eyelessderek Posted February 4, 2012 Share Posted February 4, 2012 When will chat bubbles be added in, and do you have any plans for better looking Inquisitor armor? Link to comment Share on other sites More sharing options...
TheFieryFox Posted February 4, 2012 Share Posted February 4, 2012 Is there an ETA on a group finder system to alleviate the difficulty in finding flashpoint or heroic mission groups? Link to comment Share on other sites More sharing options...
WilV Posted February 4, 2012 Share Posted February 4, 2012 Any chance of seeing Nautolan and Togruta as player species soon? Link to comment Share on other sites More sharing options...
ArchonSaar Posted February 4, 2012 Share Posted February 4, 2012 do you plan to add more classes in the future? Link to comment Share on other sites More sharing options...
pulpfactionr Posted February 4, 2012 Share Posted February 4, 2012 Will there be server merge for low population servers? Link to comment Share on other sites More sharing options...
Zinfandel Posted February 4, 2012 Share Posted February 4, 2012 Hello! Will you please go into some details about how you guys balance classes(outside of ability bugs) for PVE, and what are classes you guys are looking strongly at in relation. I.E. Is there an internal build you guys are testing certain class changes on and what direction are those changes going in? I guarantee this is the biggest issue players look at, and it seems the communication when it comes to that hasn't been there. This includes the exclusion of in game combat logs that prevent healing and damage meters. Thanks for doing these blogs and I hope a lot of good questions and answers come out of it! Link to comment Share on other sites More sharing options...
DaedaIus Posted February 4, 2012 Share Posted February 4, 2012 Why are there no macros, no warzone options (map selection/mercenary matches), and no combat log? Seriously, can we say "industry standard" ... catch up! Link to comment Share on other sites More sharing options...
Parali Posted February 4, 2012 Share Posted February 4, 2012 Greetings everyone, We noticed that we are starting to see an uptick in the number of posts that try to squeeze more than one question in and posts that seem to focus more on making a statement rather than posing a question. We'd like to take a moment to remind you of the guidelines for posting in this thread: 1) Keep your question relatively short. Background details are welcome, but don’t go overboard. 2) Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums. 3) Use common sense – we cannot answer everything, especially on far-reaching content. 4) Limit yourself to one question per person in this thread, please. You can always ask another question next week! 5) As a reminder, this is not a discussion thread. Do not comment about what somebody else has posted. Any posts that do not follow these guidelines will be removed. With that being said, please ask away! Link to comment Share on other sites More sharing options...
Moondancerbb Posted February 4, 2012 Share Posted February 4, 2012 Are there any plans to give operative a gap closing ability currently the only class without a gap closer or knock back? Link to comment Share on other sites More sharing options...
Balmuck Posted February 4, 2012 Share Posted February 4, 2012 The way Ilum is implemented right now, with the objectives serving no purpose towards the dailies and people being announced when they get anywhere close to them, is there any planned changes to this planet that will allow smaller groups to be more effective and efficient. The whole planet calls for a zerg with basically gives the loosing side no chance at getting their daily done outside of feeding themselves to the more populated side and getting one or two kills. Link to comment Share on other sites More sharing options...
OnlyOneWing Posted February 4, 2012 Share Posted February 4, 2012 (edited) Can you give a time frame for character transfers? I have a high-lvl character on a low traffic server and want to bring him to a high-traffic server. Edited February 4, 2012 by OnlyOneWing Link to comment Share on other sites More sharing options...
SocraticSteve Posted February 4, 2012 Share Posted February 4, 2012 Are there any plans to make more colors available for color crystals or at least removing the current morality restrictions on certain colors? Link to comment Share on other sites More sharing options...
Lacha Posted February 4, 2012 Share Posted February 4, 2012 Any plans to address the delays (animations) republic classes have over their mirror classes? Thanks! Link to comment Share on other sites More sharing options...
TwistedTony Posted February 4, 2012 Share Posted February 4, 2012 the vengeance/vigilance skill tree's for the guardian and juggernaut seem to be vastly inferior to the focus/rage tree's for dps specs. Can we expect to see a boost to the vengeance/vigilance tree's in the near future? Link to comment Share on other sites More sharing options...
