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The Powertech in PvP


z_DieHard_z

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Heya everyone, so I have been 50 for awhile on my Powertech and, from personal observation, I have seen that Powertechs really dont do that well in PvP. I am a decent player but we just seem to be inferior in every way to our mercenary counterparts.

 

Here is the spec I am going with:

http://www.torhead.com/skill-calc#3010MZbs0MZfhMrzGhrs.1

 

Any constructive criticism or assistance on the class is greatly appreciated.

 

Are we really just an inferior class till the buffs come around, or am I doing something wrong?

 

Thanks! :)

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Your doing something wrong. The Pyro tree for Powertechs is superior the Merc version so you should top them every time. However, if your focused on damage your not using the class correctly. Remember to keep your guard on healers, use your tools to peel off squishy teammates, run interference. Generally be a pain in the arse. All Merc's can really do is...launch missles. Shame really. Use your utility and you'll be vastly more useful to the team than 3 Mercs.
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I'd say that powertechs are an above average AC when it comes to PVP. ST/pyro, full ST, and full pyro are all great builds.

 

I'm not sure how well-geared you are, but I'd recommend trying a ST/pyro hybrid build. There are a lot of posts on that build in this forum. You've got around 80% the damage capability of the ST/pyro, but loads more survivability and mobility/utility. You also get to use your guard stance (ion).

 

Like the previous poster said, be sure to use all your utility (guard healers/dps, taunt, attack targets of opportunity). The powertech can be a force on the battlefield if you use all of your tools and control the group fights. There is a lot to keep track of.

Edited by Kllashaa
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Agreed. A tank's job in PvP beyond guard and taunt is to be the most annoying thing out there. Make yourself an easy target. As long as my sniper isn't being punced on, I can do decent damage.

 

You have that nice 35 second grapple that I get (Well I'm a vanguard, but whatever), use it! Use 30 second cooldowns all the time, use 1 minute cooldowns liberally, but don't just spam it all the time. Use two minute ones to make a difference. If it's in vain.... I don't like doing them. 5 minutes is... well I always just say emergencies.

 

That being said, just make yourself annoying. Grapple whenever that tracer missile is being casted. If he does it again, interrupt.

 

I know the advanced Prototype (And the vanguard's tactics mirror) can lower the CD of the interrupt by 2 seconds. This means that an opponent has 2 seconds to cast a move. So if a sage is doing the Chain Lightning Mirror (3 second cast), then it won't happen

 

Just annoy everyone, all the time. Even as damage, it helps to get your defense medals of 1k, 2k, and 5k are all a peice of cake. You can get more medals by spamming your AoE taunt instead of Flame Throwing in on a group, since we all know 90% of everyone just wants medals. Of that 90 percent, about 60% are only for damage. On the republic side, 90 percent of that 60% are for tanking, 5 for healing, and 5 more for being autistic 8 year olds. It breaks even between defense and healing on imps. The other 10 percent who play (Going back to the first part) are to win, and 90 percent of that 10 percent is to complete dailies/weeklies/whatevers, and the remaining percent is for fun/exp/creds

 

source(s):

 

http://www.en.wikipedia.org

Edited by Zunayson
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I seem to do quite well in <50 PvP on a powertech. If medals and objective score are any measure I do REALLY well. Grapple in huttball is sooooooo good.

 

Then again I played a magus in WAR and they were supposedly the worst class ever.

 

If I top the DPS chart I know the team sucked but dang I can be annoying :)

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powertech is definitely an above average AC. You have so many utility abilities and there are so many specs/ways to play. stick to it and you'll get better

 

assassins have all of the tools PTs have and then some, on top of better damage.

 

PTs toolset is fine for huttball where focusing on one person surviving is often more important than the ability to kill someone (although grapple can not be used over 50% of the time because the target is either in cover or he ha full resolve). but for voidstar and alderaan the pts toolset is pitifully lacking.

 

oh, and your only baseline gap closer is on a 45 sec CD, which like a mentioned cant even be used a lot of time. carbonized should be scraped (hell this game could use less stuns). i wouldnt even mind seeing electro dart scrapped. and then new tools should be added.

 

pts should be a high utility, medium sustained (not burst) damage class. right now we are a low utility low-medium damage class.

Edited by Ryotknife
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assassins have all of the tools PTs have and then some, on top of better damage.

 

PTs toolset is fine for huttball where focusing on one person surviving is often more important than the ability to kill someone (although grapple can not be used over 50% of the time because the target is either in cover or he ha full resolve). but for voidstar and alderaan the pts toolset is pitifully lacking.

