ademnus Posted February 7, 2012 Share Posted February 7, 2012 play a sage and see if this opinion is correct. Sage vs sorc, sorc always wins for all the reasons stated. Imperial sorc? yes, somethings wrong there. republic sage? you better play one before crying nerf Link to comment Share on other sites More sharing options...
Kaoci Posted February 7, 2012 Share Posted February 7, 2012 Maybe you should try putting your gear on before you try and fight? That would be the only reason I can think of that 75% of your damage gets absorbed. i think he means 75% of the first attack Link to comment Share on other sites More sharing options...
Lormif Posted February 7, 2012 Share Posted February 7, 2012 well considering when i use to play my alt opp i did a 3k crit with backstab and it still didnt burst your bubble Maybe at level 50, with full gear, since at that point it would have 500hps left, thats it. But seeing how your opening only did 3k, it could not of been at that level. Link to comment Share on other sites More sharing options...
Luckorforever Posted February 7, 2012 Share Posted February 7, 2012 (edited) absorb 75% of your damage, you must be kidding, we adsorb one of your tracer missiles at best. Dont talk bullsh#t, your bubble absorbs at least 3 Tracers, if you say something else you are a liar, just as simple as that. Edited February 7, 2012 by Luckorforever Link to comment Share on other sites More sharing options...
Lormif Posted February 7, 2012 Share Posted February 7, 2012 Dont talk bullsh#t, your bubble absorbs at least Tracers, if you say something else you are a liar, just as simple as that. It absorbs about 3500 at max, tracers hit for 3k+ crit.. If you argue that then you have no clue what you speak of, just as simple as that. Link to comment Share on other sites More sharing options...
zoool Posted February 7, 2012 Share Posted February 7, 2012 another skill that is uber if used right that, is the pull, so many times have i pulled a team mate to help me beat on the guy that was beating on me or after dashing through flames takin no damage pulled him through the flames.....lol Link to comment Share on other sites More sharing options...
Kaoci Posted February 7, 2012 Share Posted February 7, 2012 Maybe at level 50, with full gear, since at that point it would have 500hps left, thats it. But seeing how your opening only did 3k, it could not of been at that level. TBH all i am going to say is sorc needs to get either ballanced out or get other classes pimped out simular to sorcs kind of attractions cause there way to many sorc and it really annoys me Link to comment Share on other sites More sharing options...
Iamurfriend Posted February 7, 2012 Share Posted February 7, 2012 Hey OP, no one can take you seriously when you say sorc damage bypasses all armor. If you're going to make a post complaining about game mechanics, please be sure to understand them before wasting my time. Link to comment Share on other sites More sharing options...
Luckorforever Posted February 7, 2012 Share Posted February 7, 2012 (edited) It absorbs about 3500 at max, tracers hit for 3k+ crit.. If you argue that then you have no clue what you speak of, just as simple as that. Tracer Crits with full Champion Gear with 2000-2200. And next you will tell us Tracer Crits with every Hit, yeah, we all know that. And mercs electric Dart stuns the whole enemy Team. Tracer Crits with 3 k on Players with Lvl 50 Greens only Edited February 7, 2012 by Luckorforever Link to comment Share on other sites More sharing options...
Kaoci Posted February 7, 2012 Share Posted February 7, 2012 Dont talk bullsh#t, your bubble absorbs at least 3 Tracers, if you say something else you are a liar, just as simple as that. i have to say on my level 38 Bounty hunter I have to use 3 tracer missles just to break a Bubble Link to comment Share on other sites More sharing options...
GutPunch Posted February 7, 2012 Share Posted February 7, 2012 Sorcs need to be balanced out because in my OPPINION they have way to many cc comparing to what my bounty hunter merc has. I think Mercs are OP cause you have heavy armor and a shield to go along with crazy damage. Link to comment Share on other sites More sharing options...
Kaoci Posted February 7, 2012 Share Posted February 7, 2012 btw the numbers i recall for my tracer it usually opens with 800 damage no crit then 1.2-1.5 then 2-2.3 Link to comment Share on other sites More sharing options...
Kaoci Posted February 7, 2012 Share Posted February 7, 2012 I think Mercs are OP cause you have heavy armor and a shield to go along with crazy damage. yes but thing is shield absorbs little damage since it only blocks 25% and tbh the crazy damage only comes after spamming atleast 3 tracermissles and debuffed them (if tm is specced) Link to comment Share on other sites More sharing options...
