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GaryReasons

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Everything posted by GaryReasons

  1. you're asking way too much. Seriously though, I was just trying to give you a temporary fix until they fix master looter. In July.
  2. Was Master Looter on? It's a pretty well documented issue at this point that using ML screws up loot. Leave group loot on, have you raid leader right click an item one at a time to bring up the need greed window, figure out who gets it, etc. If you're with half decent/intelligent raiders, you can do it this way.
  3. no vendor sells them for a token. The only way to get rakata ones is from the daily vendor. quit trollin
  4. Simply leave it on group loot. Have raid leader be the first person to loot the boss/chest. The leader can say what is on the boss, you can figure out who gets what. The loot than right clicks an item from loot window, and the group gets the need/greed window. The previously decided person needs, everyone else passes, loot goes out. It takes a little longer and is tedious, but it also seems to mean you always get the correct loot.
  5. An operation that works as advertised and drops loot as advertised. I think theyre going to have them in GW2....
  6. deadly saber attaches a bleed to your next 3 attacks, and rupture.
  7. It said so on my launcher when I logged in tonight. Maintenance and 1.1.2 deployment.
  8. Implant one is for a juggernaut, not for you. You don't need defense rating.
  9. For those curious when this is, it'll be sometime between August and your death.
  10. Well tomorrow we can all just take a look at the numbers in our combat log and work it out.
  11. I'm at 1708. Gear is: Rakata head, legs, boots, gloves, bracers, earpiece Matrix Cube Relic Columi Chest, belt, OH weapon (will be fixed tomorrow for Rakata OH) Champ pvp MH 2x Mastercraft implants with augments, 90 STR each
  12. That's fine, most guilds probably did as well. Ours definitely did, and we were annoyed by this mechanic as some items certainly went to the incorrect AC, so the next week, we did HM. I know it sounds like people saying what you should/shouldn't do, but they are just pointing you in the direction of a solution to your problem. The step up from normal to HM is extremely small, and if you handled normal with ease as most guilds do, you'll find it more enjoyable. You'll get gear handed out to the correct players via master looter. Provided master looter bug doesn't show up so you only get schems and exotech.
  13. I think we are all in agreement. I'll make a serious case for melee dps simply because I play one, but I'm not naive. If a raid is forming, and one dps spot is left for either a marauder or a sorc, we all know what's going in that spot 9 times out of 10. I just want to try and keep away from the "bring the class" mentality.
  14. I think the problem is that, at 50, the game feels very finished. Not finished as it well polished product because we all know it's far from that, but finished as in there is nothing really left to do. Dailies are pointless as I don't need any of the rewards from them anymore, I'm two pieces of gear short of gear cap (MH rakata and rakata chest), and the pieces I need drop from a boss who occasionally drops nothing. Raid content is done after 2 nights. Ilum pvp is broken and ridiculous. WZ pvp is OK, but on a server so as empire heavy as mine, I play huttball 3 times for every voidstar or civil war I get. I'm finding myself logging onto my 50 toon, maybe doing a HM for the daily or some WZs for the daily, but never because I working towards something, only out of boredom. If my lockout is up, I'll clear a NM op. There's just nothing to do otherwise.
  15. I didn't say it meant I do the most DPS. My post said, a crude barometer. This means it's not something really worth relying on, simply as close as we get to seeing where we stack up against other players in the group. As pointed out, no one knows who the top DPS in a raid is without a combat log. Maybe I'm first, maybe I'm last, I'm doing the best I can to draw conclusions from what I see in fights. I don't know why you would have a healer on a mob meant for a dps class for council, but I suppose if that's what your raid likes to do and it works for you, that's fine. I try not to use players in WZ or numbers from WZ when I figure out where I stack up in PvE, it's apples and oranges. But I think doing on average between 350-400k as a marauder means I'm doing good enough damage. I'm sure regardless of what I post, there will be more responses that I suck, my raid sucks, melee sucks, healers suck, etc. That, unfortunately, has become the nature of these forums and the game on the whole.
  16. I have yet to see the lightning balls actually spawn as invisible, if they do that than simply disregard this. When they spawn, have the person they are aggroed on pop them. I've only seen them go invisible if you try and move them around the room for too long, or if they are up at phase change.
  17. When I say manage threat I mean I use force camo when he comes to whack me (it drops threat but also reduces my damage taken to zero, I call it threat reduction out of habit). I find I can outperform most of the dps in my raid. It's hard to really go on anything without a combat log, other than that on council in EV I am typically the first or second person done with my mob, and on most other fights, I'm usually the one who has to deal with threat issues most often. Crude barometers, but I'll take what I can get. Regardless, we are talking about ops right now, and the OP was talking about HM FPs. My original point was that for a HM FP, you can bring whatever you want as long as the roles are filled, and you'll be fine. Bad players can show up as any class, any role; it's part of the game.
  18. There technically is an equal chance and loot drop, you're just unlucky. I will say, I noticed the same thing and instead just went into ops, where the warrior gear has been a rich yield to say the least. I'm full rakata short of a chest and MH weapon, which I hopefully get this lockout if Soa loot works. There is a lot more loot dropping in ops than HM, and you'll find the content fairly straightforward even with no experience in raiding, even if you just pug on normal mode.
  19. I think this is the core of the issue; I strongly agree. Melee are perfectly viable for all encounters, the issue is that most players who rolled melee found it to be more challenging than a faceroll and rerolled sorc/merc or whatever. I personally like the challenge of it and enjoy my marauder a great deal. There are, I readily admit, a LOT of melee players who tend to stand in the fire.
  20. Not at all true. Bonethrasher has never "roflstomped me by random target switching", a decent player in a half decent group manages threat, uses CDs and medpacs etc, and survives. Any boss AoE in this game is easily avoidable for melee players. My 16m NM op currently brings two marauders (we are 5/5 EV, 3/5 KP in our first week of NM raiding). If you bring a melee who thinks that it's ok to simply tunnel vision the boss and pays no attention to the fight, that will bring the raid down. It's easier to get around that by bringing more ranged, but to suggest the mere presence of melee players is already hurting the raid is presumptuous.
  21. If I come across a group that won't take me because I'm a marauder who easily outgears the entire pug, I take it as a sign that it's not a group I would want to be in anyway. HMs are not worth the trouble of grabbing specific roles classes. Tank, heals, 2 dps. You can clear any HM with competent players regardless of AC.
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