Vicid Posted February 6, 2012 Share Posted February 6, 2012 If you run up to the higher platform you can force speed + jump and clear the fire trap on the lower platform. This tactic avoids all the firetraps making it almost impossible to catch a sorc/assassin with the huttball. Link to comment Share on other sites More sharing options...
Kennobai Posted February 6, 2012 Share Posted February 6, 2012 Compared to Powertechs jumping onto people/Juggernauts being literally unstoppable once their resolve bar is full ( charge an enemy, intercede a friendly target, etc etc ), I think Assassins are just fine. Link to comment Share on other sites More sharing options...
longgrassgrows Posted February 6, 2012 Share Posted February 6, 2012 personally i think it is a valid advantage...there are many way to stop them i hate force jump 100 times more Link to comment Share on other sites More sharing options...
Roak Posted February 6, 2012 Share Posted February 6, 2012 (edited) and knight/warrior can leap out of the pit, oh and so and vanguard/powertech. so that leaves smugg/ia and commando/merc requiring a different tactic or do you want just every class able to do everything? Edited February 6, 2012 by Roak Link to comment Share on other sites More sharing options...
Vicid Posted February 6, 2012 Author Share Posted February 6, 2012 Yeah well seeing as IA/Smuggler's only hope was to stun people who cross firetraps... I think this just makes it even worse for us. Link to comment Share on other sites More sharing options...
EvilMalletto Posted February 6, 2012 Share Posted February 6, 2012 i'd complain about guardians being able to leap to stealthed players more than speed. Push me into the pit? okay i'll just jump out to my friendly scoundrel/shadow Link to comment Share on other sites More sharing options...
Skillmare Posted February 6, 2012 Share Posted February 6, 2012 That's what you get for not having anyone play defense. No defense = easy scores, the way it should be. Link to comment Share on other sites More sharing options...
Kyrandis Posted February 6, 2012 Share Posted February 6, 2012 (edited) That's what you get for not having anyone play defense. No defense = easy scores, the way it should be. No with charge, defense is a liability. Especially with a Tank Jugg thats immune to CC after the charge. Edited February 6, 2012 by Kyrandis Link to comment Share on other sites More sharing options...
Vicid Posted February 6, 2012 Author Share Posted February 6, 2012 That's what you get for not having anyone play defense. No defense = easy scores, the way it should be. Play defense? Get hit with a 30 meter stun and then watch him force speed past two burning firetraps? Yeah that's great. Link to comment Share on other sites More sharing options...
Ssfbistimg Posted February 6, 2012 Share Posted February 6, 2012 personally i think it is a valid advantage...there are many way to stop them i hate force jump 100 times more as a trooper commando I dislike both, but its part of the game so I deal with it. And when I score I know I earned it so its more enjoyable I think. Cause when I have the ball I run slow with no fast traveling gimmicks (well unless you count when I'm yanked backwards) Link to comment Share on other sites More sharing options...
Skillmare Posted February 6, 2012 Share Posted February 6, 2012 I don't know where you people learned to play but you have to react to everything. If their team gets the ball, know their class and react accordingly. Don't just stand there and let warriors jump to you. My lord you people are silly. Do you just want to convert your character to an NPC? Link to comment Share on other sites More sharing options...
Xenon-se Posted February 6, 2012 Share Posted February 6, 2012 30m range Intercede to friendly to not only bypass fire, you can get up from the pit 30m Force Charge enemy to not only bypass fire, you can get up from the pit Force push said enemy (which reset force charge!) Force Charge same enemy, again, to bypass fire. Score! Force Speed is good, but as ball carrier in Hutt Ball compared to Juggernauts - not really Link to comment Share on other sites More sharing options...
EvilMalletto Posted February 6, 2012 Share Posted February 6, 2012 Don't forget Focus spec gets another charge that's long enough to get across one firepit on its own Link to comment Share on other sites More sharing options...
dannythefool Posted February 6, 2012 Share Posted February 6, 2012 Next we'll probably have threads about OP classes just standing behind the hazards having the ball passed to them from below... Link to comment Share on other sites More sharing options...
