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NessusFett

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Everything posted by NessusFett

  1. Mercenary was the first class I rolled when the game came out, I leveled in arsenal and attempted to go to pvp only to realize that the cast times killed any possibility of performing well. One interrupt on tracer missile and your damage is cut in half. I switched to healing, and have been healing through pve since. 1 Other classes either think mercenaries are tracer spam noobs or under powered healers even their DPS is not considered on part with other classes like marauder, sniper or sorc. 2 I perceive my own class very similarly. My HPS will never be close to a sorc because their aoe allows them to cast on the group and continue firing other heals. Everything has a cast time so I have to plan far ahead for tank spike damage. And kolto bomb is completely useless in almost all scenarios. The class is 3Rd in basically every category since the armor debuff adjustment. And still had useless moves on all specs. Though I do still love it for the look and challenge of the class, just wish it was more competitive.
  2. Yeah... as a DPS bounty hunter you always want reflex mods, so reflex augments are going to be your first choice too... If you have done anything crazy with your stats moving mods around you can make it up with augments (like if you took all the accuracy out for some reason), but aside from that. Power would be the only other thing you could use, and that's only when you are unable to find reflex mods and can't make them.
  3. The let to understanding these differences comes from understanding how the classes vary. jugs have heavy armor, which as you said reduces the spike damage. This is actually more helpful in a raid instance because you can keep people alive when they aren't dropping faster than you're cast The self heal on the assassin is meant to curb that drop slightly by giving a minor self heal. Also I believe you're big difference comes in your cool down department, where the assassin has 1 (not counting relic). This makes a huge difference when the healers don't have to glue to you and can take 5 second to both heal the raid. Personally, it seems the Assassin is slightly ahead overall, but every taking class is fully capable of clearing anything. All have bonuses and pitfalls.
  4. I would absolutely die if they had cosmetic clad specific mounts. Like bounty Hunters could just use their jets and sith could like ride a war beast our something like that
  5. While obviously a threat drop would be nice... Our guild has no problems with numerous power tech DPS. If the tank knows how to build a keep threat it shouldn't need throttling. This was all prior to the jug threat buff, so it should be a mute point more now. Hell our top power tech never even got guard. then again, our main tank is full campaign. But I would make sure the tanks are geared. Then have them look up high threat rotations. Then if even spreading your relics and adrenals doesn't help, try spec ing to AP because that's less busty
  6. Take it from a Merc, I wanted to go into pvp when I hit 50 but the mercenary is useless besides being a healer in pvp If you want to pvp but don't want to be stuck as a healer, go pt now. Level 15 is not much work to lose. I'm already working on a pt as well. And its my 4th alt. Its not with leveling a DPS MERC for pvp While the pyro has already been balanced with the biochem balance, the way the Merc does its damage is to easy to interior and ruin
  7. I actually got to Tatooine at the same time, and I had finished nar shadaa. Did some pvp and space, also can do bonus sites if you have any.
  8. I actually got to Tatooine at the same time, and I had finished nar shadaa. Did some pvp and space, also can do bonus sites if you have any.
  9. Most of the really geared people I play with, and myself, play with the matrix cube and the daily relic. Its debatable for pve which is really more effective, but usually much easier to have the passive that pop relics on cool down. For pvp though, it might not be better for this setup. I would personally think the daily would be the best
  10. It had been stated by the developers that they intend to increase the level cap to 55 for the next big addition of content. That will not arrive till 1.4 at the earliest. Next patch will be 1.3 and should only contain more legacy, possible rated sardines, and quality of life upgrades. This level extension is possible but had been meet with opposition, so its still being decided, they coups change their mind.
  11. Definitely need to do the "join legacy to guilds" even though I'm sure it would be difficult because of Cross faction complications. I hate having the guild not know who I am simply because I'm on an alt that I've had for some time, but was never associated with my main. Also would be nice to include legacy name on who list
  12. No joke there... It took a while even after I hit 50 to go back and buy levels 2 and 3
  13. There definitely needs to be something that a can spend these on, I have well over 100 on nearly every character I ruin flashpoints on and almost zero com's since I buy tionese for companions.
  14. The weapons you use are always based on your class... As you say you are a bounty hunter, that means that at lvl 10 you will be given the choice between 2 advanced classes. You will leave your starting planet and choose your class on the imperial fleet ship. It is part of the main quest. Link to the class detail page 1) Mercenary. 2 guns can be a healer, or dps 2) Powertech. 1 pistol (and an offhand generator/focus) can be tank or dps.
  15. right because there definitely aren't other players on the other team that could use the same class...
  16. Not at all... it's terrible when will people understand that EVERY CLASS is viable in EVERY SPEC. yeah some are a little bit better than others. but usually it's just a learning to play that spec particularly.
  17. First off... The entire point of the DOTs are that they are not burst... their entire objective is to apply DAMAGE OVER TIME. If you want instant burst, go direct damage. The power of the dot lies in its difficulty to combat. You want the fight to go on longer as a DOT user. You first get off the DOT's and stack them up so that damage is starting to creep on them, THEN you switch to your direct damage attacks and your damage skyrockets and puts them down very quickly. You just have to survive to the point where you switch and you will quickly pull the difference in damage. The issue people are complaining about with the purge is a non-issue. They put that move in there for that exact reason. Sorcerers are going to be the FIRST people targeted in an organized strike because they are not only possible healers/ but have a purge that would stop any dot In addition to that, they are also the squishiest class in the game. Not even every class in the game has a purge maneuver. and 50% of the people dont even have it bound. madness is viable.
  18. it could be interesting to make a bubble shield for some bosses that extends to a range of 10-15 meters... thus making ranged run in closer to be able to hit them...
  19. are people honestly still complaining that you are no longer allowed to hit 8ks on people? lets be real. That is OBVIOUSLY over powered when you can hit more than 50% of someones bar in an opener. why are people still so upset about that. ridiculous. What i find more funny is this thread was about the difference in regen between classes and how they favor sorcs. when clearly the ops have a more efficient cast on that one ability.
  20. Yeah regardless of brand, a 6core is beast mode... why you went with the 550 makes me scratch my head though.. especially when the 560s are noticeably better and only $250
  21. Dude, every class that has a dps tree (everyone) can dps just fine. Shadow is no different The reason you hear more about the tanks is because the tank hybrid builds are so effective right now. Basically increases your defense with very similar dps. You can certainly go to just dps, and be very effective. but you should play around with different builds once you hit 50
  22. Honestly that's pretty sad. Personally I have played video games for well over the majority of my life and have found many games that had a part that was too difficult/infuriating to complete and have given up on it. After slogging through Jak II (rated one of top 10 hardest games of all time) and many others that were indeed tough I have reached swtor. There has not been a single thing in this game that I would consider "game-breakingly" hard. If you are having difficulties with a mission. Go run some space missions and other smaller quests till you level up about 2 levels and come back. Money says that it will be instantly do-able and unless you have some major combat breakdown/don't know how to gear yourself at all... you can get through it.
  23. RATED WARZONES problem fixed. people won't care as much about getting gear if they are "casual" and hardcores will only be playing people geared bcause thats the only way to compete in top tier.
  24. yawn... people obviously haven't played the class they are complaining about. moving on.
  25. The medpacks don't get more and more powerful with the colors. It's different from gear where the stats change. They just have different properties. (ie stims last through death for blue and everything is reusable at purple) Personally i find it worth it every time to get the purple medpack and stim. those two i worry about first since i use them every life almost. Then the implants and adrenals you can just get when you have extra time between stopping by the crafting trainer and probably only need every other version of. (at least till 50)
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