IIDKIIJoker Posted January 31, 2012 Share Posted January 31, 2012 Can somebody tell me, is it just me or are operatives near enough useless now? or can someone shine some light for me so i dont have to delete my character and re roll something else Link to comment Share on other sites More sharing options...
ToughJedi Posted January 31, 2012 Share Posted January 31, 2012 I'd ask the same... (I'm a low level Scoundrel) Link to comment Share on other sites More sharing options...
Qoojo Posted January 31, 2012 Share Posted January 31, 2012 Have you tried healing? Link to comment Share on other sites More sharing options...
IIDKIIJoker Posted January 31, 2012 Author Share Posted January 31, 2012 i have a healer already and id rather not level as a healer Link to comment Share on other sites More sharing options...
ToughJedi Posted January 31, 2012 Share Posted January 31, 2012 Is the Scrapper/Concealment really screwed now? Link to comment Share on other sites More sharing options...
Zeltik Posted January 31, 2012 Share Posted January 31, 2012 Our PvE damage is a lot worse, same with PvP. But our hidden strike doesn't fill the resolve bar which means we can use debilitate right after and use sever tendon so I can basically stun/keep a target in place for 8 seconds now instead of 3. Link to comment Share on other sites More sharing options...
NessusFett Posted January 31, 2012 Share Posted January 31, 2012 rofl. you cant 1 hit someone anymore. now it just 2 whole hits Link to comment Share on other sites More sharing options...
noctred Posted January 31, 2012 Share Posted January 31, 2012 I don't play concealment in PvE so not really sure how it's doing there, but PvP performance isn't really as bad as people were predicting pre-nerf. The damage hit on HS is noticeable, but ultimately you can do as much or more damage within the HS knockdown and debilitate than you could previously do with HS alone (which was easy to counter anyway). I'm also pretty sure that the current incarnation of concealment is probably even more annoying for other players since they're locked down for a lot longer and take about the same amount of damage. So, in the end, people are going to keep getting owned by concealment and they're gonna keep crying about it. Link to comment Share on other sites More sharing options...
Zeltik Posted January 31, 2012 Share Posted January 31, 2012 (edited) double post- accidentally refreshed Edited January 31, 2012 by Zeltik Link to comment Share on other sites More sharing options...
Arrys Posted January 31, 2012 Share Posted January 31, 2012 I don't play concealment in PvE so not really sure how it's doing there, but PvP performance isn't really as bad as people were predicting pre-nerf. The damage hit on HS is noticeable, but ultimately you can do as much or more damage within the HS knockdown and debilitate than you could previously do with HS alone (which was easy to counter anyway). I'm also pretty sure that the current incarnation of concealment is probably even more annoying for other players since they're locked down for a lot longer and take about the same amount of damage. So, in the end, people are going to keep getting owned by concealment and they're gonna keep crying about it. The longer timeframe does enable assistance and class escapes to be used more effectively so it will be interesting to see how that plays. It's more than enough time for a tank to taunt you, or sorc to bubble, or a heal or for the class to take self measures. Link to comment Share on other sites More sharing options...
Tarmi Posted January 31, 2012 Share Posted January 31, 2012 Have you tried healing? Healing tree is a bit of a mess right now with several talents not working at all. As an Ops healer I get the feeling that bw doesn't really have a clear vision for what they want. I don't intend to quit playing my Op but if I was putting a raid together I wouldn't bring an Operative of any type. Link to comment Share on other sites More sharing options...
