Destrucshot Posted February 10, 2012 Share Posted February 10, 2012 A lot of people are confused or angry about it [who are aware of it], and I was wondering if we could get a breakdown from a Bioware dev as to why it will be nerfed, some of the reasoning behind it etc. Is the metrics the reason as to why its getting nerfed or are players for some reason noticing its overall DPS advantage compared to every other stat? [i wasn't aware it was better than the other stats if it was, but would just like some info] Link to comment Share on other sites More sharing options...
Stealthy_Monkey Posted February 10, 2012 Share Posted February 10, 2012 Every stat in the game so far caps. Surge doesn't. That's why it's being changed, to stop ridiculous crits before they start being common place Link to comment Share on other sites More sharing options...
lunabaguna Posted February 10, 2012 Share Posted February 10, 2012 It is not a nerf. It is balancing a stat that is unbalanced. This is an MMO, changes happen, the game progresses, things are changed. If you require an explanation every time, maybe MMOs arent for you? Link to comment Share on other sites More sharing options...
Maoxx Posted February 10, 2012 Share Posted February 10, 2012 Every stat in the game so far caps. Surge doesn't. That's why it's being changed, to stop ridiculous crits before they start being common place Power caps? Since when? Link to comment Share on other sites More sharing options...
Nimithril Posted February 10, 2012 Share Posted February 10, 2012 Dam...and I finally started pulling in enough commendations to start building up my Surge on my SW....ah well. Link to comment Share on other sites More sharing options...
sw_dragon Posted February 10, 2012 Share Posted February 10, 2012 Has anyone even gotten to 100% surge? Im in full champ with some nice surge enhancements and hover around 81% + 33% crit Link to comment Share on other sites More sharing options...
lunabaguna Posted February 10, 2012 Share Posted February 10, 2012 Power caps? Since when? Its true, power dosnt. Accuracy, power, tech power, heal power, force power, surge, and primary stats (willpower/str/end etc) dont cap. However, surge is currently op. You can stack it to achieve very high crits, capable of pretty much one shotting some people in pvp. This rebalancing is to fix that aspect. Link to comment Share on other sites More sharing options...
lunabaguna Posted February 10, 2012 Share Posted February 10, 2012 Has anyone even gotten to 100% surge? Im in full champ with some nice surge enhancements and hover around 81% + 33% crit Some people have been stacking massive amounts of surge. Its not a common stat, but if you mod for it, you can get it pretty high. Link to comment Share on other sites More sharing options...
sw_dragon Posted February 10, 2012 Share Posted February 10, 2012 Yeah but if you do that wont you be gimping you crit? If you dont crit you dont surge.. i dunno just seems like this is the last thing BW need to be nerfing Link to comment Share on other sites More sharing options...
Maoxx Posted February 10, 2012 Share Posted February 10, 2012 Its true, power dosnt. Accuracy, power, tech power, heal power, force power, surge, and primary stats (willpower/str/end etc) dont cap. However, surge is currently op. You can stack it to achieve very high crits, capable of pretty much one shotting some people in pvp. This rebalancing is to fix that aspect. Oh i wasn't arguing that at all, I agree as it is right now its definately one of the more powerful stats to take. My dps set for my Jugg, Im sitting at 88% base critical multiplier, and Im reasonably sure with another set of mods from a Columi headpiece I could hit 90%. Not counting Surge Adrenal with that I can hit about 97% so yea I can actually understand why they are bringing it back down. Link to comment Share on other sites More sharing options...
Tatumsa Posted February 10, 2012 Share Posted February 10, 2012 Daft question - Where was this announced/stated? Link to comment Share on other sites More sharing options...
Maoxx Posted February 10, 2012 Share Posted February 10, 2012 Yeah but if you do that wont you be gimping you crit? If you dont crit you dont surge.. i dunno just seems like this is the last thing BW need to be nerfing You do realize that in a lot of cases you get crit with Surge Rating on gear a lot of the times? I have 30% not counting the IA buff, and thats been getting plenty of crits as is. You also need to factor certain talents and/specs giving passive or proc crit buffs too. Rage spec Juggs for example get an extra 15% to Vicious Strike and of course the infamous 100% guarenteed crit smash. Link to comment Share on other sites More sharing options...
