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Lormif

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Everything posted by Lormif

  1. This is sooo wrong... and the fact that you insist on calling it sorcerer-ball does not help your standing.
  2. And it is the exact same thing for pull.....
  3. That is a very general statement.. We cant control the direction of the ball carrier, and can only see about 1/3 the field from up there. so no, more often then not we can not.. In addition the longer we stay on the ledge the more vulnerable we become to being knocked off. I can make bold anecdotal statements as well, however I chose not to because it does not help in arguments.
  4. you do.. BEcause while I am running to the goal people SEE ME so can stop me.. When you do it, no one can SEE YOU. There are any number of counters to me running to the goal, where as for yours there are none. You can freely advance, albeit slowly, while I have to worry about getting knocked into the pit/getting killed.
  5. huh? Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely. And while you are rooted you do absolutely can do nothing? And again, we are both out of the fight, because I can do no damage to you to break that.
  6. running to the goal puts your team at a 7 on 8 disadvantage for a long time, and if your team loses the ball you are now in the worst possible position to help your team get it back. It it works it works because your team would have dominated them anyways. Sire you can help your team, then run later, but anyone can just play ahead of the ball and be in a good position for a pass. It isnt something special a Sorc/sage brings.
  7. nice deflect, if everyone is with the ball carrier and the op is on the ledge by himself, insta score...
  8. but operatives are not, and they have stealth, and I see them catching the ball from stealth all the time.
  9. you said pull. Since pull in this thread has been rescue, and the bh ability has been almost entirely named by harpoon/grapple, it would require a logical leap to make that connection.. In addition it is not just dominiated by force users, but anyone who stealths has a bigger advantage. So also need to remove that, so once you pass half way you cant stealth. And then we are back to the stun fest that I mentioned earlier. In other words less skill, more luck.
  10. And then BH pull will be super overpowered with no counter...
  11. Understand what, you did not make any logical statement to understand...
  12. Invis to the goal line and then get a pass score... Harpoon/grapple ball carriers from rafters/goal platform to prevent scoring....
  13. because pass will matter when you move so slow you know?, oh you are going to tray to form a chain, well you better hope you do that before you 1 person who gets to the ball is chain stun killed, oh you wont be able to....
  14. And then it will just be a master focus fire for 15 minutes.
  15. http://www.torhead.com/ability/hwCLZ3y/grapple
  16. Then they will get rid of bh pulls, stealth, and other things too I guess.
  17. lol So some BHs cant harpoon players off the rafters/ledge back into the pit?
  18. And a good passer can pass the ball to a stunned person at the goal to win.. It is the same thing, just in reverse.
  19. its really fun trying to clear a melee off the rafter as a ranged class that can just be instantly thrown from the rafters and then not have things like force leap to jump back up to them..
  20. rescue, the pull has a 1m timer.. Force leap 15 seconds, watchmen spec can get it to 12 There there is Zealous Leap, another 15 second jump to targets for sents, just with a shorter range. and Guardian Leap for guards,, which is basically the same thing and the pull for sorcs/sages but with only 20 second cooldown.
  21. Sure, and disable all knight jump abilities as well, you know the 2 ways they have to do it themselves.. Also immunity to CC on other classes, %based damage reductions and the like....
  22. Please tell me this is some bad trolling attempt....
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