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TirjacShiki

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  1. Mega those are really low stats if youre running 7/3/31 even with that extra expertise. You should take a look at your gear. Also the difference in damage reduction from 1396 and 1214 expertise is less than 2%, so any 'massive' difference you are feeling is in your head, its not a big difference at all. Im assuming with that extra expertise, you are using expertise color crystals, you should switch those out for power crystals and youll be much better off. Trading expertise 1 for 1 for any stat, especially power is much more beneficial to you. The difference in damage reduction from 1396 and 1314 expertise is less than 1%.
  2. I dont really feel like typing out a big response to you wetslampig or whatever your name is, but pretty much every word this guy said is 100% wrong. Just spewing incorrect facts, its nuts. Anyways To make a long story short, youre right, you definitely get higher bonus damage numbers with the 7/3/31 build, so of course your railshot will be hitting harder (by a very small amount). The mistake most people make in these builds is not taking into account how much damage your fire effects do, railshot is not the main source of damage for a pyro. The fire effects, Flame Burst, CGC proc, Flamethrower, IM will all make up close to 50% of your total damage output. So that extra 9% crit to those that you get from the 4/6/31 build is pretty huge. This is why i said i wouldnt consider one spec better than the other because its a pretty balanced trade off. With 7/3/31 you get a tiny bit more bonus damage, a tiny bit more ranged crit chance, and you give up 3% tech crit chance + 6% fire crit chance that you get from the 4/6/31 build. (remember, the 6% fire crit chance doesnt show up anywhere in your stats) I don't judge people for taking one spec over the other because they are both decent specs. Just different ways to play.
  3. read the post directly above yours, i explain the differences
  4. ehhhh this should be corrected. To be clear, im not arguing that the 4/6/31 spec is BETTER than your 7/3/31 spec, my guildies run that and it balances out in some different ways. But if youre wanting crit for all of these TECH attacks that the guy mentioned, you would be better off with 4/6/31, this spec gives you a higher TECH crit and a little bit lower RANGED crit. the 7/3/31 spec gives you a higher RANGED crit and a lower TECH crit. And the tiny bit of extra damage you get from the 7/3/31 is balanced out by the extra damage you get to your FIRE abilities, which is about 50% of your damage. I wouldn't say one is definitively better than the other, i personally prefer the power 4/6/31 build. But if you want to do what that guy said, have a higher crit for your thermal detonater, flame burst, etc, all TECH attacks, you would be a fool to not run the 4/6/31 spec. I don't think he actually read what those 'useless talents' in the middle do. EDIT: but like i said in an earlier post, i agree with the accuracy, you need at least 94-96%
  5. This guy is right about the power build giving you the most damage, but dropping your accuracy down to 90% is not a smart thing to do. You would be much better off getting it up to either 94% or 96% for ranged attacks. He only mentions rail shot, but you gotta think about your other abilities that can miss also like rapid shots and unload (even though you dont use this much) 90% might work against noobs but when youre playing against good teams, one miss with rail shot (as rare as that could be) could cost you the game, its not worth the risk. Just use 2 War Hero Annihilator's MK-1 Enhancers which will get you up to 94% accuracy and more power than what youre using now, best of both worlds.
  6. TirjacShiki

    New PVP Video

    troopers run funny
  7. This post, absolutely blows my mind. This is impressive, bravo everyone.
  8. If you use a consistent rotation in PVP, you should probably stop PVP'ing until you get your life in order. Maybe go see a movie or whatever, just stop PVP'ing.
  9. This is one of the most confusing posts i've ever read in my life.
  10. http://www.torhead.com/skill-calc#301MsZfhrbdhGMsZbM.2
  11. The slow that is attached to CGC is actually bugged when using with flame burst. You guys can try this... If you are spamming flame burst, the slow is only applied after the first 2 flame bursts, if you keep spamming after 2 flame bursts it does not reapply the slow until you proc a slow with rail shot or rapid shots. You guys should all bug report it.
  12. Take a look at my build down below. I modded for power in every way without sacrificing too much crit. If you switch all my stuff to aim, even with the 9% aim talent, I would lose about 20 bonus damage and gain maybe 2% crit. Not worth it at all. Yeah aim adds .2 and power adds .23, it adds up to a pretty big difference if you stack power to the sky. You should always be stacking power. If you run into a powertech who stacks aim in a warzone, be grateful he is stupid enough to do so.
  13. What people aren't realizing is that they are NOT all around better than other classes. Do they do more damage? Hell yeah, but they utterly fail in other areas in the game. Powertechs are pretty easy to play which is why there are so many, but there are so many, SO MANY terrible terrible powertechs. Be grateful most of them are stupid enough to stack aim, otherwise you would be crying so much more.
  14. Agreed this set up is very powerful, my guild runs pretty much this exact team. But it's not difficult to counter and its only faceroll against pugs, not against another team that knows what they are doing. Heres a tip: Kill the powertechs, if you leave them alone, you are asking for a loss. Powertechs are the finishers, without them, smashers struggle to drop people, especially healers.
  15. 8 man premades can't Q for normal warzones, even if youre in a group of 8 people, it will only Q your group of 4
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