zkitzor Posted February 14, 2012 Share Posted February 14, 2012 (edited) I cant belive what im seeing, my 91,69% surge rating went to 77%. This is it everyone, game over, no point of stacking surge anymore Edited February 14, 2012 by zkitzor Link to comment Share on other sites More sharing options...
Jnaathra Posted February 14, 2012 Share Posted February 14, 2012 No reason to stack it after a certain point you mean.. It is and will continue to be a useful "SECONDARY" stat. Link to comment Share on other sites More sharing options...
Mrs_Murder Posted February 14, 2012 Share Posted February 14, 2012 Not sure if trolling or... Link to comment Share on other sites More sharing options...
unclekaula Posted February 14, 2012 Share Posted February 14, 2012 I'm wondering how this will effect my rage jugg with 113% Link to comment Share on other sites More sharing options...
Torcer Posted February 14, 2012 Share Posted February 14, 2012 I always wondered why ratings like Surge stacked more than Armor/Defense/Shielding. This nerf seems to place Surge in line with the marginal gains in other Stats, once you hit that cost/benefit sweet spot. Link to comment Share on other sites More sharing options...
hoax_ Posted February 14, 2012 Share Posted February 14, 2012 What's left to stack then? Accuracy seems to be a waste, and as far as I know there are no power/crit enhancements :< Link to comment Share on other sites More sharing options...
zkitzor Posted February 14, 2012 Author Share Posted February 14, 2012 What's left to stack then? Accuracy seems to be a waste, and as far as I know there are no power/crit enhancements :< yup. Link to comment Share on other sites More sharing options...
Sookster Posted February 14, 2012 Share Posted February 14, 2012 (edited) Power mods, crit enhancements. This pisses me off too, my jugg's 79% surge is now 66%? And my only good attacks are smash, force screem and vicious throw. I'm gonna test this change on my operative, which relies HEAVILY on surge because of high crit %, I may just go get as many power mods as I can find now. Edited February 14, 2012 by Sookster Link to comment Share on other sites More sharing options...
Labradoraki Posted February 14, 2012 Share Posted February 14, 2012 (edited) **** MY SURGE FROM 82 IS NOW 68!!!!! thank you bioware for destrony another stat so we can use your crappy pre created gear with 0 REAL CUSTOMIZATION Edited February 14, 2012 by Meluna Link to comment Share on other sites More sharing options...
Wildcat Posted February 14, 2012 Share Posted February 14, 2012 Surge is what was causing some of the overpowered hits in PVP. Think of it as the second part of the OP "***** *****, DEAD" nerf. Link to comment Share on other sites More sharing options...
exphryl Posted February 14, 2012 Share Posted February 14, 2012 What's left to stack then? Accuracy seems to be a waste, and as far as I know there are no power/crit enhancements :< Yeah, I wouldn't care as much if this were the case. But lol, we are forced to take surge on anything................ Link to comment Share on other sites More sharing options...
hoax_ Posted February 14, 2012 Share Posted February 14, 2012 Surge is what was causing some of the overpowered hits in PVP. Think of it as the second part of the OP "***** *****, DEAD" nerf. You mean "Think of it as the second part of HEALERS ARE NEVER GOING TO DIE"? Link to comment Share on other sites More sharing options...
Briljin Posted February 14, 2012 Share Posted February 14, 2012 and as far as I know there are no power/crit enhancements Yeah, I was looking around last night and couldn't find anything. Link to comment Share on other sites More sharing options...