LordSemaj Posted February 6, 2012 Share Posted February 6, 2012 Operatives actually have a much a nicer way of getting the ball to the goal. Stealth to the line and get it passed to them from the pit. No one even sees it coming. Link to comment Share on other sites More sharing options...
Skillmare Posted February 6, 2012 Share Posted February 6, 2012 Next we'll probably have threads about OP classes just standing behind the hazards having the ball passed to them from below...That is rather OP... Link to comment Share on other sites More sharing options...
Soazak Posted February 6, 2012 Share Posted February 6, 2012 (edited) lol as if other classes can't bypass the fire? Juggernaught/Guardian has 2 different leaps. Marauder has leap, Predation and Undying Rage. Everyone can be pulled past them by Sorc/Sage, and lets face it...force speed is available to both sides, if they're using this against you, and you're not using it back that's not an imbalance issue (or at least not one that can be solved by Bioware). If you can't kill a sorc by the time they are at the top ledge, or between ledge and goal line...you failed anyway. The amount of crying on these forums when people lose is insane. Something beats you? It's OP! Edited February 6, 2012 by Soazak Link to comment Share on other sites More sharing options...
Raice Posted February 6, 2012 Share Posted February 6, 2012 I just don't understand why these classes get to Force Jump, Force Run, Harpoon, and all kinds of crap with the Huttball, bypassing traps altogether, not to mention insane AOE Knockbacks.... yet my class's "nifty ability" equivilant as stealth... isn't allowed? This game is borked. Link to comment Share on other sites More sharing options...
CaptainInsano Posted February 6, 2012 Share Posted February 6, 2012 Yeah its kind of a joke how easily a Inquisitor heavy team can score. Movement abilities need to be disabled when you have the ball. Link to comment Share on other sites More sharing options...
Raice Posted February 6, 2012 Share Posted February 6, 2012 Yeah its kind of a joke how easily a Inquisitor heavy team can score. Movement abilities need to be disabled when you have the ball. At the very least, they need to have increased CD's on these abilities. They are completely ridiculous to say the least. I remember Smugglers had ONE stealth ability that could help with Objectives - Smuggle. You could hide your teammate for 15 sec while they got the cap. Guess what? They nerfed the $hit out of that on day 1! "It's not fair! We can't even see them! Wah!" Jeez... those guys should see the crap every other class pulls from MY perspective. It would blow your mind. Link to comment Share on other sites More sharing options...
Batslav Posted February 6, 2012 Share Posted February 6, 2012 even with speed we still need to pass the fire pits we still can be stunned pulled etc force speed is enough to pass only one fire pit when warrior uses his leaps he can avod all ill say it again all fire pits sorc/sage pulls can do the same trick as warrior so yeah lets remove the only usefull ability that sins have for Huttbal when they carry the ball also sin = light armor 30 sec cd so if u want to pass all fire pits with force speed ull have to wait gl surviving Link to comment Share on other sites More sharing options...
Pashgan Posted February 6, 2012 Share Posted February 6, 2012 Oh, look, *other* class has different abilities than my toon! Is this your first MMO? Please, consider CounterStrike as your game of choice - there everyone is equal and balanced. Link to comment Share on other sites More sharing options...
LordSemaj Posted February 6, 2012 Share Posted February 6, 2012 Oh, look, *other* class has different abilities than my toon! Is this your first MMO? Please, consider CounterStrike as your game of choice - there everyone is equal and balanced. Except for all the hackers, right? That guy killed me from eighty yds away with a single shot! he MUST be hacking! Link to comment Share on other sites More sharing options...
Nocorras Posted February 6, 2012 Share Posted February 6, 2012 Lets take away the only thing that makes assassins worth using in huttball. No thanks. Link to comment Share on other sites More sharing options...
SuprabondAddict Posted February 6, 2012 Share Posted February 6, 2012 all those abilities should be disabled on huttball..there, fixed.. now run like any operative/sniper do Link to comment Share on other sites More sharing options...
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