NeoTaintedAngel Posted January 31, 2012 Share Posted January 31, 2012 Have you tried healing? Yes. It's great being the only healer which doesn't bring anything "unique" to the table. (Aside from poorly scaling HoT's and a broken kit) Link to comment Share on other sites More sharing options...
texasfanboy Posted January 31, 2012 Share Posted January 31, 2012 Concealment PVE was already in a rough spot due to not having a gap closer. Since most bosses have a knockback or "run to X spot" mechanic, it means you're always the last melee back to the target afterwards. Add to that the council boss in EV where you have to solo part of the encounter and can't get behind the target once you leave stealth... I love the Concealment playstyle, which makes this all the more frustrating. Lethality PVE will barely notice the change, since it doesn't get Acid Blade and they can only Hidden Strike during boss fights once every 3 minutes (and using Cloaking Device carries liabilities that don't exist for Concealment). Link to comment Share on other sites More sharing options...
chuixupu Posted January 31, 2012 Share Posted January 31, 2012 Honestly I'm not feeling like much has changed in terms of bust damage. Even the reduced Jarring Strike knockback time still feels significant enough. And combat does feel smoother/less clunky now. But I am concerned about the effect of the armor pen nerf for pve. As people have mentioned, with so many bosses being mobile/knocking people back, and no way to quickly get back to the boss, I feel kind of gimpy as it is. I'm just hoping they will address this in the future. Link to comment Share on other sites More sharing options...
Phanatik Posted January 31, 2012 Share Posted January 31, 2012 Changes don't last forever. If you enjoy the class you'll play through it and make it work. If you have enough issues then reroll. Classes all seem to go up and down...the game is very fresh! Lets just see how things go. Link to comment Share on other sites More sharing options...
Phanatik Posted January 31, 2012 Share Posted January 31, 2012 Yes. It's great being the only healer which doesn't bring anything "unique" to the table. (Aside from poorly scaling HoT's and a broken kit) So snarky. I am sure the healing issues will be addressed in due time. We may not the "BEST" but we can still be effective. so go have yourself an ice cream and chear up fella. /nudge Link to comment Share on other sites More sharing options...
ggardner Posted January 31, 2012 Share Posted January 31, 2012 Still able to kill most classes 1v1. Still averaging around 300k dmg and 80k healing. Not as able to kill as fast or hit as hard but eh, not that bad overall. Link to comment Share on other sites More sharing options...
Shaovus Posted January 31, 2012 Share Posted January 31, 2012 Operative DPS is still fine in pvp (if not better with the ability to stunlock a target for 5.5 seconds if they do not have CC breaker up). PVE dps took a small hit but I think it will still be fine (hard to conclusively say anything in light as we don't have any way of tracking our dps in comparison to other classes). I cannot speak for healing operatives though. Link to comment Share on other sites More sharing options...
IIDKIIJoker Posted January 31, 2012 Author Share Posted January 31, 2012 idk i like the idea of the operative but theres nothing there thats like "wow this is awesome" accept the snipe spam explosive probe on a mob to near enough get a 1 hit kill apart from that its abit meh Link to comment Share on other sites More sharing options...
dhoytman Posted January 31, 2012 Share Posted January 31, 2012 I was never dps to begin with so I have no frame of reference. Healer here Link to comment Share on other sites More sharing options...
lineschmidt Posted January 31, 2012 Share Posted January 31, 2012 rofl. you cant 1 hit someone anymore. now it just 2 whole hits tracertracertracertracer **** off Link to comment Share on other sites More sharing options...
Tiam Posted January 31, 2012 Share Posted January 31, 2012 Our PvE damage is a lot worse, same with PvP. But our hidden strike doesn't fill the resolve bar which means we can use debilitate right after and use sever tendon so I can basically stun/keep a target in place for 8 seconds now instead of 3. Yup, they're still gonna die if we get the jump on them. Nothing has changed with us winning one on one fights imo. Link to comment Share on other sites More sharing options...
lineschmidt Posted January 31, 2012 Share Posted January 31, 2012 Yup, they're still gonna die if we get the jump on them. Nothing has changed with us winning one on one fights imo. Which is ironic since this was supposed to be a pvp nerf, yet it destroyed our pve viability Really goes to show how utterly clueless these devs are Link to comment Share on other sites More sharing options...
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