 

oh, and your only baseline gap closer is on a 45 sec CD, which like a mentioned cant even be used a lot of time. carbonized should be scraped (hell this game could use less stuns). i wouldnt even mind seeing electro dart scrapped. and then new tools should be added.

 

pts should be a high utility, medium sustained (not burst) damage class. right now we are a low utility low-medium damage class.

 

Er I out damage assains regularly.

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assassins have all of the tools PTs have and then some, on top of better damage.

 

oh, and your only baseline gap closer is on a 45 sec CD, which like a mentioned cant even be used a lot of time. carbonized should be scraped (hell this game could use less stuns). i wouldnt even mind seeing electro dart scrapped. and then new tools should be added.

 

pts should be a high utility, medium sustained (not burst) damage class. right now we are a low utility low-medium damage class.

 

Totally agree. I am surprised people think the pt is a good pvp class and have no problems in 1 v 1. Once you try some of the other classes e.g. Sin's, Sent's, Sorc, Jugg's, they do just as much dmg if not more and have significantly higher utility and survivability.

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Er I out damage assains regularly.

 

then your enemy likes to bunch up so you can aoe regularly. that is the only advantage pt has over assassin in terms of damage potential. assassin have vastly superior overall damage potential.

 

lets put it this way, ive yet to meet a geared PT that can kill me in under 15 seconds (ive had many battles against GEARED pts that lasted for 30 seconds), and im admitingly undergeared. every single other class can kill me in a much shorter timeframe, especially if they get the jump. some classes can kill me in literally 3 hits (5k, 3.5k, 4.5k, dead).

Edited by Ryotknife
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Um, if youre not topping the damage charts as a full pyro powertech then you are doing something wrong.

 

I can drop any class, no matter the gear difference in less than 5 seconds in a 1v1. And i'm not even battlemaster yet.

 

Although I must say i'm glad so many people think we suck, that will prevent us from being hit by the nerf bat which honestly, powertechs are extremely OP.

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assassins have all of the tools PTs have and then some, on top of better damage.

 

PTs toolset is fine for huttball where focusing on one person surviving is often more important than the ability to kill someone (although grapple can not be used over 50% of the time because the target is either in cover or he ha full resolve). but for voidstar and alderaan the pts toolset is pitifully lacking.

 

oh, and your only baseline gap closer is on a 45 sec CD, which like a mentioned cant even be used a lot of time. carbonized should be scraped (hell this game could use less stuns). i wouldnt even mind seeing electro dart scrapped. and then new tools should be added.

 

pts should be a high utility, medium sustained (not burst) damage class. right now we are a low utility low-medium damage class.

 

Odd then how assassins are the only AC that doesn't really give me issues. Equally odd how I'm typically a top performer on voidstar. A powertech paired with a competent healer can hold a cap point in alderann for a significant period as well. Hell even once on voidstar, myself and a healer held a door 2v5. I don't disagree that we need more utility, but sustained damage can be pretty significant with the proper spec and gear. Hell, I'm usually within the top 3 damage dealt, with the CP or even pure ST build. The only time I drastically lag behind on damage is when there's some crazy 600k+ score up there.

Edited by Shivus
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I don't leverage my aoe that much at all, if I did my numbers would be insane, but I prefer to focus fire down dangerous targets.

 

Your underestimating how quickly a pyrotech can unload damage once they start attacking, and how hard CGI and IM tick for especially once the target reaches the 30% threshold.

 

I'll agree fully on the utility though and the annoying unpredictable nature of grapple. We also have horrible escape mechanics (ie none).

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then your enemy likes to bunch up so you can aoe regularly. that is the only advantage pt has over assassin in terms of damage potential. assassin have vastly superior overall damage potential.

 

lets put it this way, ive yet to meet a geared PT that can kill me in under 15 seconds (ive had many battles against GEARED pts that lasted for 30 seconds), and im admitingly undergeared. every single other class can kill me in a much shorter timeframe, especially if they get the jump. some classes can kill me in literally 3 hits (5k, 3.5k, 4.5k, dead).

 

 

Then your either fighting tank spec PT's or just horrible PT's. I can pull 400k dmg without touching Death from Above or the Flame AOE once in a fight without breaking a sweat lol

 

I dont even have the 4 piece eliminator bonus yet

Edited by apnixx
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I can drop any class, no matter the gear difference in less than 5 seconds in a 1v1. And i'm not even battlemaster yet.

 

Really?

 

Any chance you could post a YT vid of 1 v 1's vs good geared Sorc, Sin, Sent, Juggs. If this is the case thats fantastic and you could help alot of your fellow PT's.

