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ggardner

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Everything posted by ggardner

  1. TBH once you get to 50, this doesn't really become I problem. It is actually an awesome mechanic to help with Energy burn-out.
  2. Currently sitting at 77% surge, 33.4% crit, and 760 bonus damage all unbuffed. In crunching some numbers I've found I get a very slight increase in damage, not much, by switching out Power for Crit. Was recently at 36% crit and swapped out that 2.6% for ~90 power. Over the course of a fight using my standard rotation there would only be about a 1-1.5% damage increase with my current stats vs. my old stats. There was a negligible effect from change in cunning on the damage. I'm currently working on acquiring different mods and such to continue dropping %crit for power until the change in damage is negative. If I remember I'll post what I find. Also, current gear is a mix between Rakata, BM, and Champ weapons. All with lvl 56 crit/surge or power/surge enhancements.
  3. Since surge nerf closes I've been was 4984 on a sage with ~13000hp, then again I've only done about 15 warzones since then cause I'm burnt out on that ****.
  4. Yea that's just how it works. I too hate it as smart players will move out of AOE by then, sometimes you get retarded people who will decide to stand in it and just accept the 5k+ damage they get. But I mean it makes sense from a "realistic" point of view, location has to be set before the shot could be fired, which would take time to travel from orbit to the ground.
  5. Because it is terrible, 3% over any fight is basically worthless. If it is in a raid, maybe I could see it useful on long boss fights, but in PvP where most fights don't last more than 30 seconds its not worth it. And ya I do mock 3% dmg buff from expertise. I sit at a comfortable 9% with 2 Rakata set, + Socketed Rakata Belt & Bracers. The stat bonuses I get from that definitely make up for atleast 3% damage from Expertise.
  6. In Voidstar i'm usually around 450-600k. Huttball normally around 400k. Alderaan really depends, very rarely play it but normally around 300-400k depending on how the game plays out. I roll with a mixture of Champ + Rakata with Battlemaster Implants/Ear
  7. Yea, especially with the recent surge nerf. Ops would be lucky to hit you in cover for 4k tops.
  8. On my concealment Op, I've found I **** face with 40% crit 85%-90% sruge 750-800 Bonus dmg and 1800 cunning.
  9. Still able to kill most classes 1v1. Still averaging around 300k dmg and 80k healing. Not as able to kill as fast or hit as hard but eh, not that bad overall.
  10. Likely going to be same as before with a Debilitate thrown in the mix just to be a dick. Might actually be useful to use flashbang first, seeing as alot of people are retarded and will pop their "escape" ability on that, giving you the follow up of debilitate with a full 4 second stun.
  11. I have no problems at all with Concealment on the Infernal Council. On hardmode I'm assigned to one of the 100k assassins. Usually one of the lasts to finish but never do the go enraged.
  12. Are these caps for the total bonus? For example every class has a bonus of 50% surge. Is the cap then at an additional 50%, meaning at 100%?
  13. His resolve bar cannot have any white bars on it, or CC will still not work. If his resolve had a blue bar, then it should have worked.
  14. I believe you can either have Relic + Adrenal or Relic + Exp Buff, not 100% sure though.
  15. It is working as intended. It has to be done utilizing the Smuggler/Agent skill "Infiltrate". Any class must begin capping out of combat. The IA/Smugler then pops infiltrate and the capper goes stealth. It has been said by devs that this is working as intended, and the only real way to stop it is to AOE the door constantly.
  16. There was a time when I opened 19 bags with nothing but commendations. So please stop complaining and wanting welfare epics.
  17. That would probably make things worse especially seeing as debilitate is a 4 sec stun which fills 75% resolve. With the proposed idea, one class would be able to stun lock an opponent for a maximum of 7 seconds. Now you can make Debilitate a full resolve attack, but if this is done, each classes stun should probably do the same.
  18. Sorcerer's ain't got **** on the QQ towards us Operatives.
  19. I typically go Acid Blade Hidden Strike Backstab Shiv Stim Boost Lacerate "Lacerate again if it pops" Then repeat with Acid Blade -> Backstab -> Shiv -> Lacerate
  20. Somebody has obviously never played a MMO and launch before.
  21. Snares also ignore the CC bar. You can also talent for a 2 second immobilization with sever tendon which does not affect CC bar. This immobilization basically acts like a stun cause no one sees it coming and is able to effectively react to it.
  22. This is probably the smallest issue you will face in PvP. Wait till level 40 with Acid Blade that is when you will see the full potential of the class. TBH the only gripes us operatives could really have are the uselessness of the "Escape" ability and CC on us in general.
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