Vodalus Posted February 4, 2012 Share Posted February 4, 2012 Are there any plans to change the random buried within low probability random orange schematic system or any other aspect of gear customization so that we have more than a small handful of options for customizing our characters? (I do not really count re-colors as full options, thus the "small handful" assessment; 6 different shades of tan for the exact same smuggler jacket is still just one option.) Link to comment Share on other sites More sharing options...
bobudo Posted February 4, 2012 Share Posted February 4, 2012 Comment: I think this is a great idea, and I'm glad that Bioware is taking the customer feedback/communication issue seriously. Question: Where do the developers stand on the current perception that Sorcerer/Sage healers far-and-away outperform the other healing classes? Specifically,I understand that details are unlikely, but I'd like to know if this is on the action list and an estimate on beginning the process of tweaking these classes - I'm not expecting a one-shot fix all. Link to comment Share on other sites More sharing options...
MathirUthGan Posted February 4, 2012 Share Posted February 4, 2012 When do you expect to be current with item restoration requests? I've still got petitions from two weeks ago waiting to be addressed. Link to comment Share on other sites More sharing options...
Lostkitty Posted February 4, 2012 Share Posted February 4, 2012 Will we ever see Addon's in this game? and if so will you allow players to make the addon's or will you make them yourselfs and just allow them to be optional? Link to comment Share on other sites More sharing options...
Darth_Eclipses Posted February 4, 2012 Share Posted February 4, 2012 Why is Ilum Total capped and not Faction Capped? Link to comment Share on other sites More sharing options...
Forgottensun Posted February 4, 2012 Share Posted February 4, 2012 Would you agree that Customer Service is the games worst aspect? Link to comment Share on other sites More sharing options...
Avrii_Latt Posted February 4, 2012 Share Posted February 4, 2012 Will there be an option for us to change the name and appearance of our characters and also change the servers so we can join our friends who are on a different server? :t_angel: Link to comment Share on other sites More sharing options...
Eirik Posted February 4, 2012 Share Posted February 4, 2012 (edited) You have made it far too difficult to experiment with the skill tree with the exponential increase in reset cost; for me I am left with not logging on to a character because I painfully need to respec, but cannot afford it. So the game is not playable for me with that (level 50, I might add) character. So right now, that part of the game mechanic is a big nuisance to me. My Question: Are you considering this skill manipulation system, or are you going to stick with it as it is, aka "works as intended "? Edited February 4, 2012 by Eirik Link to comment Share on other sites More sharing options...
Ezetenclub Posted February 4, 2012 Share Posted February 4, 2012 Will you ever be able to do Flashpoints by yourself, or will you always have to group up to do them? Thanks. Link to comment Share on other sites More sharing options...
cschoet Posted February 4, 2012 Share Posted February 4, 2012 Question:Will we ever be able to sell back commendation items for the commendations back in return (assuming they haven't been equipped/bound)? I (and my friends) have accidentally purchased the wrong item before and lost a significant amount of commendations. I understand it is user error, but it is still frustrating. Link to comment Share on other sites More sharing options...
Summerstar Posted February 4, 2012 Share Posted February 4, 2012 Pretty much everyone who plays swtor has observed and complained about the space combat. To quote Gamespot, "...space combat was a missed opportunity." I think this is understating things to be honest. Whatever the original intentions of the design team and developers the space combat gets heavy criticism. Alot of people would like some massive improvements to include possibly a complete overhaul. *What are the developers/design teams' plans to address some of these issues and to change or add to space combat/exploration?* I myself would like to see open area pve raiding of shipping lanes, quest based attacks on stations, fleets, docking facilities, border posts, planet fortresses, mining facilities, etc in environments that allow for pvp engagements. It doesn't have to amount to the scope of games like EVEonline, who in my opinion greatly overcomplicated things and gave new meaning to the phrase 'tediously anal retentive', but a few Open Sandbox Zones would be nice, along with some set space combat pvp battleground engagement scenarios. Taking some pointers from games like Silent Hunter would do wonders to any serious attempts to please swtor players I think. Link to comment Share on other sites More sharing options...
Recommended Posts