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LordSemaj

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Everything posted by LordSemaj

  1. Cause you're not a sage/sorcerer. Sage/Sorcerer can interrupt that far.
  2. We raided again today. We downed all the bosses. Surge nerf is fine, raiding was too easy anyway.
  3. Cooldowns, procs, and combos are a sentinel's forte. Notice too how his numbers are spammed across the screen and add up to larger bursts than spamming tracer missiles. Yet people complain about tracer missiles.
  4. Eh... wouldn't be so sure of that. Some players have no friends... if you're a tank, you're a tank, and they will spam you with requests.
  5. Your healers are spamming cleanse. HE just made THEM useless.
  6. Sentinel totally needs fixing. OMG who left that video there?!
  7. The speeders also don't drop you on top of the point. Stuns work. Solo caps should not. Team game. Yadayadayada. Also - THIS THREAD IS OLD! NECRO TOPIC
  8. Do you play a necromancer usually? Because you totally pulled a NecroThread. This thread is over a month old.
  9. That's called Ranked pvp and it's coming soon. We've been asking.
  10. Even if they made armor not effective against force powers... they would just introduce more resistances to counteract it. The reason force powers ARE affected by armor is for a more even playing field balance approach. Rather than hard counters like X class always beats Y class. If they were to change this, sorcs would become a counter to tanks, but they too would get countered harder by smugglers, shadows, and sentinels.
  11. LordSemaj

    Illum - FIXED!!

    So turn Ilum into a warzone. Nah. I prefer the frontier approach. Know the difference? People who waste the time to go there ACTUALLY WANT TO PVP. It's not just something they do when they're bored.
  12. Not good enough. Sorcs need to drive tanks. Laser tanks. Hover laser tanks. With nuclear missile silos.
  13. The heavy armor is basically because they are a melee only class. They take damage easily and from more sources. Your light armor is because you're a ranged class. You are able to do damage from a safer distance and are not supposed to be getting beat on. You either need to move away from them or rely on your teammates to help you. Easier said than done at times. If you want to spec your sorcerer as an anti-heavy caster, spec full Madness.
  14. Actually you've only helped my point with each post you make, proving once again that inflated AOE damage numbers are meaningless, that screenshots are telltale and seldom reliable, and that there are many factors that go into how the numbers get achieved. It's killing blows, not damage, that matters in PVP. Doing 700k+ damage and killing no one does nothing for your team other than pad your own score (and their healers), and becomes much easier when you never die... let's see that in instant replay! You mean this one? Or this one? And.... crit. Killing Blow.
  15. You obviously don't pay attention to details much. You linked a screenshot of dominating a PUG group. I linked a screenshot of a skilled team vs a skilled team, not of a vanguard facerolling fresh 50s for a highest damage pic. Staying alive increases your damage. It's a fact. Juggy's have little trouble staying alive. Of course you are, sunshine. I'm sure your entire server agrees too. Meanwhile, why don't you go fetch some more screenshots of you doing less damage than every other DPS class in the game? Against more pubbies too, gotta love them pubby screenshots. Preferably with pre-nerf Biochem.
  16. Meanwhile, your argument is that a picture of high damage where that is clearly not the case, where sorcs and mercs were interrupted (gasp no high numbers from them!) and warriors stayed in range, is somehow solid evidence that the class is working above and beyond measure, despite the foes you encountered literally taking double digits in deaths while you suffered next to none. All this WHILE abusing the Biochem with Smash to pad your damage count with high critting AOE damage? How is anything you say to be taken seriously? To top it off, you don't even post particularly HIGH numbers despite the pre-nerf buff stacking, against a team that was clearly inferior and losing badly, while making use of an inflated Rakata medpack to keep yourself in the fight for extended sustained damage like any melee class can do. http://i.imgur.com/YI56W.jpg <- Staying alive increases damage Here's a hint about knockbacks... Force Leap is NOT an opener ability. You use it AFTER you are knocked back.
  17. Yep, and as I mentioned above, often in MMOs warrior classes do large amounts of damage just by staying alive. If you are melee, you naturally do more damage than a ranged class for balance sake. Ranged often tops charts through DoTs or AOE damage. It isn't a wonder that the highest Merc or Sorc records come from AOE specs. Smash is an AOE... correlation... Captain Obvious at your service.
  18. If common sense were common, we'd not have these threads.
  19. No, staying alive adds damage. First rule of PVP: Don't die. Warriors and Tank classes in MANY MMOs have topped damage charts before. It's not necessarily a product of damage output, it's a product of continuous damage. As you snapped those before Biochem nerfs... it says little about their current state. FYI - I don't even have a Juggy, nor have I said they were weak or overpowered, so your comments are quite laughable. I'm not even on either side and you're treating me like an enemy.
  20. And you did quite well for yourself! Against a team of scrubs. Notice how your team suffered a total of 4 deaths the entire match. A picture says a thousand words.
  21. Notice how the pictures were taken before the Biochem nerfs. Making the damage numbers irrelevant to the topic.
  22. Class differences lie in the skills, not in the gear. Any class can wear another's gear by reslotting, that doesn't change Guardians having higher Defense than Vanguards, or Shadow tanks being the best shield absorbers. You mean the one class that is LOADED with elemental abilities that bypass armor is good at killing tanks? Light armor classes die a lot faster when a Marauder or Operative is in their face. Bypassing armor has the drawback of doing the same damage regardless of who you are hitting. It's still good damage, but other classes can do it faster with more utility. Powertech and Marauder are kin. Both are the frontline DPS classes. The Marauder is better at killing squishies while the Powertech is better against tanks, but they are still DPS and can kill either one effectively. Operative, to QUOTE the developers, was causing "significantly faster than intended kills in PvP". PVP's about burst, total damage doesn't matter, killing blows do.
  23. Kinetic does not ignore armor. The more you know! The people "destroying" everything right now are the ones who farmed gear to be ahead of the curve and are basically fighting impotent players. Have fun crushing players who have less stats than you. Try not to ragequit in a few months when the gear levels balance out again. Happens in every game after DAOC... at launch Rift Defiant dominated Guardian. Then Guardian farmed the pvp gear earlier due to quicker queues and dominated for months. Then gear caught up and Defiant dominated again. Gear can only make up for skill as long as the enemy doesn't have gear. But that doesn't last forever. You'll need to learn big boy tactics soon enough. FYI - They're not Roman tactics, it's the simple art of war, used in every large scale battle in every MMO. The ones who die are the ones who mindlessly run into the enemy zerg over and over again.
  24. No, operatives were nerfed because they had the highest single hitting ability on a class that has the highest crit and surge rates. They were nerfed because Acid Blades was penetrating half of all armor AND throwing out an armor-bypassing DoT. They were nerfed because they were destroying tanks like their defenses did not exist while bursting down squishies who literally had no defenses. In short, Operatives were killing everyone and everything. Now they only kill wizards.
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