Tumri Posted February 7, 2012 Share Posted February 7, 2012 So it looks like they're not changing anything before they implement the Annihilation "buff". We'll be getting a significant nerf if the 30% crit damage is just added on top of surge. We'll be getting the buff they promised if the 30% crit damage talent multiplies your crit damage separately from surge. Still hoping they fix and buff Carnage in 1.1.3 Link to comment Share on other sites More sharing options...
Anbokr Posted February 7, 2012 Share Posted February 7, 2012 Yeah really hoping this isn't going to drop my dps; I feel great where it's at right now. Link to comment Share on other sites More sharing options...
Kricys Posted February 7, 2012 Share Posted February 7, 2012 I'd hope the devs math > forum goers math. But oh well. I'd like to go carnage because it's fun but it blows way too many chunks atm to bother with. Link to comment Share on other sites More sharing options...
GaryReasons Posted February 7, 2012 Share Posted February 7, 2012 Well tomorrow we can all just take a look at the numbers in our combat log and work it out. Link to comment Share on other sites More sharing options...
Kricys Posted February 7, 2012 Share Posted February 7, 2012 Well tomorrow we can all just take a look at the numbers in our combat log and work it out. But theres no.... waaaaaaaait a minute. Link to comment Share on other sites More sharing options...
gibmachine Posted February 7, 2012 Share Posted February 7, 2012 Well tomorrow we can all just take a look at the numbers in our combat log and work it out. i c wut u did thar Link to comment Share on other sites More sharing options...
Sayc Posted February 7, 2012 Share Posted February 7, 2012 (edited) Well tomorrow we can all just take a look at the numbers in our combat log and work it out. http://4.bp.blogspot.com/_6xoH967aC00/TLsx5lqoGFI/AAAAAAAAaxk/sa7x2ZuYGzU/s400/cat084.jpg Apparently they censor a certain url shortening website. Edited February 7, 2012 by Sayc Link to comment Share on other sites More sharing options...
atreyuz Posted February 7, 2012 Share Posted February 7, 2012 1.1.2 tomorrow? Link to comment Share on other sites More sharing options...
Aerithel Posted February 7, 2012 Share Posted February 7, 2012 1.1.2 tomorrow? Yeah, I just thought it was scheduled maintenance. To the OP, where did you see that the patch is dropping tomorrow? Link to comment Share on other sites More sharing options...
GaryReasons Posted February 7, 2012 Share Posted February 7, 2012 Yeah, I just thought it was scheduled maintenance. To the OP, where did you see that the patch is dropping tomorrow? It said so on my launcher when I logged in tonight. Maintenance and 1.1.2 deployment. Link to comment Share on other sites More sharing options...
Archaar Posted February 7, 2012 Share Posted February 7, 2012 I hope it ends up being a nerf, purely because sentinels/marauders need nerfing, all the dps, utility and tank like survivability in one class = op. Link to comment Share on other sites More sharing options...
EvilFD Posted February 7, 2012 Share Posted February 7, 2012 I hope it ends up being a nerf, purely because sentinels/marauders need nerfing, all the dps, utility and tank like survivability in one class = op. Too true. Preach! Link to comment Share on other sites More sharing options...
Cageragee Posted February 7, 2012 Share Posted February 7, 2012 I hope it ends up being a nerf, purely because sentinels/marauders need nerfing, all the dps, utility and tank like survivability in one class = op. Ahh i get it cause they need a buff and you're saying you hope its a nerf, very clever joke. Or am I missing something...? Link to comment Share on other sites More sharing options...
Munx Posted February 7, 2012 Share Posted February 7, 2012 (edited) I hope it ends up being a nerf, purely because sentinels/marauders need nerfing, all the dps, utility and tank like survivability in one class = op. Sucsessful troll, now get back under your bridge or ill let the goats out of theyr cage! Edited February 7, 2012 by Munx Link to comment Share on other sites More sharing options...