Bigtarr Posted February 7, 2012 Share Posted February 7, 2012 OKay, let me just get a bit sassy here. Devs. Could you nerf every players accound except mine?! That way I could just mutilate everyone that looks in my direction. I don't have enough play time (experience) under my belt to kill other players! BTW! I'm not a sage/sorc and I'm not going to say my class. I am a force user. I crit 4k pretty regularly. If you don't want to be creamed then you better cc me! Link to comment Share on other sites More sharing options...
Iamurfriend Posted February 7, 2012 Share Posted February 7, 2012 Tracer Crits with full Champion Gear with 2000-2200. And next you will tell us Tracer Crits with every Hit, yeah, we all know that. And mercs electric Dart stuns the whole enemy Team. Tracer Crits with 3 k on Players with Lvl 50 Greens only I thought making up our own statistics to back our incorrect theories is what we were doing in this thread, no? Link to comment Share on other sites More sharing options...
Lormif Posted February 7, 2012 Share Posted February 7, 2012 Tracer Crits with full Champion Gear with 2000-2200. And next you will tell us Tracer Crits with every Hit, yeah, we all know that. And mercs electric Dart stuns the whole enemy Team. Tracer Crits with 3 k on Players with Lvl 50 Greens only Funny. With all but 2 champ peieces, the BHs on my server regularly crit me for 3k+ 2800 on a low crit. Link to comment Share on other sites More sharing options...
Lormif Posted February 7, 2012 Share Posted February 7, 2012 yes but thing is shield absorbs little damage since it only blocks 25% and tbh the crazy damage only comes after spamming atleast 3 tracermissles and debuffed them (if tm is specced) your shield blocks 25% static right? my shield can only go up once ever 20 seconds, and one of your abilities can take it out leaveing me with 19 seconds of no bubble, 17/16 if you have set bonus. So in theory your shield >>>>>> my bubble. Also it only takes 3 tracer missiles sub 50. Link to comment Share on other sites More sharing options...
Bigtarr Posted February 7, 2012 Share Posted February 7, 2012 http://img600.imageshack.us/img600/5822/screenshot2012020619051.jpg haha found this img in another post. here is your proof of how bada** a sorc can be. lol Don't call for nerfs, please just learn to play better! <- MOP Link to comment Share on other sites More sharing options...
Jargonaut Posted February 7, 2012 Share Posted February 7, 2012 Not sure why people like you always make these claims, "It's pretty hard to do anything with 4 sages throwing rocks at your face or pushing you away as soon as you charge into them" 4 of ANY CLASS on you is going to be "pretty hard". Cool story otherwise. The very fact you find yourself against 4 so often says enough on it's own. Link to comment Share on other sites More sharing options...
Yanginator Posted February 7, 2012 Share Posted February 7, 2012 (edited) You know what? If they make hybrids go away so be it...the good sorcs and sages will adjust and move on. But to all those calling for nerfs and what not just want to view sorcs in a vacuum and say they can do this or that over my class. The grass is always greener on the other side right? Hell I envy abilities of other classes....all the time. IF a sorc is left on their own they do have the abilty to put out good damage or healing, particularly AOE. They can back up heal as damage spec, but any utility class in the game can do the same thing. I've had voidstar matches where I have done 400k damage and 150k heals. But in those games I probably could have put a bubble on myself and if there wasn't a timer, it would have lasted all game...because NO ONE really came after me. Who's fault is that? Hell this morning I had a good voidstar game doing roughly 350k and 140k healing with no one targeting me....the very next game was civil war against the same group of repubs they actually adjusted and in every fight I was the first one targeted and killed almost instantly. I couldn't do jack that game. Even running for my life, having 2-3 guys focused on killing me first I didn't stand a chance. For those that will say but even when we target them we can't kill them...then I will say more than likely it's not just the sorc, it's that they are playing on a competent team with good tanks, healers that know how to heal, and you know people using teamwork....the stuff that really wins games. I'm not telling anyone to learn to play....I'm just saying you have to look at things globally and not in a vacuum. Edited February 7, 2012 by Yanginator Link to comment Share on other sites More sharing options...
