Jump to content

dannythefool

Members
  • Posts

    395
  • Joined

Everything posted by dannythefool

  1. No, the class that was designed to kill healers is commonly regarded as weak in the first place and was buffed, despite being strong enough already- but nobody plays it because the style that is particularly efficient against healers is a) hard to play and b) doesn't generate OMG OVER 9000 crits.
  2. No. Worst launch I've seen in a long time and lots of stuff that's either unfinished or broken by design.
  3. Why would you tie this to GW2? SW is either fun or it isn't. In my case it's the latter, but that has nothing to do with other games.
  4. This pretty much describes EVE ;-)
  5. Well if you think being recognized for doing good work is fun, then MVP votes are kind of relevant, no?
  6. Level 50 PVP isn't impossible, it's just not as fun as 10-49 PVP, not by a long stretch...
  7. They don't, they just want to leave their thoughts here. Now since you did in fact reply to the thread, it appears that you did consider it profound enough to ponder after all, though...
  8. EVE has these features but it's not for everyone.
  9. That's not what he said. He said out of 108 bags, he got 12 items. For this sample of 108 bags, the drop rate is ~10%. With a sample size of 108 bags that either means it's really more like 10%, or there is a huge margin, both of which is bad.
  10. Next we'll probably have threads about OP classes just standing behind the hazards having the ball passed to them from below...
  11. Poor old SWG (mostly) UO (originally) DAoC EVE Online Fallen Earth .. Anyway you're missing the point. The PVP gear grind is broken because you go from easy > hardest > hard > medium > easy again. Compare to the PVE gear grind where you grind your way up easy > medium > hard > hardest.
  12. PVP in this game really isn't good, but that doesn't mean complaints from people who don't understand their classes or their opponents' classes are suddenly and magically valid.
  13. Healers don't get MVP votes because the play particularly well. They get them because if they really focus on healing, they can't get as many medals as everyone else. Obviously you can tell whether that was the case by looking at the medals they got. But all in all it's just a clutch to keep healers interested in healing in PVP until the stupid medal system is fixed.
  14. Except you can get that debuff to reset without putting yourself in a position from which you can't get back to the ledge above your goal line.
  15. Tanks who guard me instead of running ahead when everybody else is also not running ahead are the most annoying thing ever :/ Keeping the ball for too long is not how you win this game.
  16. That's bad though because there should be a steady influx of new 50ies who ran out of PVE and should now spend their time on the fleet...
  17. I would agree that assassins/shadows are the tank class. Assassin tanks get an AC buff so armor is on the same level, they have awesome CC for a tank, they have some of the best internal/elemental mitigation in the game, and awesome GetTFO.
  18. As a matter of fact, I work as a software engineer in QA. But like you say, it's not technical issues that become worse in patches. It's design issues. No amount of technical QA can do anything about that if the designer doesn't listen. It certainly won't turn any lights red in a continuous integration system or anything of the sort. The technical issues were merely not fixed when the patch notes said they were. I still sometimes can't get into /ops chat in warzones, I still sometimes get randomly booted back to character selection, warzone wins still don't count for the quest, ability delay is still there, and so on.
  19. As an assassin you also potentially have the best internal/elemental mitigation in game.
  20. Half of them just plain don't fix what the patch notes say they should be fixing. Most of them break existing content or make it worse instead of improving it. Yeah I can live without that kind of patch.
  21. I like autofacing It means if someone is attacking me, he can't see the node I'm luring him away from
  22. dannythefool

    Cheater

    Der Speedhack existiert und das ist auch dokumentiert in Form von Videos. Das hilft dann natürlich nicht, wenn die Leute die diversen Sprint-Skills oder Kanister noch nicht gefunden haben... Cool fand ich auch anderswo im Forum den "cheatenden" Operative der ständig "Medpacks benutzen konnte". Haha.
  23. Dann dürfte ich mir ja in dem Moment in dem ich 50 werd alles kaufen. VR 50 ist der Rang den jemand hat, der vor 50 regelmäßig PVP betrieben hat (höher geht ja nicht). Auch meine beiden Story-Chars sind mit VR über 30 bzw über 40 angekommen. Auch sonst kann man das derzeitig nicht am VR festmachen. Mein aktueller CLevel 38 Char hat VR 38 (cap halt), und natürlich noch kein einziges Champion-Teil auf Halde. Wenn der VR da irgendwas zu sagen haben soll, muss man auch den kleineren Chars die Möglichkeit geben, die Sachen schonmal auf Vorrat zu kaufen. (Mit der Änderung sind natürlich die sechs vorher gesparten Beutel immerhin mal was wert. Aber die hat man extrem schnell zusammen.)
  24. Yeah you can, at level 48 you get that spaceship flyby skill...
  25. To be honest I'm surprised nodes even get capped at all seeing as how every single class gets at least one area dot eventually.
×
×
  • Create New...