Kibaken Posted February 7, 2012 Share Posted February 7, 2012 I hope it ends up being a nerf, purely because sentinels/marauders need nerfing, all the dps, utility and tank like survivability in one class = op. That's not even funny to troll about considering that pure Sorc/Assassin teams are becoming normal to see. The damage, healing, control and guard is absolutely ridiculous. Link to comment Share on other sites More sharing options...
Tumri Posted February 7, 2012 Author Share Posted February 7, 2012 (edited) I hope it ends up being a nerf, purely because sentinels/marauders need nerfing, all the dps, utility and tank like survivability in one class = op. Dat trollin.. On the bright side if they nerf us at all the QQ will reach maximum capacity and they might end up caving in and giving us a pull in 1.2. ....that or Marauders become extinct. Edited February 7, 2012 by Tumri Link to comment Share on other sites More sharing options...
Kricys Posted February 7, 2012 Share Posted February 7, 2012 I'd rather have a knockdown than a pull. Getting to people isn't an issue at all. Just let me dropkick someone in the face and put them on the ground for 3 sec. Link to comment Share on other sites More sharing options...
Xyaerran Posted February 7, 2012 Share Posted February 7, 2012 I'd rather have a knockdown than a pull. Getting to people isn't an issue at all. Just let me dropkick someone in the face and put them on the ground for 3 sec. ^^^^^^^this x100,000,000 Link to comment Share on other sites More sharing options...
Shockerpwns Posted February 7, 2012 Share Posted February 7, 2012 I hope they don't destroy marauder PvE like they did operative. I was looking forward to a concealment/lethality op dps too and sure enough ppl whined about it and they are now completely not viable for operation dps apparently, but that's for another forum we're here to talk Sith warrior. I'd really like to see carnage fixed and buffed b/c it's extremely fun to play and rocks pvp, but it just isn't the same as anni or rage in PvE. I'm still all for BW finally getting over their love of SIs and BHs and balancing them out though . Just if they'd look at tracer missile/ grav vortex and the SI/JC absorbs. Link to comment Share on other sites More sharing options...
Tumri Posted February 7, 2012 Author Share Posted February 7, 2012 I'd rather have a knockdown than a pull. Getting to people isn't an issue at all. Just let me dropkick someone in the face and put them on the ground for 3 sec. Meh. A stun/knockdown would be nice but in competitive play a pull is incredibly good to have. Considering PTs have more utility than us while having similar damage I don't think it's too much to ask for. Link to comment Share on other sites More sharing options...
atreyuz Posted February 7, 2012 Share Posted February 7, 2012 (edited) Meh. A stun/knockdown would be nice but in competitive play a pull is incredibly good to have. Considering PTs have more utility than us while having similar damage I don't think it's too much to ask for. I would love a knockdown. Edited February 7, 2012 by atreyuz Link to comment Share on other sites More sharing options...
Ridisi Posted February 7, 2012 Share Posted February 7, 2012 Anyone that undermines the value of knock backs first and pulls second in a game centered around team based play is special ed. Link to comment Share on other sites More sharing options...
Warlordomega Posted February 7, 2012 Share Posted February 7, 2012 Anyone that undermines the value of knock backs first and pulls second in a game centered around team based play is special ed. hmm undermines knockbacks means i r special ed hmm... YES i get it finally... in order to be a great melee i must move my target further away from me... its all comming together now i tell ya Link to comment Share on other sites More sharing options...
Tumri Posted February 7, 2012 Author Share Posted February 7, 2012 He's talking about team based strategy. Knockbacks are very useful for that. Personally as a Melee I would prefer a pull since it would have a use as a second gap closer outside of team based utility. Link to comment Share on other sites More sharing options...
Warlordomega Posted February 7, 2012 Share Posted February 7, 2012 He's talking about team based strategy. Knockbacks are very useful for that. Personally as a Melee I would prefer a pull since it would have a use as a second gap closer outside of team based utility. seeing as your teammates will have knockbacks we dont need them leave that to them aka teamwork Link to comment Share on other sites More sharing options...
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