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AcaciaDragon

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Everything posted by AcaciaDragon

  1. resurrecting the thread again to say its still not working.
  2. What use are these items now? since the Patch the decoration vendor now accepts Tech Fragments as payment, not relics. What use are the relics now? I didnt see anything on the patch notes about these relics getting switched over.
  3. The system acts like it creates a new ticket but nothing is generated or there on my next login, i cant even delete ones that are said to be still open.
  4. You should really be using the Mastery Relic instead of the Critical relic. The Critical Relic is to RNG to be reliable for your DPS, it could hit at the wrong time and hurt your already unforgiving rotation in Combat. Stacking accuracy just to get more damage out of your off hand, which does no where near the full damage of your main hand, is gimping yourself. You will hit more with it, but the power and Critical you would have had, is no longer benefiting your hardest hitting abilities. It would only greatly effect your dps with Massacre, which is also no gimpped with the less power and crit to hit behind. Massacre gets a 15% bonus to surge. You are making that passive now considerably less useful. Blade Dance is only used every 15 seconds on average? So that added accuracy is only useful 25% of the time every minute on average. The added accuracy does nothing for your mainhand either where the majority of your white damage comes from. With that said, I am curious to see what % the offhand has in the overall dps? A parse really wont reflect this. Has anyone tried using the lowest stat Offhand saber just to see how much it effects our dps? While that sounds ok, its not, because its not just 3%/2%. With the way crit works now, depending on the actual ability being used, that % is actually higher when your discipline passives are taken into account. Why did you feel you need Defense chance? Are you dying often in grps? There is 0 reason to use it in either a PvE or PvP environment, even if you are soloing. In PvE, your healer should be keeping you up, or your guild/grp isnt ready for the content, or you are standing in fires alot. If you are soloing, your Healing companion is more than capable of keeping you up. Even doing the Star Fortress Heroic Achievement is doable in even PvP Gear(Just Use Lana) We actually have an ability and a Utility that can boost our Defense by 10% and has a pretty dependable uptime. We can even extend its time and reduce its CD using other Utilities. See my comments on Defense stacking. While what you are proposing is good on paper, without parse to back it up, your theorycrafting is just that, a theory. You have to look at the class and what abilities you use as a whole and stop focusing on one ability that gets ignored stat wise here or there. There is a reason it is. Before you go any further with anything, Parse it.
  5. If you read his replies, you would have seen he did test it long before you even posted this and determined that the margin for error was too small to warrant a change. Big suprise that someone who wrote a guide that indepth did there research, and actually used the correct parsing dummy. Yes your dps was slightly higher...but only in absolutley perfect circumstances which rarely happens. The best rotation is not one that gives the absolute highest dps, but allows for times when being able to be on target 100% or something that pulls you off or stuns you in the middle of your god mode dps window isnt possible...which is every boss fight ever.
  6. Maybe because it was a 10v10 instead of 8v8?
  7. Why do we have a server queue atm? Its not peak hours? My position keeps going further and further away in the queue and I am a Sub. Anyone else having this issue?
  8. Anything larger than what they have had in the past will mean you spend alot of time traveling from one place to another, and I dont want to see mounted people in a warzone. There is alot of dead zone between points that goes unused. If we make that bigger, we only decrease the time people are actually pvping. The size of the maps they have had and its layout for the different objectives has been pretty spot on. I always liked the feel and flow of Novare coast, I hope we get something like that, that is a similar feel in the atmospehere. A raging battlefield.
  9. Make sure you are utilizing all your abiltiies, specifically your DCD. Dont blow your entire load at the same time, stair step it, start with cloak, still taking damage? Obfiscate. More than 1 enemy? Saber Ward. Need to give your comp some time to catch up on healz? UR or Camo. Plenty of ways to draw a fight out. Which companion are you using? if is a Tech healer like Nico consider switching to a force healer...for some reason they preform 10X better in that instance. Learn to quickly switch targets. Dont blow your biggest hitter on a target with 2% life. You only need your companion on healz( You are using him to heal right?) for the bosses or the Knights if you dont have any DCD's up. The entire thing is easily soloable with 204 pvp gear. The rewards are pretty sweet actually. Hard to get Stabalizers outside of a flashpoint or op. the Purple Mods you get sell for alot of money(may not be the case anymore with the ban hammer swinging) on my server so 1 run can net anywhere between 500k-1 mil a run.