ZDProletariat Posted February 10, 2012 Share Posted February 10, 2012 Has anyone even gotten to 100% surge? Im in full champ with some nice surge enhancements and hover around 81% + 33% crit Yeah, you hover at 81% surge WITHOUT BUFFING. Then pop a surge adrenal, and a surge/crit relic. Now you are hovering at around 99% surge. On many classes, getting that amount of surge with adrenal with certain abilities that already give high crit, is ridiculously OP. Link to comment Share on other sites More sharing options...
sw_dragon Posted February 10, 2012 Share Posted February 10, 2012 (edited) Yeah, you hover at 81% surge WITHOUT BUFFING. Then pop a surge adrenal, and a surge/crit relic. Now you are hovering at around 99% surge. On many classes, getting that amount of surge with adrenal with certain abilities that already give high crit, is ridiculously OP. Ok i could understand if people were getting above 100% surge.. but in most games crit means double damage right? So people are stacking surge, buffing then using adrenals to get anywhere near 100% which is what crit should be. Once again PvP baddies will get their nerf i guess inb4 'this is not other games though, this is swtor!' Edited February 10, 2012 by sw_dragon Link to comment Share on other sites More sharing options...
CharagonIGN Posted February 10, 2012 Share Posted February 10, 2012 So what are they doing? Hard capping it? Setting a DR? Lowering the rating to increase ratio? Link to comment Share on other sites More sharing options...
CygnisJunior Posted February 10, 2012 Share Posted February 10, 2012 I have noticed that surge is quite powerful actually. It only takes like 5 or 6 points to increase crit damage by 1%. At 400 surge your crits are doing 2.3x your original damage. If you have a 30% crit rate, that 400 extra surge gives you 40% more dps. There is no other stat that comes close to matching that! (and thats not including all those talents the increase crit rate/create automatic crits on certain abilities) Link to comment Share on other sites More sharing options...
sw_dragon Posted February 10, 2012 Share Posted February 10, 2012 So just cap it at 100% then, problem solved Link to comment Share on other sites More sharing options...
FuzzyLilKitten Posted February 10, 2012 Share Posted February 10, 2012 It's unfortunate. I'm sitting at 41% crit/90% surge rating. This nerf is going to hurt. I get why though. Surge is infinitely superior as a stat compared to others, at least from an IA standpoint imo. Link to comment Share on other sites More sharing options...
LaPilesos Posted February 10, 2012 Share Posted February 10, 2012 This game promote no oneshotting. So if you see somthing that let you todo it - it will be nerfed. Link to comment Share on other sites More sharing options...
Mikkeos Posted February 10, 2012 Share Posted February 10, 2012 Daft question - Where was this announced/stated? Check the PTS forum. The patch note for next week's patch are up. Link to comment Share on other sites More sharing options...
Anelitt Posted February 10, 2012 Share Posted February 10, 2012 I have noticed that surge is quite powerful actually. It only takes like 5 or 6 points to increase crit damage by 1%. At 400 surge your crits are doing 2.3x your original damage. If you have a 30% crit rate, that 400 extra surge gives you 40% more dps. There is no other stat that comes close to matching that! (and thats not including all those talents the increase crit rate/create automatic crits on certain abilities) I think you are wrong, surge hardcappes at 2.0x original damage apperently. Popping my 600 surge adrenal does not push me up to 100% increased damage. Above 9x% it hits very heavy diminishing returns. Link to comment Share on other sites More sharing options...
ZDProletariat Posted February 10, 2012 Share Posted February 10, 2012 Ok i could understand if people were getting above 100% surge.. but in most games crit means double damage right? So people are stacking surge, buffing then using adrenals to get anywhere near 100% which is what crit should be. Once again PvP baddies will get their nerf i guess inb4 'this is not other games though, this is swtor!' Um... Your response makes no sense. The fact is that this ISN'T other games. the damage of all classes, all mobs, and all items are not balanced around 100% damage being crit, it's balanced on crit being a base of 50% more damage. So it makes absolutely no sense when you say what you "should" be hitting for. Link to comment Share on other sites More sharing options...
sw_dragon Posted February 10, 2012 Share Posted February 10, 2012 (edited) Um... Your response makes no sense. The fact is that this ISN'T other games. the damage of all classes, all mobs, and all items are not balanced around 100% damage being crit, it's balanced on crit being a base of 50% more damage. So it makes absolutely no sense when you say what you "should" be hitting for. Sigh, if its balanced and intended for 50% why not just remove surge altogether. Maybe then you'd stop crying Edited February 10, 2012 by sw_dragon Link to comment Share on other sites More sharing options...
illiam Posted February 10, 2012 Share Posted February 10, 2012 My guess is this is due to burst damage. Same reason some classes got nerfs is probably also the reason they do this general fix. Link to comment Share on other sites More sharing options...
AKfourtyseven Posted February 10, 2012 Share Posted February 10, 2012 Why didnt they just do this fix instead of nerfing Operatives? Since this essentially fixes the root issue of being able to burst people to death in 3 seconds flat? Link to comment Share on other sites More sharing options...
Recommended Posts