Tourne Posted February 7, 2012 Share Posted February 7, 2012 (edited) You haven't faced a full Battlemaster dps SI have you? I've also been hit by a Sages Pebble throw crap for over 3k a tick. SI/Sages don't get 400k-500k and lead dps in pvp every match for not doing high dps. You can exaggerate until you turn blue in the face...but it doesn't change the fact that you are blatantly not telling the truth. As a BM Dps Sorc...we do not do 9k hits- even if God in his glory came down to assist us. We get those huge "total damage"...not "dps" for a reason, it's because we are hitting multiple stacked targets for 2.2-2.6 or in the 3k-3.9k for hugely lesser geared opponents. Upon doing so, each individual player uses his own protective/healing capabilities- along with whatever healing assistance is within the group...so the Sorc AoE's stacked targets time and time again racking up a damage count that is countered until his team members can actually burst down the individual opponents. All this time the Dps Sorc has to be completely ignored... In the end, without those clusters- our damage would be far below that of the other classes. I'd love to do 200k SINGLE target damage...I'd beg for it and respec in an instant to have 5k hits against a Trooper or take out a Shadow with back to back 5-6k hits as I watch the bodies hit the floor. ...but nope, I do 2.2k hits to a few guys over and over that don't die and top the charts with 450k. Edited February 7, 2012 by Tourne Link to comment Share on other sites More sharing options...
Racheakt Posted February 7, 2012 Share Posted February 7, 2012 I agree 100%. If we had some immunity from stuns for a while after the first 1 or 2 stuns it wouldn't be bad. But when your pvp goes like this... Stunned, Stunned, (full resolve), stunned, knockbacked/rooted, stunned, stunned, dead. Its not much fun when you can't do anything. Resolve is busted, they need to fix this. Classes with stuns, snares, slows, and knockbacks having a busted system makes those classes despised. Link to comment Share on other sites More sharing options...
Kaoci Posted February 7, 2012 Share Posted February 7, 2012 your shield blocks 25% static right? my shield can only go up once ever 20 seconds, and one of your abilities can take it out leaveing me with 19 seconds of no bubble, 17/16 if you have set bonus. So in theory your shield >>>>>> my bubble. Also it only takes 3 tracer missiles sub 50. ye ill give you that since i aint 50 man you got alot of comebacks lol Link to comment Share on other sites More sharing options...
Kaoci Posted February 7, 2012 Share Posted February 7, 2012 (edited) You know what? If they make hybrids go away so be it...the good sorcs and sages will adjust and move on. But to all those calling for nerfs and what not just want to view sorcs in a vacuum and say they can do this or that over my class. The grass is always greener on the other side right? Hell I envy abilities of other classes....all the time. IF a sorc is left on their own they do have the abilty to put out good damage or healing, particularly AOE. They can back up heal as damage spec, but any utility class in the game can do the same thing. I've had voidstar matches where I have done 400k damage and 150k heals. But in those games I probably could have put a bubble on myself and if there wasn't a timer, it would have lasted all game...because NO ONE really came after me. Who's fault is that? Hell this morning I had a good voidstar game doing roughly 350k and 140k healing with no one targeting me....the very next game was civil war against the same group of repubs they actually adjusted and in every fight I was the first one targeted and killed almost instantly. I couldn't do jack that game. Even running for my life, having 2-3 guys focused on killing me first I didn't stand a chance. For those that will say but even when we target them we can't kill them...then I will say more than likely it's not just the sorc, it's that they are playing on a competent team with good tanks, healers that know how to heal, and you know people using teamwork....the stuff that really wins games. I'm not telling anyone to learn to play....I'm just saying you have to look at things globally and not in a vacuum. but its just the same as all those who called nerf upon an agent opperative? Edited February 7, 2012 by Kaoci Link to comment Share on other sites More sharing options...
SnakeAes Posted February 7, 2012 Share Posted February 7, 2012 (edited) In my opinion the nerf to Operatives is different because as a stealth class, they can choose their battles. A good Operative is always getting the jump on other people, and ideally is never getting surprised himself. Sages and Sorcs don't have this advantage. They are always open, always visible, and always squishy. As everyone has been saying, if you couldn't kill a Sorc or Sage it's because their team was doing a good job, not because the class itself is overpowered. I'm not saying the Operative nerf was necessary; in fact, I think BioWare made a mistake by acting so soon rather than seeing how players learned to adapt to it. They've now removed the potential for metagame there and removed the possibility for PvP to become deeper in that sense, all because people were complaining about it because they're unwilling to adapt and think outside the box to try and solve the issue. But, that aside, there is nothing OP about Sorcs and Sages. If you have even moderate DPS output, you can annoy a Sorc or Sage to no end because then they have to focus on you (or mitigating the damage dealt by you) which then makes it harder for them to be a good utility class and do their job. It doesn't matter whether or not you kill them; if you are there and dealing damage, you are then doing your job which prevents the Sorc or Sage from doing their job. In fact, if I think I can get back into the action quickly enough after the gates open in Voidstar or Huttball, there are times where I will let myself die just so that I can respawn and run through the gates and get better positioning. Edited February 7, 2012 by SnakeAes Link to comment Share on other sites More sharing options...
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