AndrosX Posted February 14, 2012 Share Posted February 14, 2012 (edited) What a huge nerf. I had 77.71 surge before, it turned into 71.26 now. If they had just added diminishing returns past a certain point I would understand, but to lower the ratio this much.. I mean if they don't want us to have 90+ surge fine, but to think all the surge stuff I had translates into a 21.26% points increase over base crit magnitude, come on! Also it would be more bearable if we could efficiently stack other stats, but due to poor returns, lack of certain combos in mods and also due to some stats being useless (alacrity, for example), this is depressing. Edit: I just tested it and my 220 crit/surge relic raises my surge back to my pre-nerf value (pretty much). This is quite a huge nerf and I really don't know if it's even worth it to use a crit/surge relic anymore, not to mention it is definitely not worth it to stack surge in the first place anymore.. I guess I'll wait until someone posts a chart with the new values to see if it's worth investing into surge at all, or if it's better to stack heavily into power, for example. Edited February 14, 2012 by AndrosX Link to comment Share on other sites More sharing options...
Orangerascal Posted February 14, 2012 Share Posted February 14, 2012 the surge nerf = less burst, I would think the tracer missile whiners would appreciate this. Link to comment Share on other sites More sharing options...
Scrilian Posted February 14, 2012 Share Posted February 14, 2012 Not sure if trolling or... oh yea had 83%, now 75% like 100 dmg on a crit Link to comment Share on other sites More sharing options...
Eltohan Posted February 14, 2012 Share Posted February 14, 2012 What's left to stack then? Accuracy seems to be a waste, and as far as I know there are no power/crit enhancements :< ^this It's like the BioChem nerf : "Oh let's see. This is a popular choice! -Let's buff other choices so there is a real choice to be made ! -No, let's just nerf the crap outa it !" Link to comment Share on other sites More sharing options...
Wildcat Posted February 14, 2012 Share Posted February 14, 2012 You mean "Think of it as the second part of HEALERS ARE NEVER GOING TO DIE"? Ever played a healer in a WZ or Ilum? I do every day. Now that OP's can't kill you in two hits the new tactic is that you are THE BALL in a Star Wars-Y PINBALL machine! push pull knockdown push pull... Link to comment Share on other sites More sharing options...
rainbow Posted February 14, 2012 Share Posted February 14, 2012 the surge nerf = less burst, I would think the tracer missile whiners would appreciate this. Great. Can we have old operatives back now since what was too strong about them was the burst and which was "in line" after the nerf? Link to comment Share on other sites More sharing options...
AJMTL Posted February 14, 2012 Share Posted February 14, 2012 Guess all the one trick ponies will actually have to use a >1 button rotation. Link to comment Share on other sites More sharing options...
exphryl Posted February 14, 2012 Share Posted February 14, 2012 (edited) Refresh created double post. ignore. Edited February 14, 2012 by exphryl Link to comment Share on other sites More sharing options...
_Flin_ Posted February 14, 2012 Share Posted February 14, 2012 Great. Can we have old operatives back now since what was too strong about them was the burst and which was "in line" after the nerf? No. You will have to wait for your time in the sun until all other classes have been nerfed as well. Sorc Hybrids are next, I heard. After that the Nerf Council is still debating between Commando (Combat Medic and Gunnery) and Jedi Knights (both ACs). Gunslingers and Vanguards are safe, so far. Which might be just a diversion. Link to comment Share on other sites More sharing options...
Lerdoc Posted February 14, 2012 Share Posted February 14, 2012 (edited) Guess all the one trick ponies will actually have to use a >1 button rotation. This. Now we have to balance our stats for best effects instead of mindlessly stacking like some sheep boo hoo. Edited February 14, 2012 by Lerdoc Link to comment Share on other sites More sharing options...
SkyCats Posted February 14, 2012 Share Posted February 14, 2012 What's left to stack then? Stack skill. Stop crazy-maxing out some stat that evens out crappy skill, which emerges when that stat gets nerfed for a good reason. Link to comment Share on other sites More sharing options...
exphryl Posted February 14, 2012 Share Posted February 14, 2012 Stack skill. Stop crazy-maxing out some stat that evens out crappy skill, which emerges when that stat gets nerfed for a good reason. If I want to stack power, I'm forced to stack Surge If I want to stack Crit, I'm forced to stack surge >_< No alternative... Link to comment Share on other sites More sharing options...
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