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Totally agree. I am surprised people think the pt is a good pvp class and have no problems in 1 v 1. Once you try some of the other classes e.g. Sin's, Sent's, Sorc, Jugg's, they do just as much dmg if not more and have significantly higher utility and survivability.

 

 

agree with this.

 

i saw youtube pryo often hit 3.5k up,

then i regular just hit 2k,

i am just have valor 36, and only can play after work,

dont have much time.

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Pyro's in the PT AC are beasts in pvp. Only weakness is an incombat heal (same as all other non-healing classes).

 

My recommendations for you:

 

*take points out of: Pyro tree - deguass and automated defenses

APT tree - Advanced tools

*put points into: Pyro tree - energy rebounder, gryo scopic alignment jets

APT tree - hot iron

 

Many times I find myself needing to spam flameburst, and that is THE go to ability. 6% extra damage on it is nice from Hot Iron in the APT tree.

 

Pyro is prone to overheating, having the extra venting with gyroscopic alignment jets is essential imo.

 

The "remove movement impairing affects" in deguass is not that great. Having it with out having energy rebounder makes it a horrible choice of 2 points. I don't bother with deguass at all, but do take energy rebounder which does a great job of bringing the cool down of ES down to zero.

 

Advanced Tools is only really good in hutt ball. And even then, because of resolve, it still isn't that great to pick.

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Um, if youre not topping the damage charts as a full pyro powertech then you are doing something wrong.

 

I can drop any class, no matter the gear difference in less than 5 seconds in a 1v1. And i'm not even battlemaster yet.

 

Although I must say i'm glad so many people think we suck, that will prevent us from being hit by the nerf bat which honestly, powertechs are extremely OP.

 

No you can't. PLease don't come to these forums and troll in an attempt to get a class that beat you nerfed.

 

If you want something changed, please start a legit thread, and bring up some valid points.

 

PT cannot drop "any class no matter the gear difference in less than 5 seconds", nor is it the dps god you make it out to be in terms of total damage.

 

Do I top damage meters in wz's? Yes, but if I don't top the meter, it does not mean I am doing somethign wrong.

Edited by Humankeg
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No you can't. PLease don't come to these forums and troll in an attempt to get a class that beat you nerfed.

 

If you want something changed, please start a legit thread, and bring up some valid points.

 

PT cannot drop "any class no matter the gear difference in less than 5 seconds", nor is it the dps god you make it out to be in terms of total damage.

 

Do I top damage meters in wz's? Yes, but if I don't top the meter, it does not mean I am doing somethign wrong.

 

spend a little more time with it, and you will start agreeing with me ;)

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spend a little more time with it, and you will start agreeing with me ;)

 

ive played as PT for about 65 wz now.

 

ive yet to see a single PT break 175k damage. 9 times out of 10 the pts are at the bottom of the pack. ever so rarely they get into the mid. this is not including huttball where a low damage is to be expected since if a PT is not escorting the ball carrier they should be reported for same team griefing as that literally is all the pt is good for.

 

so either every single pt on both of my high population servers are bad and everybody else who plays anything but a pt is highly skilled, or you are full of crock.

 

the evidence clearly points to the latter.

 

there is nothing inherently BROKEN about pt, there is just nothing inherently good about the class either. it is the "pretty much anything we can do, other classes can do better" class. 50% of our utility revolves around decreasing someone ELSE's damage taken, which oftentimes is not needed in pvp.

Edited by Ryotknife
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spend a little more time with it, and you will start agreeing with me ;)

 

I spend a great deal of time with it, and I agree with him.

 

You don't drop everyone in 5 seconds regardless of gear difference, unless they are already almost dead.

 

I don't agree with people discussing how weak pyro is in this thread but you are exaggerating in the other direction, neither is helpful.

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I don't leverage my aoe that much at all, if I did my numbers would be insane, but I prefer to focus fire down dangerous targets.

 

Your underestimating how quickly a pyrotech can unload damage once they start attacking, and how hard CGI and IM tick for especially once the target reaches the 30% threshold.

 

I'll agree fully on the utility though and the annoying unpredictable nature of grapple. We also have horrible escape mechanics (ie none).

 

....like i said im still undergeared, but IM ticks for 175 and CGI ticks for 290. CGI is a decent dot as it ticks fast (and dissipates fast), but IM is a joke, and a cruel one at that considering the heat cost. IM only use is to vent extra heat from railshots. if it wasnt for that talent i wouldnt even bother to put a point into IM.

 

even against other undergeard players, if i unleashed everything that i have as a pyro ill be able to do....maybe.....5k damage over the course of 15 seconds. that is assuming lucky proc/crit strings.

Edited by Ryotknife
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