  10. Actually it is so much more preferable when you can simply call out in your voice chat, "Hey i got 2 inc" instead of typing and hoping some one is paying attention. Odds are you dont know these people or there awareness. Oh and lets not forget that there is no matchmaking at all so you can get into a imp vs imp warzone with 5 healers on one side and 0 on the other. Even if you premade thats entirely on Bioware. They have a way to tell what spec you are when you queue, there really is no excuse for it. Had an unranked Arena pop. Imp vs Imp last night with 3 healers and me on one side, and 2 healers a tank and DPS on the other. *** Grping up ensures you are playing with people you like. God forbid you take on challenging oppenets with friends...what is this, an MMO? Oh wait. Sometimes the people who queue up are *** hats. Sometimes they are ******es. Grping up ensures you are playing with people you like, even if you arent that great. You win some, you lose some. Do you stop queueing with your grp of friends if you lose a match? Hell no! I still have fun and its enjoyable, lets do it again!
  11. No it doesnt. Get Alacrity to 5-7%, throw the rest into crit or power. Adjust the amount as needed to where you see the best output.
  12. Makes sense, although i still see more Sins/Shadows in WZ's then Mara's atm. Is it safe to use on PT's and Mercs? Maybe mercs less so than PT's?
  13. Good to know. Ill have to play the class now to see how to tell.
  14. It works on Sins? I thought most of there damage was yellow? Or so I was told....
  15. Do you drop your accuracy stats from the base pvp gear for Alacrity? If you only have 1 critical augment, how do you have extra "surge" percentage? Power effects your Critical damage %?
  16. With the current Meta, you cant afford to lose damage for the sake of surviviability or getting an extra hit inside every 3rd GCD. Gore is much more efficient on targets with large quantites of armor. Its less about getting more abilities in a Gore window and more about being efficient with what you have. Taking and giving no more than what is absoluletly neccesary to make what you need to happen, happen. First off Alacrity. 20% alacrity is wasted. Having the Standard 6-8% is much better for SUSTAINED damage in Carnage. If all your hits are hitting for less and less, it doesnt matter if you can hit more, a Healer will still be able to hit through it. Our advantage comes from the sudden spike in damage we do during the sustain to make the healer have an OH **** moment. Why are you trying out Defense? Why are you trying to survive more? Death and PvP go hand in hand. Stop trying to solo everything. You want to live more? Make a healer friend. There are chat boxes and ways to communicate in game. You can keep your damage and get survability without grinding out defense mods or augs. Again, you arent thinking about the most efficient way you can perform. You are attempting to fit a square peg into a circle hole and you keep jamming it in and convincing yourself it fits. 10% crit isnt much? Go do a Parse. And switch them out. You are going to see a big difference with it. Its going to effect multiple abilities very differently, namely DB. You use the Crit relic? You are adding even more unpredictability. What if it procs after you use a DB? You wont be able to use it again within the procs window to take effect, you would be reliant on a relic that cant be directly controlled, on RNG on a crit chance that is now suffering from Diminishing returns on ablities that will only get an extra limited crit chance....for 6 seconds.
  17. Thanks for the help everyone, I switched over to: Brazen, Overwhelm, Maiming Reach, Inexplorable Relentless Unbound, Expounging Camoflauge. I dont like the Through Victory Utility mainly because it only has 1 second of 100% defense, vs Camoflauge's 4 seconds of damage reduction to reduce Dot Damage. With Mad Dash, im kinda hoping someone will hit me to negate it, with Camo I can at least control the damage being done to me. I may switch out Maiming Reach for Phantom now that Im taking EC, Im just not ready to give that utility up yet. Since most people dont take it, Where is crippling slash in your rotation? Is it even used? or only for the Trauma debuff to negate heals? Seems a waste because I almost never notice a difference, and having to use 1/4 of your total possible rage seems a bit much.
  18. I question Overwhelm mainly because if Berserk is popped its down to a 2.2-2.3 second channel. If you start the channel when you are within a meter of the target, you can finish the entire sequence before they move away due to server delay, provided no speed buffs are popped, without them being rooted, provided you dont get stunned/knocked back. I have noticed that I dont get stunned as often when I do Ravage, it might be because Its not rooting and they arent viewing it as a threat. I guess I should try it out to see if works for me. I know the question was asked months ago and I am not sure if it was ever clarified. Expunging Camo and "Cleansable effects" Is it just snares and roots? or does it include certain dots? I actually played Annihilation back before 1.2 came out and it was fun, but too much to keep track of. I like the fluidness that Carnage brings.
