl! Link to comment Share on other sites More sharing options...
MuNieK Posted February 16, 2012 Author Share Posted February 16, 2012 You won what was essentially a 2v1 match and you are complaining that the loser is OP? Lewl! You somehow missed the fact that i had to use all my cooldowns, including the 10 minutes one and medikit... Which by smart person automatically means: next encounter with same person would be 100% loose. But i cant expect everyone to be smart, right? To the other poster: Just becouse Ilum have rewards, it doesnt mean that PvP in open world on PVP server should be broken. And no, your clueless, ignorant comments wont change the fact its broken and HAVE to be fixed. You dont see the need, sorry i dont think anything is able to cast some light on that problem for you. You are int he dark mate. Link to comment Share on other sites More sharing options...
Cubertt Posted February 16, 2012 Share Posted February 16, 2012 You know what else is illogical? Saying that companions aren't for pvp when they are allowed in tatooine pvp Does someone pay people to come into threads and spread misinformation? Because I see a lot of people acting like bugs or balance oversights shouldn't be addressed because of a reason that doesn't even make sense. If you're going to troll a thread do it somewhere else, there are people that actually would like to see **** get fixed in pvp if you read my post i was refering to him calling this game a mockery of "competitive pvp" since when is low lvl world pvp considered competitive. The 2 areas where its actualy important for PvP to be competitve is Warzones and Ilum and they go completely uneffected by this illogical response to waht i said is illogical because you mis understood WORLD PVP NOT ON ILUM MABEY UNCOMPETITIVE THIS DOES NOT MEAN ALL compettive PVP in this game is a mokery because what u describe is a very small amount of pvp im sry that u either misread my post or the above op's post Link to comment Share on other sites More sharing options...
skarlson Posted February 16, 2012 Share Posted February 16, 2012 You won a 2v1 encounter by blowing all of your cds, you are worried the next encounter would be a loss and you are complaining? You should lose 2v1 since there is a numerical advantage. You also give very little details surrounding the encounter. Gear, spec, levels, location, mobs or lack of mobs, hp state when fight began, who had the element of surprise, etc. Your post can't really be taken for anything more than a whine at this point. Link to comment Share on other sites More sharing options...
Tickletime Posted February 16, 2012 Share Posted February 16, 2012 cc lasts full duration on npcs, companions are npcs, i dont see whats broken.... Link to comment Share on other sites More sharing options...
Cubertt Posted February 16, 2012 Share Posted February 16, 2012 cc lasts full duration on npcs, companions are npcs, i dont see whats broken.... hes not saying the mechanic is broken hes saying it should be changed.(although he may have used the word broken im not sure which does lead to confusion) im a shadow so i can mesmerise someones companion for 60 seconds and hell just stand there. if every class has a 60 second CC that can be used on NPC's then i see no problem with this issue but as far as i know they dont so it could be an issue albiet a small one which the OP overexagerates greatly. Bioware has much bigger fish to fry then this. Link to comment Share on other sites More sharing options...
JP_Legatus Posted February 16, 2012 Share Posted February 16, 2012 So because you don't pvp on tatooine it's not important? This breaks pvp on tatooine completely and large balance issues > small balance issues. Link to comment Share on other sites More sharing options...
outsidermatt Posted February 16, 2012 Share Posted February 16, 2012 Wow, somebody else finally figured this out? I Force Cloak/Mindtrapped the companions of would be gankers all the way to 50. Killed plenty of guys 5 levels above me that figured I'd be an easy target. The next thing you know, people will figure out that it's better to attack the player than the companion. Link to comment Share on other sites More sharing options...
JediDuckling Posted February 16, 2012 Share Posted February 16, 2012 You kidding me Bioware? So basically open world pvp encounters can be 1+companion against 1 without companion? Just got ambushed by a dodger in open world who CCed my companion indefinitely till i killed this scum... I had to use my all cooldowns and medikit tho ... how fair it is? How come it doesnt suprise me that brilliant bioware developers forgot about such "irelevant" thing as difference between pvp and pve CC... In pvp CC no matter if its player or companion shouldnt last longer than 8 seconds. Otherwise your game is just a mockery of competetive pvp gameplay. Fix it, and do it yestarday already! This is just ridiculous and requires hotfix. if you ask me no stun should last any longer than 5 seconds Link to comment Share on other sites More sharing options...
