FeralAgression Posted February 6, 2012 Share Posted February 6, 2012 Got bored last night and was browsing the Torhead talent calculators and was wondering why only 2 AC's out of the 8 dont have a talent that increases the main stat by 9%. Only assassins and marauders dont have a talent like that, so if end game main stat on items all being relatively equal wont we be behind by 9% compared to the other dps classes? I think thats a pretty considerable difference. Link to comment Share on other sites More sharing options...
Kodokai Posted February 6, 2012 Share Posted February 6, 2012 (edited) We had this convo a while back Your answer to that, "mythic" Edited February 6, 2012 by Kodokai Link to comment Share on other sites More sharing options...
FeralAgression Posted February 6, 2012 Author Share Posted February 6, 2012 Ok glad to know i was not going entirely crazy, so I wonder if there are any plans to remedy that. Link to comment Share on other sites More sharing options...
AcaciaDragon Posted February 6, 2012 Share Posted February 6, 2012 Ok glad to know i was not going entirely crazy, so I wonder if there are any plans to remedy that. Problably be fixed around the time Ilum becomes a legitimate pvp area. Link to comment Share on other sites More sharing options...
Ridisi Posted February 6, 2012 Share Posted February 6, 2012 Got bored last night and was browsing the Torhead talent calculators and was wondering why only 2 AC's out of the 8 dont have a talent that increases the main stat by 9%. Only assassins and marauders dont have a talent like that, so if end game main stat on items all being relatively equal wont we be behind by 9% compared to the other dps classes? I think thats a pretty considerable difference. Assassins get increased Endurance, which is their important stat for tanking. Link to comment Share on other sites More sharing options...
Tumri Posted February 6, 2012 Share Posted February 6, 2012 Assassins have a DPS tree that needs Willpower. I'm fairly certain that's what he was talking about. Link to comment Share on other sites More sharing options...
GaryReasons Posted February 7, 2012 Share Posted February 7, 2012 Problably be fixed around the time Ilum becomes a legitimate pvp area. For those curious when this is, it'll be sometime between August and your death. Link to comment Share on other sites More sharing options...
Kricys Posted February 7, 2012 Share Posted February 7, 2012 I'm jelly of the specs that can get reduced cd on cc break. Link to comment Share on other sites More sharing options...
Tumri Posted February 7, 2012 Share Posted February 7, 2012 I'm jelly of the specs that can get reduced cd on cc break. This. As a non-stealth melee that is CC'd constantly I feel like we should at least get a shorter CD CC break. Link to comment Share on other sites More sharing options...
Yescek Posted February 7, 2012 Share Posted February 7, 2012 This. As a non-stealth melee that is CC'd constantly I feel like we should at least get a shorter CD CC break. /fullsupport Link to comment Share on other sites More sharing options...
Anbokr Posted February 7, 2012 Share Posted February 7, 2012 I'm jelly of the specs that can get reduced cd on cc break. Definitely, if you don't want to give us a stun, knockback, or pull; at least give us a 1-1.5 min unleash. Link to comment Share on other sites More sharing options...
NekoWAR Posted February 7, 2012 Share Posted February 7, 2012 Diminishing returns on roots\snares anyone? Or make this sht fill the resolve bar at least (if you don't want to overhaul retarded resolve system completely). Link to comment Share on other sites More sharing options...
Kibaken Posted February 7, 2012 Share Posted February 7, 2012 Diminishing returns on roots\snares anyone? Or make this sht fill the resolve bar at least (if you don't want to overhaul retarded resolve system completely). That would break one of Carnage's only good points; the ranged root is really nice. Link to comment Share on other sites More sharing options...
NekoWAR Posted February 7, 2012 Share Posted February 7, 2012 That would break one of Carnage's only good points; the ranged root is really nice. I'd sacrifice allready broken enough spec for the happy future of the entire class ^^. Link to comment Share on other sites More sharing options...
Kibaken Posted February 7, 2012 Share Posted February 7, 2012 I'd sacrifice allready broken enough spec for the happy future of the entire class ^^. Not my baby D: Honestly I'd much rather we get some sort of CC immunity after Charge. Link to comment Share on other sites More sharing options...
NekoWAR Posted February 7, 2012 Share Posted February 7, 2012 Not my baby D: Honestly I'd much rather we get some sort of CC immunity after Charge. Won't solve the problem of being permaslowed, and how much damage will you do during those 5 (for example) seconds of CC-immunity to huttball carrier before he can happily kockback you to the horizon? Though i guess it is more the question of map design. But yeah, immunity after chrage would be a good start. Link to comment Share on other sites More sharing options...
Mannaroth Posted February 7, 2012 Share Posted February 7, 2012 Won't solve the problem of being permaslowed, and how much damage will you do during those 5 (for example) seconds of CC-immunity to huttball carrier before he can happily kockback you to the horizon? Though i guess it is more the question of map design. But yeah, immunity after chrage would be a good start. Huttball is clearly designed around the tactical use of platforms, which is stupid since we cant get any advantages from it (and we are the only class without a KB/grip). Btw, what if cloak of pain gives some CC immunity, any attackers should pay attention for it and stop attacking us for 6 secs to avoid the duration refresh, as if someone care about it the way it is now. Link to comment Share on other sites More sharing options...
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