  19. I havent seen alot of threads about Carnage PvP since the expansion, but have noticed alot more Marauders in PvP. Ive played Carnage since launch and love it, Im not going to switch and not here to debate which discipline is better. I just want to know peoples thoughts on the utilities and The Ravage dot. I feel im missing something. Im nearly fullly geared out again for PvP, missing about 4 pieces. I plan on replacing the default Accuracy they give for Alacrity. If anyone has thoughts on that, please say so. My Utilities are: Inexplorable(I do Warzones primarily atm) Unflincihing Determination(Is this worth it? Ive seen some people not take this, and after running with it, im still uncertain how to plan for when i might get stunned, its alot of guesswork) Maiming Reach(I dont take Phantom, i would rather run faster than my target, than run faster than 7 other people im not hitting. For some classes its pointless, PT or Operative, as nothing will let you slow them down or be as fast as they are with no limits.) Relentless(Obiovus choice) Interceptor(I was trying this out, but may give it up for Brazen instead, trading a slow for faster movement cleanse) Unbound(Obivous choice is obvious) Blood Ward(im considering dropping this one for inescapable. How often Bloodward is usefull in a warzone is limited by the CD.) So I have alot of qustions about which one is more usefull that another. It all comes down to play style. I usually run with a healer and joining a new guild recently that pvp's alot, I'll probably be running with good balanced premades. Now, Ravage, the Dot it got. Whats the point of this? Does it drop stealthies out of stealth if they pop out? Why am I targeting a Sin or Op anyway? My target priorities starting from highest: Sorc > Sniper > Merc > Mara > Jugg > Sin > Op > PT Obivously hitting the targets that do the most damage when they are stationary are my first priority. I have alot of abilties that keep me mobile. which means they have to stay on the move. Is this the correct way to approach it? On the stun immunity for Saber Ward...Will it say immune if someone trys to stun me while i have it up?
  20. Crippling slash can only be used in Melee range, which can prevent a target from running away, provided no breaks are popped, or they arent already immune. It doesnt help us close the gap, only maintain it. DST has quite the CD too. Id like to know how many Marauders actually use Crippling slash. When I returned, i found little use for it because of the heals healers are capable of. With all the other abilities and short cooldowns for Gore and Scream, it was hard to weave it into a rotation. Im forcing myself to use it more because I know it can only help me, it just seems like I do less damage overall when i have to use a GCD for it. Ive been experimenting with dropping Cloak of Rage for Maiming Reach and Defensive Rolls for Interceptor and im liking the uptime I have on a target, but I havent played enough to say its a positive or negative change. It seems Marauders arent rewarded for being able to stay on a target, the reward is actually getting to it.
  21. Sounds good in theory, but compare Fury/Concentration to Carnage/Combat. If you remove the CC immunity from Fury/Concentration, does the discipline become useless? Is it still playable and competitive? I ask because I have not played it in quite awhile. I tried out Rage a long time ago and remember how unforgiving the rotaiton was if a stun hit you at the wrong time. But the rewards were worth it(especially in VS, holy ****) Which is probably why the CC immunity was added in. We(carnage) didnt need it for 2.X as our damage was there and we were top dogs. But we had no CC immunity still, because we didnt need it. Our Gore window is shorter now. But the CD is slightly lower too. With the change to Berserk adding Alacrity for us its reduced further. Getting stunned for 1 Gore window isnt game breaking. Wait 12 seconds and do it again. Adding CC immunity will not change how much damage we can do if we cant break a healers heals, if we cant stay on target because we have no way to be immune to Movement impairing effects. We can only break them, only to be snared/rooted again.
  22. A few issues with this. They wouldnt tie that ability to Gore or Rend, they would just give us another ability that would make us immune, or make the CD greater or lesser depending on the spec. I dont think every discipline should get the same timer if this was the case. If it was tied to it, then the CD would go up, decreasing our DPS as a whole. You cant have a CS immunity every 12 seconds(using Gore as an example). If there was a stipulation for, "This effect canonly occur every 30 sec, or 45 sec" then that would be diffferent, but I dont recall an ability having this stipulation. Its always tied to a proc that is separate. You dont have trouble killing healers on your own? Power Techs? Assasins? Sorcs? what about when there are healers or 2. I find that very difficult to believe, unless you play on a server with terrabads. If everyone had the same gear in a warzone, Marauders actually stay on par, but if our spot was filled with a PT, or Sorc, wouldnt they do better in terms of damage and kills? I suppose you wont have trouble getting kills if you were only targetting Snipers only. The majority of our procs require us to be on target hitting them. Which means we have to be in melee range. Since snares cant be limited, and we cant be made immune to stuns without the same mechanic everyone else has, our only option is to take the Snare on X abilities utility which pales in comparison to the other utilities we can take in the same tier. We are forced to choose which ****** situation we would rather be in. There are a total of 8 sents/Mara's in the top 100. Thats not alot. You know what is? 23 Sorcs/Sages in the top 50. Seriously. This game needs less stuns, and more of them on higher CD's. Resolve bar makes you immune to Stuns for what 12 seconds i think? You have to get stunned for 8-10 seconds to make that happen. Personally, i think for Marauders(or all melee) we need a utility that grants resolve on snares.
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