Cubertt Posted February 16, 2012 Share Posted February 16, 2012 (edited) Sure it affects you rarely if you are already 50 or play on pve server. On pvp server while leveling and meeting hostile player on equal level i expect equal fight, not specific classes domination and being on their mercy if they are going to let me quest or not just becouse they have in their arsenal a broken pve ment ability they can use on players (both avatar and companion are players' characters and are meant as complementation of avatar's weaknesses) rightly noted pvp 1-49 is what needs to be competitve and if its not then the game is broken and has no competetive value ... good call i am 50 already but i did lvl on a PvP server and am currently lvling my alt ( once u hit BM warzones arnt really as fun as they could be nor do u really gain much both of which are bigger issues then fixing world PvP while lvling) and your wong companions are not players' charecters they are just that ur companion and a robotic NPC. i aknowledged the fact that this is an issue tha bioware should consider but ur original statement of "Otherwise your game is just a mockery of competetive pvp gameplay." is just plain wrong All MMOs are balanced for max lvl as they should be so as long as max lvl game play is competitive then the game is competitive. as said b4 i agree this is a problem but calling this gamebreaking is very humerous Edited February 16, 2012 by Cubertt Link to comment Share on other sites More sharing options...
Cubertt Posted February 16, 2012 Share Posted February 16, 2012 if you ask me no stun should last any longer than 5 seconds as far as i know no stuns do last longer than 4 even, any CC that lasts longer is a mesmerize or incapacitate that breaks on damage Link to comment Share on other sites More sharing options...
MuNieK Posted February 16, 2012 Author Share Posted February 16, 2012 rightly noted pvp 1-49 is what needs to be competitve and if its not then the game is broken and has no competetive value ... good call You are loosing point in your own sarcastic way of thinking. Let me guide you a bit: Point is to fix broken things that would make game better. If it doesnt require a lot of work and doesnt pull more problems with its implementation it should be a priority fix. Changing companions character attribute to the same as players have when confronted with CC mechanic doesnt require a lot fo work and doesnt pull any problems with its implementation. Yet you just love to use sarcasm cause it makes people look smarter. Be my guest. Link to comment Share on other sites More sharing options...
Cubertt Posted February 16, 2012 Share Posted February 16, 2012 (edited) You are loosing point in your own sarcastic way of thinking. Let me guide you a bit: Point is to fix broken things that would make game better. If it doesnt require a lot of work and doesnt pull more problems with its implementation it should be a priority fix. Changing companions character attribute to the same as players have when confronted with CC mechanic doesnt require a lot fo work and doesnt pull any problems with its implementation. Yet you just love to use sarcasm cause it makes people look smarter. Be my guest. lol have u not been reading my psts at all in 80% of them I SAID I AGREE WITH U THAT THIS SHOULD BE ADRESSED. u obviously havnt been reading anything ive said if thats ur response lol u say that it would be easy, doesnt it seem that making all ur wins in warzones count to be an easy problem to fix? well guess what wins havnt been counting for a long *** time, so mabey these "easy fixes" that u suggest need to take a back burner to bigger issues like the one stated above. you can write so you should be able to read well, i just dont understand. Edited February 16, 2012 by Cubertt Link to comment Share on other sites More sharing options...
Riulassher Posted February 16, 2012 Share Posted February 16, 2012 (edited) With 60s duration it is a nice example of I-win button, unless they are incompetent or heavily outgeared. It's not counterable, as far as I know. I-win buttons are bad. It should have same duration on companions as it has on players. Edited February 16, 2012 by Riulassher Link to comment Share on other sites More sharing options...
riny Posted February 16, 2012 Share Posted February 16, 2012 (edited) Currently, I'm a lvl 42 BH doing OW PVP on Ilum. I prey on enemy questers and I always open with a pet mez. I've had close to 100 battles so far and would like to note that win or lose, the enemy's pet stays mezzed. Most of the time. There have been about 10 fights where I noted that shortly after engaging the main player (not the pet), the enemy's pet has joined the fight. I am not doing AEs, so I know I'm not breaking the mez. I must conclude that a small portion of lvl 50s have figured out how to counter my tactic and break their pet's mez. How they are doing this, I don't know. I just know that it's being done. That means that they have either discovered an exploit (i doubt this) or that they know about some game mechanic that allows them to counter my mez because they are a better player than me. I believe this to be the case, which means I believe the OP is just ignorant of top level pvp tactics. If BW does nothing to support the OP's position, then they are sending a signal that this aspect of pvp is "as designed". Only time will tell. Or perhaps a PvPer will divulge the tactic to unmez their pet. EDIT: I just realized one other possiblity. I use Gault as my pet during these fights. My Gault has been known to attack things he should not be attacking: like friendly faction guards in friendly bases during duels. I have obeserved this only 2 or 3 times on my way upto 42. There is a small chance that this bugged Gault is breaking the mez. But I have not observed him doing this during these fights. Edited February 16, 2012 by riny Link to comment Share on other sites More sharing options...
Arzhanin Posted February 16, 2012 Share Posted February 16, 2012 Hey folks, We do have a thread discussing crowd control concerns here: http://www.swtor.com/community/showthread.php?t=290945 Feel free to use that thread to continue the discussion as this thread will be closed to keep things a bit more consolidated. Thanks! Link to comment Share on other sites More sharing options...
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